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Following yesterday’s talk about Meme Run being removed from the Wii U eShop, we now have confirmation that this is indeed what occurred.

“Trollface” meme creator “Whynne” approached Ninja Pig Studios about the image’s use earlier this year and attempted to settle the situation amicably. However, he “claimed that he was not at liberty to speak about his relationship with Nintendo or any of the particulars regarding the game’s sales data.” Ultimately, this is what led to the game’s removal from the eShop.

Whynne goes on to say that Meme Run’s “absence might only be temporary.” He also apologized to those who had intended to purchase the title and can no longer do so.

You’ll find Whynne’s full comments after the break.

Aperion Cyberstorm is a 2D open world twin-stick shooter where up to five players explore and decimate enemies across massive free roam maps.

Cyberstorm expands on the mechanics of the first game, Aperion Origins, providing hours of entertainment and varied challenges.

Aperion will be released this spring.

IGN went hands on with SteamWorld Heist at GDC 2015 this week, and has now posted a preview covering the demo. The site’s article contains plenty of new information about Image & Form’s indie game.

We’ve rounded up the various tidbits below. For the full preview, head on over to IGN.

– Out in August
– Takes place 100 years in the future
– Control a robot squad
– Some bad stuff happens between the events of SteamWorld Dig and Heist that forces the Steambots into space
– Recruit other bots to join your squad mid-mission or inside intergalactic saloons
– Develop a team and choose between multiple classes
– Classes have their own weapons and abilities
– The heists take place from a familiar 2D perspective
– Move the camera with the right stick and take a quick glance of all the enemies in a room
– Move characters with the d-pad
– The turn-based aspect adds a special set of rules
– While you move the cursor, it highlights a path the Steambot will take to its next position
– Gold path means it can still fire its weapon at enemies during the same turn
– Blue path means you’d be open to attack once the turn ends
– Can take cover behind barrels and other structures
– Firing weapons happens in pseudo real-time and requires careful aim and execution
– Can shoot through floors
– It’s also possible to miss shots
– Control Pipper and Sea Brass in the demo
– Piper is the taller of the two
– Piper’s gun is weak, though it has a capable sight that can be used to ricochet bullets off of walls to hit enemies
– Sea Brass can use a hand cannon that dishes out large damage at close range, but requires you to use your own line of sight to area
– Pipper’s peashooter won’t do much damage (even with a headshot), but Sea Brass’ powerful cannon easily takes out enemies
– Recruit another robot during the mission that looks like a robotic fihs
– He fires an Uzi that recoils wildly and affects his aim
– Lots of enemy variation
– These include grunts, snipers, automated turrets, and big burly robot bosses with lots of health
– All missions in the game have a procedurally generated map
– Multiple pathways in the map
– Need to consider which teammates to bring to the battle since characters are class based
– Ex: an engineer robot can repair broken pathways and help your squad reach hidden areas to claim more swag (treasure you’re trying to collect)
– When a teammate dies, it is significant, but not as unfair as permadeath
– Image & Form tried out permadeath, but ultimately wanted a system similar to the one used in SteamWorld Dig
– The robotic fish died during IGN’s demo, but another version of him can be recruited somewhere else in the game
– Recruit allies and mission in intergalactic saloons
– In the final game: recruiting robots to join your squad, space travel between jobs and intergalactic saloons, and upgrading a squad to be stronger and more resilient than your opponents

Has Meme Run been removed from the North American Wii U eShop? At the moment, that appears to be the case.

There’s no sign of the game on the eShop. Its Miiverse community is gone as well. However, Meme Run is still listed on Nintendo’s website.

We’ll keep track of the situation, and will update this post if any additional information comes in.

Source

Yacht Club Games has shared fresh content pertaining to Shovel Knight’s first major update, “Plague of Shadows”. View a comprehensive fact sheet and screenshots/art below. Plague of Shadows will be playable for the first time at PAX East 2015.

Developer: Yacht Club Games; Based in Valencia, California
Platforms: Nintendo Wii U, Nintendo 3DS, Sony PS3, Sony PS4, Sony Vita, PC, Mac, Linux
Release Date:Q2 2015
Price: Free! ( Comes with Shovel Knight [priced at USD 14.99] )
ESRB: E for everyone, USK 6+, PEGI 7, OFLC PG
Social: Kickstarter, Twitter, Facebook, Twitch, YouTube

Description

Shovel Knight: Plague of Shadows is a free expansion for Shovel Knight, a sweeping classic action adventure game that won over 70 Game of the Year Awards in 2014. You play as Plague Knight, the villainous master of alchemy, in a quest all his own. Using his maniacal scientific mind, Plague Knight is seeking to concoct Serum Supernus, the Ultimate Potion. However, to retrieve these ingredients, he must extract them from his former allies… the villainous knights of the Order of No Quarter! World class platforming, music, storytelling, and art all return in Shovel Knight: Plague of Shadows; an explosive quest with a new play style, new story, new bosses, and more!

WayForward is celebrating its 25th anniversary with a special sale. Starting next week, Wii U and 3DS owners can save on the Mighty Switch Force! games as well as Shantae and the Pirate’s Curse.

Here’s the full rundown:

Nintendo 3DS eShop (3/12/-3/19, North America, Europe, Australia/New Zealand):

Mighty Switch Force! (3DS) – 75% off
Mighty Switch Force! 2 (3DS) – 75% off
Shantae and the Pirate’s Curse (3DS) – 25% off

Nintendo Wii U eShop (3/12/-3/19, North America, Europe, Australia/New Zealand):

Mighty Switch Force! Hyper Drive Edition (Wii U) – 75% off
Mighty Switch Force! 2 (Wii U) – 75% off
Shantae and the Pirate’s Curse (Wii U) – 25% off

Source: WayForward PR

Runbow footage

Posted on 9 years ago by (@NE_Brian) in Videos, Wii U eShop | 0 comments

This is another Twitch recording, meaning you’ll need to head past the break for the video. Darn you, auto-play!

indie-sales-wii-u indie-sales-3ds

tinyBuild’s Mike Rose held a panel at GDC 2015 today titled “The Turning Tide: Independent Game Sales in 2015”. During the session, Rose touched on the performance of indie titles across a variety of platforms, including the eShop.

On Wii U, it seems that the lowest number developers can expect lies between 300 and 1,000 units. This would be a game that receives poor reviews, lacks marketing, or is exclusive to the platform. The best-case scenario allows games to see sales at around 60,000 copies, with most revenue coming from other platforms.

The situation is apparently much brighter on 3DS. The low-end of the spectrum falls between 1,000 and 5,000 units (poorly rated, no marketing), while the high-end is 50,000 to 200,000 copies (big exposure from Nintendo, multi-platform).

Rose also mentioned in his same talk that developers who ported their games to 3DS and received Japanese localization saw sales that exceeded expectations. Those who ported titles to Wii U via Unity felt it was worth it since the process was relatively easy.

Source 1, Source 2

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