Doom Switch file size
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 37 Comments
The Switch eShop listing for Doom has updated with the game’s file size. For those who plan on purchasing the game digitally, 13.4GB of free space is needed.
While it’s not said specifically, we can assume that multiplayer will be a separate download on Switch, as is the case with the physical version. Bethesda previously said that the multiplayer component takes up about 9GB of space.
Source: Switch eShop
Doom Switch dev says the port has been “wicked hard”, wishes gamers didn’t focus on tech specs over fun
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 318 Comments
Panic Button is leading the way on some big third-party ports for Switch. The studio was first assigned with the task of putting Rocket League on the platform, and is also working on Bethesda for the Doom port.
Speaking with GamesRadar, Panic Button’s Adam Creighton said that for Doom, the scalable technology made the port “more straightforward than maybe it could have been.” However, it was also “wicked hard”.
Creighton told the site:
More: Adam Creighton, Bethesda, Doom, interview, Panic Button
Doom may have motion controls on Switch after all
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 24 Comments
Update: Nintendo World Report clarified that the motion controls aren’t for gyro aiming. Instead, you can shake the right Joy-Con to do melee attacks or Glory Kills. The setting only seems to appear if you’re playing with the Joy-Con.
Original: Bethesda originally said that Doom wouldn’t have motion controls on Switch. Perhaps the publisher had a change of heart, as new evidence indicates that the feature is in the game after all.
In a now-removed video, the settings menu for Doom on Switch was shown. Before it was taken down, a screenshot was snapped that clearly shows an option for motion controls. It wouldn’t make much sense for it to be there if the functionality wasn’t planned, right? We’ll have to see how this plays out, but things are looking good for motion controls with Doom on Switch.
Thanks to Matthew M for the tip.
More: Bethesda, Doom, Panic Button
Doom launches for Switch on November 10
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 51 Comments
First announced during the latest Nintendo Direct, Doom now has a release date on Switch. We previously knew that the game would be arriving sometime this holiday, but Nintendo has shared a concrete date. We can expect it on November 10.
Nintendo just tweeted out the news:
Rip and tear through the demon hordes in #DOOM, coming to #NintendoSwitch on November 10th! pic.twitter.com/jiat3dny6Q
— Nintendo of America (@NintendoAmerica) October 16, 2017
Here’s a new video with direct-feed footage sprinkled throughout:
More: Bethesda, Doom, Panic Button, top
Doom direct-feed Switch screenshots
Posted on 7 years ago by Brian(@NE_Brian) in Screenshots, Switch | 17 Comments
We’ve seen footage of Doom running on Switch, but only with off-screen videos. Fortunately, some screenshots have appeared giving us a clear look in direct-feed. Take a look at the images below.
Thanks to Jake for the tip.
More: Bethesda, Doom, Panic Button
Another 15 minutes of off-screen Doom Switch footage
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 1 Comment
Another 15 minutes of footage is in showing Doom on Switch in fairly decent visual / audio quality. See the latest video below.
More: Bethesda, Doom, Panic Button
Doom has a 720p resolution on Switch in both docked and portable modes
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 47 Comments
Bethesda has slowly rolled out information about Doom’s performance on Switch. Yesterday we found out that the game runs at 30 frames per second, at least officially anyway. Rolling Stone, who shared that information, managed to obtain some additional details from Bethesda as well.
First, Doom’s resolution is 720p on Switch. That’s regardless of which mode you’re playing in – docked or portable. Both are the same.
Bethesda also says that Doom won’t have any motion controls on Switch. The functionality is being added for The Elder Scrolls V: Skyrim, but it won’t be present in Doom.
Bethesda confirms Doom is 30 frames per second on Switch, multiplayer will be a 9GB download
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 29 Comments
The first hands-on impressions for Doom on Switch were reported yesterday. One of the things we heard is that the performance is 30 frames per second.
Just in case you had any doubt, Bethesda has confirmed that the FPS count is correct. Rolling Stone obtained the following statement from the publisher:
More: Bethesda, Doom, Panic Button, top
Doom runs at 30 frames per second on Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 30 Comments
We have a little more information about the technical performance of Doom on Switch. Polygon, who went hands-on with the game, reports that it runs at 30 frames per second. In case you’re curious, Doom is 60 frames per second on other consoles.
The site does add that “the frame rate dipped considerably” during parts of the first level. While it usually recovered, it stayed low during one occasion. But a spokesperson told Polygon that Doom is still being optimized for Switch, so hopefully everything will be cleaned up before the holiday launch.
More: Bethesda, Doom, Panic Button
Panic Button working on Doom, Rocket League for Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 3 Comments
Much in the way that Tantalus became associated with Wii U ports back in the day, Panic Button is helping to bring prominent games to Switch. Digital Foundry confirms that the studio is porting two high-profile games to Nintendo’s console. Panic Button is leading the way on both Rocket League and Doom for Switch. Psyonix and Bethesda are very much involved with the two titles respectively, but it sounds like Panic Button is primarily in charge.