Inafune on Mighty No. 9 – IP ownership, didn’t want to copy Mega Man, next game won’t be on Kickstarter, more
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
In an interview with Engadget, Keiji Inafune commented on a number of topics pertaining to Mighty No. 9. He commented on the benefits of owning the IP, how the team didn’t want to copy Mega Man, confirmed that a sequel wouldn’t be funded via Kickstarter, and more.
Read on below for Inafune’s comments. You can find Engadget’s original piece here.
On owning the IP…
“As a creator, as myself, the best thing that happened to this project [Mighty No. 9] is that I have the IP. The IP is mine. The IP is the company’s IP, so we can do whatever we want. And that will actually speed things up really nicely because once the backers ask for something, we don’t have to go over to the publisher or the first-party [studio] … or whoever we’re working with. We can just make the decision.”
More: Comcept, Deep Silver, interview, Inti Creates, Keiji Inafune, Mighty No. 9
Bloodstained may get transformations like Castlevania
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
This information comes from creator Koji Igarashi…
“We’re not 100% sure that we’re going to add in transformation aspects to the game, especially at this early phase of development, but I can say that all of the developers attached do love transformations as a key concept—it’s been prevalent in a lot of our games before after all—so I think there’s a good chance you may see that element in the game. Beyond the curse, as you mentioned.”
Another couple of off-screen Mighty No. 9 videos
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
Mighty No. 9 – city level gameplay (off-screen)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
18 more minutes of Mighty No. 9 footage (IGN stage show)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
Another 10 minutes of Mighty No. 9 footage
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
Mighty No. 9 footage (GameSpot stage demo)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 0 comments
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
Boss Revenge mode heading to Bloodstained as Kickstarter surpasses $5.5 million
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
As Kickstarter campaigns wind down, donations typically tend to slow down a bit. With Bloodstained: Ritual of the Night, however, it’s been quite the opposite.
There’s only two or so hours remaining before the Bloodstained Kickstarter campaign ends. Even so, the game has been quickly clearing stretch goals over the past couple of days, and the (true) final one has now been reached.
Bloodstained has now generated $5.5 million on Kickstarter when combined with PayPal funds. That means the game will include a special Boss Revenge mode. This will feature the following:
– Control several different bosses
– Utilize their special attacks to wreak havok
– Explore a new BOSS REVENGE area
– Turn the tables and defeat “Hero” Bosses in your pursuit of humanity’s destruction
The Kickstarter for Bloodstained: Ritual of the Night can be found here.
Bloodstained new final stretch goal is now boss revenge mode
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
Well, so much for the roguelike dungeon being Bloodstained’s final Kickstarter stretch goal! With just six hours remaining, the team has added in one final target. If funds reach $5.5 million, Bloodstained will be receiving a boss revenge mode.
There’s six hours remaining before Bloodstained’s Kickstarter expires. We’ll know pretty soon if the campaign manages to reach this one final stretch goal.
Bloodstained clears final Kickstarter stretch goal, getting roguelike dungeon mode
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
Update: We’ve been tricked! There’s a new final stretch goal: boss revenge mode. Details here.
Bloodstained: Ritual of the Night’s Kickstarter has hit $5 million (combined with PayPal funds). The final stretch goal has been cleared, and the game will be receiving a roguelike dungeon mode.
As a reminder, here’s what fans can expect from the feature:
In this mode you’ll face a new castle every time, braving its treacherous (and massive) halls for loot, glory, and the simple, satisfying feeling of going where no Miriam has gone before. Once you’ve explored its passages and defeated its boss, you’ll get a code that will enable you to share your randomly generated dungeon with a friend.
Nine hours remain in the Bloodstained Kickstarter campaign. If you’d like to donate before it ends, head on over here.
Thanks to Maxime for the tip.