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Reggie Fils-Aime

Reggie Fils-Aime

IGN has gone live with several new quotes from Reggie Fils-Aime. The Nintendo of America president was asked about the possibility of Amiibo crossovers, Nintendo’s vision for Wii U, and how the company intends to avoid game droughts.

You can find a few interview excerpts below, and more over at IGN.

Tomodachi Life appears to be off to a good start from a sales perspective. Nintendo of America president Reggie Fils-Aime recently told Kotaku, “The Tomodachi Life numbers were significantly stronger than we had forecasted and planned.” Reggie explained that this is because the 3DS is “a vibrant platform.”

Interviews continue to pour out of E3, with the latest one coming from Kotaku. The publication spoke with Nintendo of America president Reggie Fils-Aime about Wii U sales, third-parties, and Nintendo’s commitment to the console.

Check out Reggie’s comments below and Kotaku’s full piece here.

Nintendo of America president Reggie Fils-Aime shared a few more words about Amiibo while speaking with Polygon at E3 2014 last week. Head past the break for his comments.

Kotaku got a few more words out of Nintendo of America president Reggie Fils-Aime regarding the company’s plans for the upcoming YouTube affiliate program.

He told the site:

“Think of it as an affiliate program where we will be providing access to executives, information, etcetera, encouraging that group of affiliates to create content on our behalf.”

“When we unveil our affiliate program it’ll be clear how different entities can play. And likely there will be a place for the kinds of examples where you reference, like, look, ‘All I want to do is capture some of the content and put it out there,’ not add a lot of value. There’ll be a role for that.

“But, candidly, what we really want is folks who are going to work with us to create some unique, compelling content, because we believe that benefits both entities. Again, you look at that Mega64 video, last time I looked, close to a million views, and that benefits them and that benefits us.”

“The first thing we needed to do was make sure that the content that’s out there was representative of the franchises. These are our lifeblood. These are our children. We needed to make sure that the content there was reflective of what these franchises are. The next step is working with the YouTube community to provide access to information, access to executives, to help them create world-class content, leveraging our franchises.”

Source

Super Mario Bros. 3

Virtual Console news was noticeably absent from E3 last week. Aside from new title confirmations from Capcom and Natsume, there just wasn’t much there.

As part of an E3 interview with Kotaku, Nintendo of America president Reggie Fils-Aime reaffirmed that Nintendo’s commitment to the service “is exceptionally strong.” He also explained, “there is significant work to take a game that was launched on a previous platform and make it compatible on the current platform”.

You can find all of Reggie’s comments about the Virtual Console below.

During an interview at last week’s E3, Reggie was asked whether or not he thought the Wii U could ever outsell the Playstation 4 or Xbox One. He had the following to say:

“The dirty little secret is if you look at life-to-date numbers, between Sony and Nintendo they’d be pretty close in terms of PS4 vs. Wii U, with Xbox coming in third place,”

“I think it’s going to be a three-horse race for the balance of this cycle.”

Reggie admitted that the delays of Wonderful 101 and Pikmin 3 caused issues for the console at launch but also doesn’t think that warrants another console right away:

“We think that the Wii U has a long and vibrant life in front of it,”

“What it needs are games like Mario Kart 8 and Super Smash Bros Wii U and Splatoon – those types of games that can really drive the installed base. We believe if we can do that effectively the Wii U has a long and robust life.”

“The interesting point there is that when we announced the Wii U and when we announced all of the launch details, we fully expected games like Wii Fit U, Pikmin, the The Wonderful 101 to be in the launch window,”

“The Nintendo quality bar is really what kept us from launching those games potentially in February or March and so that’s what created the lack of software during that initial launch phase.”

Source


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