Level-5 suggests Nintendo wanted Professor Layton to return
Posted on 5 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Professor Layton and the New World of Steam will be launching on Switch next year, and it seems to be because of Nintendo that the series is finally making a return.
It’s been eight years since the last entry in the franchise. Why’s not the right time for a comeback? Speaking during an event at the Tokyo Game Show, Level-5 CEO Akihiro Hino pointed to an unnamed company “N” that wanted a new game released.
Hino said the following:
SEGA explains why it brought Shadow movie version to Shadow x Sonic Generations
Posted on 5 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
SEGA shared plenty of news about Shadow x Sonic Generations this week, but the big announcement was that Shadow from the upcoming Sonic the Hedgehog 3 movie will be featured in the game. A level will be included that’s inspired by the film and Keanu Reeves is even on board to voice the character for the DLC.
Series producer Shun Nakamura spoke about how this all came about in an interview with the PlayStation Blog. He started off by sharing the following:
More: interview, SEGA, Shun Nakamura, Sonic Generations, top
Capcom promises more to come for Ace Attorney
Posted on 5 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Capcom has been doing quite a bit with Ace Attorney over the past few years, at least when it comes to bringing back the series’ various titles for current consoles. It also sounds like the company won’t be ending things with the recently-released Ace Attorney Investigations Collection.
In an interview with Capcom’s Kenichi Hashimoto, NetLab brought up how Ace Attorney merchandise was been pretty popular in Japan as of late. That eventually led to the following exchange (translated by Nintendo Everything):
More: Ace Attorney, Capcom, interview, Kenichi Hashimoto, top
Shigeru Miyamoto comments on AI, says “Nintendo would rather go in a different direction”
Posted on 5 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The rise of AI has been prominent including in the gaming industry and development of projects, but Mario and Zelda creator Shigeru Miyamoto doesn’t seem overly interested in the technology at the moment.
The New York Times relayed a few comments from Miyamoto, who was in attendance for a media event at the upcoming Nintendo Museum in Japan. It will officially open its doors in Kyoto on October 2.
More: interview, Shigeru Miyamoto, top
Zelda: Echoes of Wisdom map is eight times the size of Link’s Awakening
Posted on 5 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers of Zelda: Echoes of Wisdom have spoken a bit about the game’s map, and you might be surprised by just how big it is.
According to Grezzo director Satoshi Terada, the map is eight times the size of Link’s Awakening. That wasn’t always the plan though. Series producer Eiji Aonuma said that it was at first four times the size, but it sounds like the team included quite a bit for players to see and do.
Terada and Aonuma shared the following about the map in Zelda: Echoes of Wisdom:
Echoes of Wisdom devs explain why Zelda was made playable
Posted on 5 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers behind Echoes of Wisdom have opened up on the decision to make Zelda playable and take the starring role as the protagonist.
Interestingly, the team was actually thinking about Link having his standard role as the main character you play as. But as things progressed with the concept of echoes, Nintendo and Grezzo felt that the protagonist needed to be someone who lacked a sword and shield.
Aonuma also acknowledged fan requests made over the years to see Zelda be the protagonist. After seeing the team struggle over who should be the main character in Echoes of Wisdom, it made sense for Zelda to be playable.
Aonuma and Grezzo director Satoshi Terada shared the following:
Zelda: Echoes of Wisdom originally let players make their own dungeons
Posted on 5 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
In a new interview ahead of this week’s launch for The Legend of Zelda: Echoes of Wisdom on Switch, the developers revealed that the game was originally being made to let players create their own dungeons. Eventually this morphed into echoes featured in the final product.
We get to hear from Grezzo director Satoshi Terada, Nintendo director Tomomi Sano, and series producer Eiji Aonuma here. The group started off by sharing the following:
Freedom Wars Remastered dev discusses possible sequel
Posted on 5 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Freedom Wars is back after a decade, and if things go well with the remaster, it could lead to a sequel.
Director Takashi Tsukamoto was speaking about the game’s return in an interview with IGN. He said that Dimps has “been looking for opportunities to release something, maybe a sequel – something related to Freedom Wars”, but “it was very difficult to set up a team and nothing was really lining up.” That’s when the idea of a remaster came about.
EA’s Vince Zampella says Nintendo is a “great partner”, up for Battlefield on Switch 2
Posted on 5 months ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
Vince Zampella, the head of Respawn and head of EA Studios, recently commented on the company’s feelings when it comes to Nintendo and the possibility of bringing Battlefield to Switch 2.
Zampella was speaking in an interview with IGN when he called Nintendo a “great partner”. And while there isn’t much to say about Switch 2 since the since has yet to be unveiled, it sounds like EA would be open to bringing Battlefield to the new console.
More: Battlefield, EA, interview, Respawn, top
Zelda: Tears of the Kingdom devs talk early Depths ideas
Posted on 5 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers behind The Legend of Zelda: Tears of the Kingdom have shared interesting details about the early days of making the Depths. This comes from the new art book that just came out in Japan.
The Depths are one major area of the game alongside the sky and Hyrule itself. However, things didn’t come together immediately. Art director Satoru Takizawa seemed to initially have an idea in his head about “a Cretaceous Period-like world with dinosaurs or the mythical underworld.” The team did actually make an experiment based on this. Director Hidemaro Fujibayashi also indicated that the team played around with the brightness, noting that “there was a considerable amount of trial and error” before the final level of darkness was decided.