Deep Silver likely funded Bloodstained: Ritual of the Night
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Siliconera recently asked Koji Igarashi if there are any plans to work with Deep Silver on Bloodstained: Ritual of the Night. For those who are unaware, Inti Creates is making Mighty No. 9 as well as Bloodstained, and Deep Silver is handling publishing for the former title.
Here’s how Igarashi responded:
While this is not official, but…it may as well be, as the [person] who is putting the most money into Bloodstained, it’s up to them when they want to announce their participation. I’m just going to say that I’m not officially saying ‘yes’ or ‘no,’ but I do want to say that the backend investment is what allowed me to make the game. I am 100% appreciative of them having faith in me. I hope everyone feels the same way, because without them, I never would have been able to get this far.
We literally went everywhere we could beforehand. First and foremost, I feel an incredible degree of appreciation [toward this publisher]. As for the actual relationship and how that’s going to work out, that’s something that will be from here on out. Any time an independent creator can get to keep their IP…
Ben Judd, who is a part of the Bloodstained team, added: “I almost felt defeated as an agent, but then we finally found a partner and we couldn’t have asked for a better one.” He also said that “it becomes a great collaborative relationship.”
Inafune on Mighty No. 9 – IP ownership, didn’t want to copy Mega Man, next game won’t be on Kickstarter, more
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
In an interview with Engadget, Keiji Inafune commented on a number of topics pertaining to Mighty No. 9. He commented on the benefits of owning the IP, how the team didn’t want to copy Mega Man, confirmed that a sequel wouldn’t be funded via Kickstarter, and more.
Read on below for Inafune’s comments. You can find Engadget’s original piece here.
On owning the IP…
“As a creator, as myself, the best thing that happened to this project [Mighty No. 9] is that I have the IP. The IP is mine. The IP is the company’s IP, so we can do whatever we want. And that will actually speed things up really nicely because once the backers ask for something, we don’t have to go over to the publisher or the first-party [studio] … or whoever we’re working with. We can just make the decision.”
More: Comcept, Deep Silver, interview, Inti Creates, Keiji Inafune, Mighty No. 9
Bloodstained may get transformations like Castlevania
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
This information comes from creator Koji Igarashi…
“We’re not 100% sure that we’re going to add in transformation aspects to the game, especially at this early phase of development, but I can say that all of the developers attached do love transformations as a key concept—it’s been prevalent in a lot of our games before after all—so I think there’s a good chance you may see that element in the game. Beyond the curse, as you mentioned.”
Another couple of off-screen Mighty No. 9 videos
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
Mighty No. 9 – city level gameplay (off-screen)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
18 more minutes of Mighty No. 9 footage (IGN stage show)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
Another 10 minutes of Mighty No. 9 footage
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
Mighty No. 9 footage (GameSpot stage demo)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
Boss Revenge mode heading to Bloodstained as Kickstarter surpasses $5.5 million
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
As Kickstarter campaigns wind down, donations typically tend to slow down a bit. With Bloodstained: Ritual of the Night, however, it’s been quite the opposite.
There’s only two or so hours remaining before the Bloodstained Kickstarter campaign ends. Even so, the game has been quickly clearing stretch goals over the past couple of days, and the (true) final one has now been reached.
Bloodstained has now generated $5.5 million on Kickstarter when combined with PayPal funds. That means the game will include a special Boss Revenge mode. This will feature the following:
– Control several different bosses
– Utilize their special attacks to wreak havok
– Explore a new BOSS REVENGE area
– Turn the tables and defeat “Hero” Bosses in your pursuit of humanity’s destruction
The Kickstarter for Bloodstained: Ritual of the Night can be found here.
Bloodstained new final stretch goal is now boss revenge mode
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
Well, so much for the roguelike dungeon being Bloodstained’s final Kickstarter stretch goal! With just six hours remaining, the team has added in one final target. If funds reach $5.5 million, Bloodstained will be receiving a boss revenge mode.
There’s six hours remaining before Bloodstained’s Kickstarter expires. We’ll know pretty soon if the campaign manages to reach this one final stretch goal.