Super Mario Bros. Wonder devs on how the Rolla Koopas came to be
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers behind Super Mario Bros. Wonder have opened up about the origins of the Rolla Koopas. This comes from Nintendo’s new interview that went out today.
Super Mario Bros. Wonder features a number of new enemies, and Rolla Koopas are a new take on the classic foe. Koichi Hayashida, one of the main game designers, mentioned how during the making of Super Mario World, the developers talked about changing up the look of the Koopa Troopas. That’s something the current Super Mario Bros. Wonder team tried again. Art director Masanobu Sato said “one of the designers came up with the idea of making the Koopa Troopas roll around on roller skates” – and you can check out some concept art above.
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Super Mario Bros. Wonder joints and animations have more than doubled in number since last game
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Super Mario Bros. Wonder has more expressive animations than ever before, and the team has spoken more about that in a new interview published today.
Designer Koichi Hayashida revealed that ” joints and animations have more than doubled in number since the previous title.” This is ultimately what made more expressive movements possible.
One issue during development concerned characters turning towards the player to show their expressions. As art director Masanobu Sato put it: “if we set Mario’s nose to face the direction of travel, like we used to, with a modern 3D model, you wouldn’t be able to see his facial expressions.” The team “had to find the right balance to make it easy for players to see both the character’s expressions and where they’re headed.”
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Super Mario Bros. Wonder devs on Mario Maker 2 motivation and new engine
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The team behind Super Mario Bros. Wonder has discussed being motivated by the reception to Super Mario Maker 2 as well as making a brand new engine for the game.
In an official Nintendo interview today, producer Takashi Tezuka noted how some felt that Mario Maker 2 “had eliminated the need for another 2D Mario game.” He added that “those kinds of sentiments may have been what motivated me to come up with ideas for this game.”
Right after that in the interview, Koichi Hayashida – who worked on game design – mentioned how director Shiro Mouri pushed for “a new game engine that would serve as a foundation for future 2D Mario games.” This was in part possible because the team wasn’t forced to rush for a deadline.
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Sonic Superstars producer on close launch to Mario Wonder and differences between the series
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Sonic Superstars producer Takashi Iizuka has weighed in on the game’s close launch to Super Mario Bros. Wonder. In an interview with Automaton, he said that he was “surprised” that the two were releasing just a few days apart from each other.
Iizuka was asked about differences between the two franchises, and noted that they “are enjoyable in different ways.” He also sounded appreciative of the fans that have supported Sonic over the past few decades.
Our full translation reads:
Nintendo says 2D Mario is in “a new phase” with Super Mario Bros. Wonder, but unsure what will come next
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Super Mario Bros. Wonder is a big milestone for a number of reasons. For one thing, it’s the first side-scrolling entry in the series in over a decade. And after four New Super Mario Bros. titles, Nintendo is finally going in a new direction.
Game Informer recently asked Super Mario Bros. Wonder producer Takashi Tezuka about the future, though he was noncommittal on the game leading to more releases like it in the future similar to what we saw from New Super Mario Bros. At the same time, he mentioned how it’s “a new phase”.
Zelda: Tears of the Kingdom director on what happened to the Sheikah tech from Breath of the Wild
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Legend of Zelda: Tears of the Kingdom builds on the mechanics and world of Breath of the Wild, but there are some elements that are absent such as the Sheikah Towers and Guardians. In their place are things like the Skyview Towers and new types of enemies we didn’t see in the previous title. But what happened to the Sheikah tech in Breath of the Wild anyway?
Hidemaro Fujibayashi, who was the director on Tears of the Kingdom and Breath of the Wild, offered up an explanation in an interview with The Telegraph. He explained that the Sheikah technology simply disappeared – which the people of Hyrule apparently saw. However, Fujibayashi said “it is considered a mystery.”
Nintendo on giving Super Mario Bros. Wonder devs more freedom
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
One of the big concepts we’ve been hearing about with Super Mario Bros. Wonder is player freedom. However, it turns out that this applied to the actual development as well.
Speaking with Rolling Stone, producer Takashi Tezuka said that this time around, they “really wanted to give the designers more freedom than we would have in the past.”
Mario + Rabbids creative director wants to make a new Rayman game
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Mario + Rabbids creative director Davide Soliani, who worked on the original Kingdom Battle and last year’s Sparks of Hope, has significant interest in working on a new Rayman game.
In an interview with Nintendo Everything, Soliani said he would be “crazy to not take that chance” if given the opportunity. He also told us that from a developer standpoint, it’s the “pinnacle of all the possibilities”.
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Super Mario Bros. Wonder producer says game launching near Sonic Superstars is “an interesting coincidence”
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Super Mario Bros. Wonder producer Takashi Tezuka has commented on the game’s launch falling very close to the release of Sonic Superstars. Both are new 2D side-scrollers, and as many fans know, the franchises used to go head-to-head.
Nintendo’s new title will launch on October 20. But only three days before that, SEGA will be shipping out Sonic Superstars. Tezuka said that it’s “an interesting coincidence”.
Pikmin 4 devs explain why it took so long for the game to release
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The team behind Pikmin 4 has commented on the game’s development and discussed why it took so long for it to release.
For years, fans were holding onto the now-infamous words from Shigeru Miyamoto who said in 2015 that the project was “very close to completion.” Yet it wasn’t until this past summer that the game finally released on Switch. So what happened?