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Masahiro Sakurai

The latest translations from Nintendo Dream’s interview with Masahiro Sakurai cover the inclusion of three characters in Super Smash Bros. for Wii U/3DS. We get to hear more about why Sakurai wanted to feature Duck Hunt in the game, as well as the Mii Fighter and the return of Dr. Mario.

The translation in full:

More excerpts from Nintendo Dream’s interview with Smash Bros. director Masahiro Sakurai are now available.

In these latest translations, Sakurai talks about patches – such as the timeframe for the latest patch, and the possibility of future updates. He also shares some thoughts regarding competitive Smash Bros. play.

Head past the break for all of Sakurai’s comments.

In this month’s issue of Nintendo Dream, Smash Bros. director Masahiro Sakurai discussed the process of choosing characters for the game’s roster.

Sakurai confirmed that he looked into featuring characters from unreleased new games at the very beginning of development. By the time the project proposal finished – which was May 2012 – “all characters were already decided.” As production continues, the team decides which characters to cut from the proposal given their priority.

Speaking of cut characters, Sakurai revealed that there was one newcomer who was almost cut. We won’t reveal who it was just to be safe with spoilers, though most of you should know who the character is at this point.

Head past the break for the character in question plus the full excerpt from Nintendo Dream.

Super Smash Bros. for Wii U/3DS marks the first time that Bandai Namco worked on new entries in Nintendo’s well-known series.

As for why Bandai Namco was chosen to handle development, director Masahiro Sakurai told Nintendo Dream in the magazine’s latest issue that having a single company create the games was thought to be the best option. And since Bandai Namco has the capability to create “a large-scale fighting-game, there was only this one company.” Sakurai feels that it would have been a difficult challenge for other developers to attempt.

Here are Sakurai’s full words:

Super Smash Bros. director Masahiro Sakurai has opened up on the thinking behind the Wii U game’s Smash Tour.

In a column published in Game Informer, Sakurai explained that the mode “is the result of us pressing forward in our original direction – having a lot of changing elements in the field, leading to totally unpredictable situations.”

Sakurai’s full words are below:

The online experience in Super Smash Bros. for Wii U/3DS will continue to be improved. However, director Masahiro Sakurai has indicated that there will not be any additional balance patches.

Sakurai told Famitsu in this week’s issue:

—In the future, do you plan on adjusting or balancing the game further through a patch?

Sakurai: We don’t have any such plans, but at the very least we will be working on a few things connected to the online play experience, bit by bit.

If we were to do something like tweak characters’ customized special moves, then there’d be no end to it. But with that said, if there are any glaring issues, we may address them.

—That’s because with customized special moves or items, you can only play with them enabled online with players who are in your friends list, isn’t that right?

Sakurai: When playing with your personal friends, I think it’s probably more interesting that you can almost cheat a little through customizing your character. *Laughs*

Source

Super Smash Bros. for Wii U launched in Japan last week. As such, Japanese magazine Famitsu sat down with director Masahiro Sakurai for a chat about the latest entry in Nintendo’s successful series. Some very interesting tidbits were shared, to say the least.

One of the topics Famitsu brings up is the inclusion of Duck Hunt. “The original Duck Hunt is a quite major game,” Sakurai said. He notes that the title could be the best-selling shooter game in the world since it was included with the NES in America.

We stopped posting Masahiro Sakurai’s Smash Bros. “Pic of the Day” from Miiverse when the Wii U title launched in Europe. However, Sakurai continued for just a little while longer.

Now that Smash Wii U is out in its final major region – Japan – posts have now officially come to a close. In honor of that, we’ll share Sakurai’s last message.

sakurai-pic-end

Super Smash Bros. director Masahiro Sakurai addressed the series’ future in the latest issue of Game Informer.

Speaking about whether or not we’ll see another game in the series, Sakurai mentioned that he “can’t deny the chance for another.” He adds, however: “as for myself, I don’t think there will be.”

Sakurai spoke about how the goal with Super Smash Bros. for Wii U “was to provide extra merits to the game which go far beyond the sale price.” Limits have already been surpassed in terms of scope and content.

Sakurai does mention towards the end of his comments: “I also have trouble picturing someone else taking my place and providing all this value-added content without me.”

Game Informer published the “Smash Bros. Diaries” from director Masahiro Sakurai in its previous two issues. Most of what has been shared thus far is rehash from Sakurai’s Famitsu columns, but this month’s entry does have some very noteworthy quotes.

One of the questions Sakurai addresses: “You’ve talked about how you select characters, but why does the roster continue to expand with each release?”

Sakurai starts out by stating how when he works on Smash Bros. – or any other project for that matter – he puts in his full effort. “I throw my body and soul into every project with the mindset that this is the last one,” he says. This has led to a huge amount of characters and features “where it’s almost an impossible quantity to work with.”

Characters are remade in each Smash Bros. release since there are different development studios working on the games. There is also a higher development cost per character “since it takes work to give characters a wide dynamic range while still sticking to their backstories”.

All in all, Sakurai calls the entire process “relentless.”

If you’re interested in checking out Sakurai’s full comments, head past the break.


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