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– Exclusive to New 3DS
– This is because of the hardware and performance capabilities
– Sleek comic book style panels explains the backstory
– Tasked with saving your home planet
– Race against 8 other competitors
– Use the circle pad to steer
– Fire weapons you have obtained with A
– Barrel roll with R that helps the drivers attain a good boost
– Online leaderboards
– Miiverse integration
– Out in September

Source

On how it was decided that 3DS is getting SteamWorld Heist first..

We thought about it long and hard… no, it was actually quite easy! At one point we discussed going to PC/Mac/Linux first, but please see the next question for the main reasons behind the decision to go with the 3DS first. SteamWorld Heist will come to 3DS first, and then to all other current-gen platforms. The order among them is yet to be determined. It could be important to mention that we haven’t made any deals – we’ve decided to let the release schedule rest on our own choices.

– Secret characters playable
– Rusty included (SteamWorld Dig)
– 20 secret characters


This information comes from Fully Illustrated’s Michael Heald…

We’re learning the hard way that we really are on our own with this game and we’re really, really going to need to hit every system we can do. Our loose plan is Xbox One and PC first – as that’s what’s realistic – and then hopefully PS4 and Wii U after that.

The guys [at Darkwind] already spoke to Nintendo at a Unity conference earlier in the year. The Wii U is on the radar.

Wulverblade has massive sprites which suck up huge amounts of the stuff, but as the Xbox One has 8GB, it’s got more than we need. The Wii U has notably less and is going to require some serious reworking of the visuals and overall optimising. The reason we have them so large is so that we can zoom in close during cut scenes and not lose any of the ultra-sharp quality. It saves us creating fresh assets for every character in every cut scene.

So the Wii U version will be time intensive for us hence the financial impact is larger. The PS4 translation is easy due to its power, but the huge upfront cash outlay is the issue. We want to bring Wulverblade to the Wii U, but to match the 60fps 1080p richness we enjoy on the Xbox One, we have some technical hurdles to leap – and the incurred costs to a small team – to do so.

Source

– After gathering absolutely everything in the first game, Max says he’s going to go off on his own to investigate some “new intel”
– His new quest brings him to a brand new hub world
– Hub is more open than the first game
– Diamonds you collect in each level as you progress to the end are much more cleverly hidden
– Improved presentation
– The game’s 3D now places Max behind clouds in the game’s sky levels instead of simply placing him on the foreground
– Various themes for level designs
– One design is a mirrored reflection of itself that has you approach it from both the left and right sides
– Every third level in the game is a ghost level
– One boss in the game is a ghost with other enemies around
– Can only harm the ghost with a ghost shot item limited to only ten uses

Source


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