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Runner3

One of the new gameplay elements added in the Switch exclusive Runner3 is the addition of Hero Quests. In a recent blog post, we finally get some details on what these Hero Quests actually are.

Here’s what Choice Provisions had to say:

Just like its predecessors, Runner3 is going to be a fast-paced romp through a whimsical world. This is something we never want to disrupt or get in the way of. As such, Hero Quests are a wholly optional element of the game, and they’ll never appear on the “main” path of any level. Of course, we highly suggest doing these quests, but the choice is entirely yours.

When you approach a quest giver in the game, a conversation will trigger. You’ll be assigned a quest—such as gathering ingredients to make a stargazy pie—and be sent on your merry way. Should you choose to complete this quest, you’ll be rewarded generously. We could just flat-out tell you what the rewards will be, but it feels more fun to leave it a mystery. It’s no fun if we tell you everything.

Now that I’ve talked your ear off, let’s pretend you didn’t just skip all the text in this post (this sentence included) and jump straight to the photo below. Feast your eyes on Sir Stromming, one of the quest givers in Runner3:

Doesn’t he look like a total sweetie? We’re absolutely smitten over here.

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Many studios have come forward noting just how easy it is to develop for Switch. You can add Choice Provisions to that pile as well.

Speaking with Autopress, Choice Provisions said that the team had Runner3 running on Switch in just a single day. Since then, “it’s been smooth sailing”.

“We were nervous at first about developing for the Switch, simply because there are always unknowns with new platforms. We ended up getting the game running on the console in only a day, however, and it’s been smooth sailing ever since!”

Runner3 will be out on Switch later this year as an exclusive.

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One component of the Switch exclusive Runner3 is the inclusion of Retro Levels. As part of a new blog post, Choice Provisions provided an in-depth explanation of these stages.

Here’s the full rundown:

I’m happy to report that my work on the Runner3 Retro Levels is (mostly) COMPLETE! I want to remind everyone that this is *really* a video game within a video game. The Retro Levels are made up of 3 distinct worlds, each with 9 levels and a wacky boss battle. The levels are short-but-challenging jaunts in which you’re tasked with finding 5 elusive new collectibles never before seen in the series…THE GILDANS!

Once you’ve found as many as you can, feel free to jump headlong into that sketchy-looking mystery hole over there. I’m sure it’s safe:

Two indie Switch games announced for the platform within the past few days should be making use of HD Rumble.

First up, Choice Provisions indicated during a live stream that the feature will be used in Runner3. Making it an exclusive shows “how confident we are in the system.”

Much like Runner3, Thumper will also have HD Rumble. The game’s developer also said that it should run at 60 FPS.


Thanks to Mr Objection for the tip.

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It took awhile, but Choice Provisions finally confirmed Runner3 for Switch earlier this week. Making things even better is that the game is an exclusive for the system.

Speaking with MCV, producer Dant Rambo said that “Nintendo’s focus on accessibility and creating a platform for the hardcore and non-hardcore alike were the biggest factors for [Choice Provisions]” in creating the project only for the new console. Being able to play the game at home or on the go was another factor as well.

Rambo also said:

Choice Provisions is back with another Runner3 blog update. This time around, we’re able to listen to some music from series composer Matt Harwood.

While it has a chance of being updated slightly before Runner3 is finished, we’re able to listen to the first-ever song from the game. It’ll be played in Foodland, one of the various worlds you’ll encounter.

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Choice Provisions is back with another Runner3 blog update. In the latest post, the final boss of Spookyland is shown. You’ll be facing off against the Parliament of Owls in this area.

Here’s the lowdown from Choice Provisions:

“These owls are not what you’d call honorable. And to make matters worse, their nocturnal nature makes it so that all court activities must take place in the dead of night. I’m really trying to avoid making a Night Court joke here.

I should probably also mention that these owls are currently in what you’d call a “t-pose”, meaning they won’t have their arms awkwardly raised like that when you encounter them in the game. Rather, they’ll probably be doing something menacing like banging their gavel or hurling their wigs at you.”

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Previously confirmed in the Nintendo Force magazine, the Runner3 blog now has a short post on Sadbot.

While nothing that wasn’t covered in the Nintendo Force reveal was shown off, developer Choice Provisions provides a short tease at the end about future characters and familiar faces.

In the meantime, I would like to reiterate that Runner3 will feature faces both old and new. If you fear change, stay tuned! We’ll be talking more about some familiar faces in the near future…

You can read the full post here.

Sadbot has been revealed for Runner3. In the latest issue of Nintendo Dream, there’s a one-page article on the game and new playable character.

The magazine has this to say about Sadbot:

“As for Sadbot, he may just be the very first Bit.Trip baby! Radbot, CommanderVideo’s hulking sidekick from the original Bit.Trip Runner, was too massive to make the journey for Runner3, so he grabbed some junk and made Sadbot – a smaller, stranger robot boy, born to run as Radbot’s proxy. His bucket-headed profile and torso built from canned Schlortz Premium Matt Fluid both beg the question: What lies in the soul of Sadbot? If Radbot uploaded his psyche into Sadbot’s motherboard, does that make Sadbot a mental clone of his ‘father,’ or will the sweet, lingering Sclortz in Sadbot’s heart-shaped hard drive intermingle with Radbot’s CPU to create a wholly unique mechanical offspring? Only time will tell.”

If that wasn’t enough, Nintendo Force also teases a Switch release of Runner3. While that was largely expected already, this blurb from the magazine is very interesting:

“Speaking of time and telling, we’ve heard that Nintendo is asking indie developers who have Switch games in the works to stay quiet for now. That means, for the moment, we can’t confirm if Runner3 is Switch-bound or not. We also can’t encourage you to look back on Choice Provisions’ consistent history of support for Nintendo consoles so that you may draw your own conclusions on where this Rhythm Alien’s future legend will soon be told. In fact, we may have already run our mouths off too much as it is!”

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Choice Provisions is looking to mix things up with micro-games in Runner3. In the series’ upcoming third entry, all playable characters will have their own original target micro-game.

Choice Provisions talked about the challenges in implementing the feature through a blog post:

“The biggest challenge here is to keep the micro-game as simple as it was in Runner2 for each character’s variation while at the same time making them all distinct from one another.

In game design, one often has to work within constraints, but when the constraints are so simplistic, as in this cannon micro-game, and you have to make so many variations, the constraints can feel overly restrictive.


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