Rayman Legends – Switch vs. Wii U comparison
With the Rayman Legends Switch demo coming out yesterday (and then being promptly removed), we’re able to see how the game stacks up to the original Wii U title. Unsurprisingly, the two are pretty much identical from a visual standpoint. Interestingly though, at least one enemy type has been changed. Get a look at the full comparison below.
Rayman Legends Definitive Edition – 4-players wirelessly, new Kung Foot features, touch screen / gyroscope features
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 10 Comments
Ubisoft updated its official web page for Rayman Legends Definitive Edition. On it, new details about the game are shared.
Rayman Legends Definitive Edition will feature wireless local multiplayer. Up to four players can experience the game together. Additionally, Ubisoft says new features will be included in the Kung Foot mini-game.
The page goes on to mention the usage of Switch’s touch screen and gyroscope features:
“Rayman Legends takes full advantage of the Nintendo Switch and its new controllers capabilities. Undock your Switch device and use the touch screen to take out enemies, manipulate platforms, cut ropes to clear a path and much more. With the gyroscope technology, you can move rotating platform and there are many more surprises to come!”
Rayman Legends Definitive Edition will come out on Switch later this year.
Michel Ancel talks Rayman Legends Definitive Edition, teases “several surprises”
Ubisoft is bringing Rayman Legends Definitive Edition to Switch. That may seem like an odd decision, as it originally came out in 2013. However, Ubisoft does at least appear to be planning some new elements for the Switch release.
Michel Ancel participated in an official interview video to talk about Rayman Legends Definitive Edition. He spoke about his reaction to Switch, why the game is coming to Nintendo’s new system, and what’s in store for this version. Ancel ended up teasing “several surprises” for Rayman Legends Definitive Edition.
Here’s the full video:
Rumor: Beyond Good & Evil 2 Switch exclusive for first 12 months, Rayman Legends Q2, Mario/Rabbids RPG name
Posted on 3 years ago by Brian(@NE_Brian) in Rumors, Switch | 73 Comments
Laura Kate Dale has published a new set of Switch rumors pertaining specifically to Ubisoft.
First, Dale has an update on Beyond Good & Evil 2. Her sources have informed her that the game’s code name is “Odyssey”. It’ll be exclusive to Switch for the game’s first 12 months in both retail and digital versions. After that period ends, it’ll head to the PlayStation 4, Xbox One and PC, but digital-only. Dale says Beyond Good & Evil 2’s teaser will probably be shown at the end of Switch’s big event next week.
Dale also shares some news about Rayman Legends, which originally arrived in 2013. She reports that this version of the title will be announced during the January 12 event and will ship in Q2.
Finally, the Mario and Rabbids crossover RPG is apparently going by the name “Rabbids Kingdom Battle”. She’s heard from one source that it may be pushed back to September.
Ubisoft originally planned a “Dracula Castle” world for Rayman Legends
Posted on 5 years ago by Brian(@NE_Brian) in News, Wii U | 8 Comments
Ubisoft was once planning on including a world in Rayman Legends known as “Chateau Dracula”, which roughly translates to “Dracula Castle”. Sadly, the idea was cut from the final game.
Dracula Castle was set in a large gothic castle. Players would be able to traverse a dining room, cellar area, and even the rooftops.
Unseen64 managed to obtain concept art of Dracula Castle. The stage was never prototyped, and it was apparently scrapped due to time and budget constraints.
More: Rayman Legends
Rayman Legends reduced to $40 on the eShop
Posted on 6 years ago by Brian(@NE_Brian) in News, Wii U eShop | 17 Comments
A quick heads up: Rayman Legends has been reduced to $40 on the eShop. This is a permanent price drop, so it won’t be going up to $60 in the future.
As always, retail remains an option as well. Amazon also has Rayman Legends available for $40.
The Music of 2013 – Here’s Another Podcast!
Posted on 6 years ago by Patrick(@Patricklous) in Features, Podcast, Reader Poll | 2 Comments
The results are in! Sorry for the wait; I’ve been busy with that whole “taking a holiday” thing, but I’m finally back with the Internet’s latest 2013 retrospective. On this two-hour long podcast I’m counting down the top ten game soundtracks of 2013 (on Nintendo platforms) as voted by Nintendo Everything readers. The colossal playlist of quality tracks is broken up by me reading out your comments and various synonyms for the word “song”. I was testing out a new microphone, so my apologies if you can’t understand a word I’m saying.
You can find the podcast right here!
edit: Seems Google Drive wasn’t too happy about the massive influx of traffic so I’ve also uploaded the podcast here.
If you want to know what soundtrack took the coveted #1 spot you should probably just listen to the podcast, but I’ve included the results over the break anyway.
Ubisoft shares shipment figures for Rayman Legends, Splinter Cell: Blacklist
Posted on 6 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
Ubisoft shared shipment figures for two semi-recent titles during its latest financial results conference call. Rayman Legends shipped one million while Splinter Cell: Blacklist sold two million copies of its own, according to the publisher. Ubisoft also commented on Assassin’s Creed IV’s performance, stating first week sales were lower than last year’s Assassin’s Creed III.
Rayman Legends sells under 1,500 copies in its first week in Japan
Posted on 6 years ago by Brian(@NE_Brian) in News, Wii U | 20 Comments
Rayman Legends was the second best-selling Wii U title in Japan during the week of October 14th. Sadly, that’s not saying much. Dengeki Online reports (via ASCII Media Works) Rayman Legends sold just 1,435 copies in its debut week at retail.
Nintendo published Rayman Legends as a Japanese Wii U exclusive on October 17th. Dengeki’s data period ended on the 20th, so the site’s figure accounts for less than a full week of sales. Still, we can’t help but be disappointed, even though the game’s slow start is far from surprising.