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Masahiro Sakurai

Masahiro Sakurai published a new “Smash Bros. Diaries” entry in the latest issue of Game Informer. In one question, Sakurai is asked if he considered allowing the fighter unlocks in the 3DS version to transfer over to the Wii U version.

Sakurai starts out by giving a simple “no”, but then elaborates further. He mentions that unlocking characters in these new games are easier than in previous titles, and he understands that players look forward to the “Challenger Approaching!” segments.

One noteworthy comment shared by Sakurai is that, at one point, he “considered just opening up all the fighters from the start on the Wii U”. However, unlocks were left in for the fans who enjoy the “Challenge Approaching!” aspects.

View Sakurai’s full comments below.

Masahiro Sakurai, the creator of Super Smash Bros. series has been very open through his columns in Weekly Famitsu about the development process and the toll that it has taken on his life, and this time is no exception.

In his latest column he answers fans letters and one fan asked him:

“Hello, Mr. Sakurai. It sounds like development of Smash Bros. was really, really hard. Reading your column sent shivers up my spine. I’ve never seen you so worn out. It made me appreciate the new Smash Bros. more than ever.”

Sakurai responded by saying:

“It was very tough this time around… I doubt I’ll be able to go on making games if it continues like this. But, I consider myself lucky that so many people seem to enjoy [Smash Bros.]”

Although this might seem like a slightly more positive outlook than previous statements there is no doubt that game development can be a lot of hard work and this game seemed to be no exception. Sakurai has clearly given quite a bit of love and passion to the Super Smash Bros. Series.

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Super Smash Bros. for Wii U and 3DS feature stages from previous games in the franchise. There are some stages from Brawl, Melee, and even the original release.

In his latest “Smash Bros. Diaries” entry included in this month’s issue of Game Informer, director Masahiro Sakurai addressed a question about how the team decided on which stages to bring back.

There are several factors that came in to play. Sakurai mentioned “the popularity of the stage, whether or not it’s a match for the 3DS screen, and whether or not two stages from the same setting are getting ported” were all considered.

Below are Sakurai’s full comments:

Super Smash Bros. director Masahiro Sakurai recently spoke about the inclusion of the Wii Fit Trainer in the new Wii U and 3DS entries.

Sakurai’s words come from the latest issue of Japanese issue Nintendo Dream. You’ll find our translation of the excerpt below.

ND: Not only guest characters were shocking, but Wii Fit Trainer as well. It was a character no one saw coming, right?

MS: Yes, that’s right. Zero, none… (laughs)

(everyone laughs)

The latest translations from Nintendo Dream’s interview with Masahiro Sakurai cover the inclusion of three characters in Super Smash Bros. for Wii U/3DS. We get to hear more about why Sakurai wanted to feature Duck Hunt in the game, as well as the Mii Fighter and the return of Dr. Mario.

The translation in full:

More excerpts from Nintendo Dream’s interview with Smash Bros. director Masahiro Sakurai are now available.

In these latest translations, Sakurai talks about patches – such as the timeframe for the latest patch, and the possibility of future updates. He also shares some thoughts regarding competitive Smash Bros. play.

Head past the break for all of Sakurai’s comments.

In this month’s issue of Nintendo Dream, Smash Bros. director Masahiro Sakurai discussed the process of choosing characters for the game’s roster.

Sakurai confirmed that he looked into featuring characters from unreleased new games at the very beginning of development. By the time the project proposal finished – which was May 2012 – “all characters were already decided.” As production continues, the team decides which characters to cut from the proposal given their priority.

Speaking of cut characters, Sakurai revealed that there was one newcomer who was almost cut. We won’t reveal who it was just to be safe with spoilers, though most of you should know who the character is at this point.

Head past the break for the character in question plus the full excerpt from Nintendo Dream.

Super Smash Bros. for Wii U/3DS marks the first time that Bandai Namco worked on new entries in Nintendo’s well-known series.

As for why Bandai Namco was chosen to handle development, director Masahiro Sakurai told Nintendo Dream in the magazine’s latest issue that having a single company create the games was thought to be the best option. And since Bandai Namco has the capability to create “a large-scale fighting-game, there was only this one company.” Sakurai feels that it would have been a difficult challenge for other developers to attempt.

Here are Sakurai’s full words:

Super Smash Bros. director Masahiro Sakurai has opened up on the thinking behind the Wii U game’s Smash Tour.

In a column published in Game Informer, Sakurai explained that the mode “is the result of us pressing forward in our original direction – having a lot of changing elements in the field, leading to totally unpredictable situations.”

Sakurai’s full words are below:

The online experience in Super Smash Bros. for Wii U/3DS will continue to be improved. However, director Masahiro Sakurai has indicated that there will not be any additional balance patches.

Sakurai told Famitsu in this week’s issue:

—In the future, do you plan on adjusting or balancing the game further through a patch?

Sakurai: We don’t have any such plans, but at the very least we will be working on a few things connected to the online play experience, bit by bit.

If we were to do something like tweak characters’ customized special moves, then there’d be no end to it. But with that said, if there are any glaring issues, we may address them.

—That’s because with customized special moves or items, you can only play with them enabled online with players who are in your friends list, isn’t that right?

Sakurai: When playing with your personal friends, I think it’s probably more interesting that you can almost cheat a little through customizing your character. *Laughs*

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