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Nintendo has launched an official page on its website for indie Wii U and 3DS title. Visitors can obtain information about past and future releases across the two platforms. You can check it out for yourself here.

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Here’s a nice little gesture on Nintendo’s part. For BLOK DROP U’s launch last week, the company’s Dev Support Team sent out a congratulations card to developer RCMADIAX. Take a look below:


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In addition to HullBreach: Uncloaked, HullBreach Studios is working on a second project for Wii U.

Earlier tonight, the developer confirmed “SDK Paint” for the eShop – a paint app made with the Nintendo Web Framework.


SDK Paint will offer layer-based painting, local saving and online publishing to Miiverse and sdkpaint.com, a 3D raycasted museum, “gyroscope and accelerometer pseudo-3D preview effect for artwork layers”, and the ability to save art as MPO files.

SDK Paint is due out in Q3 2014. It’ll be available for $1.99.

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RCMADIAX just released its first Wii U eShop game – BLOK DROP U – on Thursday. But as we’ve known, the indie developer also has more titles in the works such as Super Robo Mouse.

Earlier today, RCMADIAX shared a new screenshot from the game on Twitter. The developer also confirmed plans for a tentative June launch.


Thanks to PattonFiend for the tip.

RCMADIAX shared a photo of one of BLOK DROP U’s early prototypes. You’ll find it attached below.


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Robot Knight has shown some interest in releasing Wind-up Knight on Wii U and 3DS.

One fan asked the studio on Twitter if it has any plans to release the game on Nintendo’s platforms. Robot Knight would “love to do it,” though no commitment was made.

Robot Knight’s tweet in full:


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Fuzzy Wuzzy Games’ Armillo has been delayed. The game, originally slated for March 24, is now moving back to May 12.

With the extra time, Fuzzy Wuzzy will enhance the quality of some of Armillo’s levels. Audio/visuals will also be polished, and any remaining bugs/issues will be addressed.

You can find Fuzzy Wuzzy Games’ full announcement below.

VD-Dev has been keeping quiet about IronFall over the past few months, but that should be changing within a matter of weeks. The studio confirmed to us that a gameplay video will be released before April arrives.

VD-Dev also spoke with us about the extensive work it has been implementing in IronFall’s AI system. The team restarted its code from scratch because it wasn’t satisfied with the original version.

According to VD-Dev’s Fernando Velez, as a general rule, code is redone until they are completely satisfied “no matter how long it takes”. The second version of IronFall’s code should bring “AAA AI to the 3DS”.


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