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MercurySteam

It was rumored a couple of years ago that MercurySteam attempted to pitch a Metroid game for Wii U and 3DS. Then in 2016, the studio denied that report. What makes things really interesting is that, last week, Nintendo and MercurySteam announced Metroid: Samus Returns for 3DS.

So what happened here? Liam Robertson, who reported on the rumor originally, shared his latest findings in a new video.

Whereas Metroid: Samus Returns will have a special edition in North America, Europe is receiving something that is much more special. Nintendo provided a first look at the Metroid: Samus Returns Legacy Edition today.

The Metroid: Samus Returns Legacy Edition will naturally include a copy of the game. Other than that, Nintendo is including a steelbook in the style of a Game Boy cartridge, download code for Metroid II on the 3DS Virtual Console, artbook, soundtrack CD, gold “S” pin badge, and Morph Ball 3D keyring,

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Kotaku was one of several outlets that went hands-on with Metroid: Samus Returns at E3 last week. The site also spoke with some of the people involved with the game.

According to Tim O’Leary from Nintendo Treehouse, development is complete. Perhaps that not massively surprisingly given how it’s due out in just a few months. Still, it’s pretty interesting to hear.

Kotaku also shares some new comments from producer Yoshio Sakamoto. Sakamoto was asked why Samus Returns is on 3DS rather than Switch, why it’s taken so long for a new 2D Metroid, criticism of Metroid: Other M, and how the 2D / 3D Metroids are handled at Nintendo.

Continue on below for Sakamoto’s comments. You can find a few more on Kotaku here.

Game Informer caught up with two of the developers working on Metroid: Samus Returns at this year’s E3. The site spoke with Nintendo producer Yoshio Sakamoto and José Luis Márquez of MercurySteam.

During the conversations, there was talk about why Metroid II is being remade and bringing back 2D Metroid. Sakamoto was also asked to clarify the story of making Samus female at the end of the original Metroid.

Continue on below for some excerpts from the interview. The full talk is over at Game Informer.

This information comes from Metroid producer Yoshio Sakamoto and MercurySteam’s Jose Luis Márquez…

On whether Nintendo reached out to MercurySteam or the other way around…

There was a very fateful meeting, so we’ll tell you that to start off with.

I just wanted to start out by saying I’ve been wanting to make a 2D Metroid game with today’s technology for quite a long time. It wasn’t only my personal desire, but also because I know there are a lot of people out there in the world who have been clamoring for a 2D Metroid game.

For myself, I’ve been wanting to revisit that fundamental, basic, core essence of Metroid, that 2D gameplay, and I was considering ways to go about taking on that challenge. That was more than two years ago.

When Nintendo unveiled Metroid: Samus Returns for 3DS yesterday, a special version of the game was announced. In North America, the Metroid: Samus Returns Special Edition comes with a copy of the game, sound selection CD, and a reversible title-sheet insert.

Europe will be getting the same package, but with extra goodies included. Nintendo is packing in a download code for the original Game Boy game Metroid II: Return of Samus on the eShop, a SteelBook, gold “S” pin badge, a Morph Ball 3D keyring, and a 40-page artbook.

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This information comes from Nintendo’s Yoshio Sakamoto…

“It’s the same game. … All of the fundamental design is the same … in that the basic map structure is all based off the Metroid II map. Basically what we’ve done is we’ve used this new technology that we have at our fingertips to just polish up what was already there and to improve upon it. Maybe the thing that felt so different was that it was in full color.”

On whether Samus Returns is getting the same expansion as Zero Mission…

“I believe that yes you can go ahead and look forward to some of those same experiences that you had with Zero Mission.”

On whether we’ll get an additional layer of back story like Zero Mission…

“[In] this game there’s a lot of background, there’s a lot of lore involved in this title. But it’s not like a novel or something. It incorporates the lore, but it’s not integral to the gameplay experience. It’s in the background more than in the foreground. There is definitely information for the players to get that revolves around sort of the larger storyline.”


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