Sonic Mania director on the Easter eggs, scrapped plans, wanting to make a sequel, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 21 Comments
Rolling Stone published a lengthy interview with Christian Whitehead, the director of Sonic Mania. The two sides chatted about a wide array of topics, including the game’s Easter eggs, how the initial plan for the sequence of Zones was scrapped, potentially coming back for a sequel, and more.
We’ve highlighted some notable excerpts from the interview below. You can read the full talk on Rolling Stone here.
Sonic Mania accolades trailer
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 4 Comments
SEGA released a new Sonic Mania trailer celebrating the accolades the game has received so far. Have a look at the video below.
More: Headcannon, PagodaWest Games, sales, SEGA, Sonic Mania, Tantalus
Sonic Mania doing well in the UK so far
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 9 Comments
Sonic Mania didn’t appear on the UK charts. There’s a good reason for that, however. As it technically counts as a digital title, it can’t be counted in the boxed charts.
The good news is that Sonic Mania is doing just fine so far. GamesIndustry reports that, after speaking with SEGA, “if digital downloads were included then its game would have topped the charts by a large margin.”
SEGA may provide sales figures down the road. On Switch at least, Sonic Mania has been topping the eShop charts. It’s held steady at the number one position since launch.
More: Headcannon, PagodaWest Games, sales, SEGA, Sonic Mania, Tantalus
SEGA on Sonic Mania’s origins, why DLC isn’t planned, much more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 68 Comments
Sonic Mania launched around the world this past week. Right around the release, Japanese site Gamer spoke with series producer Takashi Iizuka from SEGA. Iizuka spoke about how Sonic Mania came to be, why DLC currently isn’t in the works, and how the special stages weren’t initially planned… plus more. Note: light spoilers follow towards the very end of the post.
More: Headcannon, interview, PagodaWest Games, SEGA, Sonic Mania, Takashi Iizuka, Tantalus, top
Sonic Mania has an unlockable Mean Bean Mode
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 10 Comments
Believe it or not, a Puyo Puyo-esque game mode is tucked away inside Sonic Mania. You can unlock Mean Bean Mode, though it’ll take some work. You’ll just need to get gold and silver medals in the Blue Sphere extra stages first.
Here’s some footage of the mode:
More: Headcannon, PagodaWest Games, SEGA, Sonic Mania, Tantalus
Sonic Mania includes an alternate opening
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 9 Comments
Did you know that the team behind Sonic Mania packed in an alternate opening? You can access it by letting the opening animation play twice. For the second go around, the opening features a different song and sound effects for Sonic, Tails, and Knuckles’ actions. Check it out below.
More: Headcannon, PagodaWest Games, SEGA, Sonic Mania, Tantalus
[Review] Sonic Mania
Posted on 7 years ago by Philip(@P_Trah) in Reviews, Switch | 14 Comments
System: Switch
Release date: August 15, 2017
Developer: Headcannon / PagodaWest Games
Publisher: SEGA
Sonic the Hedgehog is a series that’s both famous and infamous for many different reasons. In his hay-day, Sonic was perhaps the number one rival to Nintendo’s best known character, Mario. During Sonic’s early days on the SEGA Genesis, or the SEGA Mega Drive for those outside of the U.S., the Sonic the Hedgehog titles received high praise from all over game’s media, and was seen by most critics as SEGA’s answer to Mario’s popularity. This success continued throughout Sonic’s 2D era of games, with subsequent entries receiving just as much, if not more praise than the last. However, once SEGA decided to make the jump from 2D to 3D, opinions regarding the changes to the series’ core became a bit more polarizing. Some critics and fans regarded the changes as a necessity to move forward in-step with the evolving industry; while others felt that the series was straying too far from the its roots and was starting to water-down what made Sonic the Hedgehog appealing to begin with. Over the years, SEGA has attempted to bring the series back to its roots in several ways, but none have ever quite captured that same magic that fans were hoping for. That is, until Sonic Mania.
More: Headcannon, highlight, PagodaWest Games, SEGA, Sonic Mania, Tantalus, top
Sonic Mania has a Debug Mode
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 5 Comments
With Sonic Mania having been released, players are finding out about all sorts of interesting features and modes. One of these is Debug Mode.
Debug Mode can be accessed by entering Mania Mode and hovering over the “No Save” icon on the right. You’ll then need to press “X” to activate the options. Debug should be one of the options along with a couple of others.
Here’s a look at Debug Mode:
More: Headcannon, PagodaWest Games, SEGA, Sonic Mania, Tantalus
Sonic Mania technical analysis, including a look at the Switch version
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 22 Comments
Digital Foundry has returned with a new technical analysis. This time, it’s Sonic Mania that receives the focus.
The first part of the video shows how Sonic Mania is an evolution from the original games in the series. Many techniques and subtle improvements are used that you may not even notice. Part of this is due to Sonic Mania featuring aspects that weren’t possible during the SEGA Genesis days.
Sonic Mania features full object scaling and rotation, for example. The special stages here have a much smoother frame rate. Also included are additional background planes, a much broader color palette, more complex sprite work, and more.
More: Headcannon, PagodaWest Games, SEGA, Sonic Mania, Tantalus
Sonic Mania has a couple of small issues on Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 30 Comments
Sonic Mania is currently suffering from a couple of technical hiccups on Switch. Multiple users have experienced issues with taking screenshots, accessing the Home Menu, and using the power button. The response times are either very slow, or completely nonexistent.
Kotaku says that the issues stem from playing in portable mode, but some players have reported encountering the same problems while the system is docked as well. The site adds that it isn’t happening for everyone, and can be intermittent.
We’re hoping it won’t be too long until an official fix is issued via an update. Thankfully, the issues don’t really affect gameplay.