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Petite Games is no longer working on Micro Racers, a game that was originally slated for the Wii U eShop. Writing on Twitter last night, the studio explained that the game simply “wasn’t fun enough to release.”

Petite Games also teased an unrelated announcement that will be made later today.

The full tweet is as follows:


Thanks to Jake for the tip.

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Forgotten Memories: Alternate Realities is already out on iOS. However, it’s still slated for a couple of platforms including Wii U.

Speaking with Siliconera, producer and art director Wilfried Marcadet explained what this version of Forgotten Memories will offer:

That’s the idea, we are improving graphics on consoles and they will probably get some extra content. Vita and Wii U already support physical buttons and touch controls (simultaneously).

There’s still no specific release date for Forgotten Memories on Wii U. For now, check out the game’s original launch trailer below.

UCraft-SnowUCraft-Snow3

Nexis Games has shared another couple of screenshots from UCraft. In these latest images, we get a look at the snow environment Nethervalley.

UCraft is expected to be submitted to Nintendo in about 12 weeks, with a release planned by the time Holiday 2015 rolls on in. Look out for a new trailer soon.

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HullBreach Studios passed along new information about its upcoming plans, including new games and previously-released titles. The latest news covers Defense Dome, SDK Paint, Tomeling: Darkness Falls and SDK Spriter. Read on below to find out what’s new with each of these releases.

Defense Dome New Trailer
(Powered By Nintendo Framework)

DEFENSE DOME:

Development just finished on this title, and it was sent to Nintendo for review today. We will announce when the release date is set. For those new to this game, it is a gyroscope-controlled arcade-style shooter, where you launch countermeasures to shoot down incoming missiles. The Wii U GamePad acts as a zoomable scope. The initial launch will come with 2 levels: Mountains (tutorial mode) and Hurricane (blitz mode). Future levels will be in the form of inexpensive add-on content. No 2 levels will be alike in this: some will be first-person perspective; others will be heavy on power-ups. Some levels will be based on ideas posted to Miiverse, so the gamers will help design the future levels! Defense Dome is fully translated into English, French, and Spanish.

SDK PAINT

A demo for SDK Paint is pending review with Nintendo right now. This demo previews just Painting mode, and it provides screenshots for other modes. The next update to SDK Paint is in development. It will contain direct Miiverse posting, more brushes, bug fixes, and a redesigned interface. Additionally, there will be add-on Galleries and add-on shaders (like fisheye, motion blur, ripple, etc.). The plan is to also build online sharing into this version, linking artwork with SDKPaint.com and some upcoming Wii U titles.

TOMELING: DARKNESS FALLS:

This RPG stars an ancient tome that has come to life and his human companions, as they journey to save the world from a demonic incursion. The gameplay will be reminiscent of some of the classic games of the 1990s. We hope to have a video teaser ready in the next few weeks. The target release is in the fall.

SDK SPRITER:

This end-to-end 2D game level design studio will allow gamers to draw animated sprites, draw tilesets, build tilemaps, and combine everything into playable levels. The levels will come in the forms of parallax sidescroller, overhead platformer, and “Mode 7”. Artists will be able to share content over Miiverse. The target release is in the summer.

Source: HullBreach Studios PR

Indie developer Graphite Lab put together a new video that provides a little more footage from Hive Jump. The video highlights the brand new Utility Items, such as the Overshield, Rejuvenation Field, and Turret.

On its official website, Yacht Club Games shared an update on the new Plague of Shadows content and Challenge Mode for Shovel Knight. Both items will debut in Q2 of this year.

Here’s the latest:

Plague of Shadows

Plague of Shadows, the first big free update, continues to bubble and brew– taking more of its final form each passing day! Lately we’ve been tackling alchemy items, upgrades, and overarching systems! We were elated (and breathed a collective sigh of relief) to hear everyone’s feedback on Plague Knight’s core mobility during PAX East; now we’re now moving full steam ahead on all the overarching elements that go into the most plague-ular adventure.

Challenge Mode

Are you more into digging than distillation? Already have your Feats book long filled out? Well, then sharpen your skills for Challenge Mode! Prove your mettle by taking on new scenarios and returning foes alike. Use every bit of Shovel Knight knowledge you have to take on speed run challenges, boss rematches, and other rule-benders… and expect some tricky puzzles too! Challenge Mode will debut alongside the Plague of Shadows Update. As new Updates take form…so too will new challenges!

ChallengeMode

Yacht Club also announced that Shovel Knight is making its way to Japan. More details will be announced in the future, but it’s been confirmed that a new Japanese language option will be added to all versions of the game.

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Xavier Orion Games has shared a new video from Xavier Orion Games with the latest gameplay footage. View it below.

Adventures of Pip is heading to the Wii U eShop on May 14, TicToc Games has announced. A general May release window had been previously set.

On Wii U, players will be able to use the GamePad to have immediate access to inventory and quick-travel to different locations.

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There are plenty of Kickstarter projects that feature Wii U in one form or another. For the latest look at which games are seeking funding, check out our roundup below.

Ping 1.5+ – European localization (new) – $700 for funding
HUSH – $146,795 for funding, includes Wii U
Izle – $90,000 for funding, includes Wii U
Sydney Hunter and the Caverns of Death – Wii U stretch goal at $35,000
FreezeME – $15,000 for funding, includes Wii U

We’ll also once again mention CrossCode, though it’s on Indiegogo. If funds reach €100,000, it will be on Wii U.


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