Mario Party series has sold nearly 40 million copies worldwide
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, DS, GameCube, News, Wii | 2 Comments
The Mario Party series has sold more than 39.6 million copies worldwide, Nintendo has revealed. A message posted on the company’s European website confirms the news.
That figure takes all sales into account up through December 2014. It also includes all games – Mario Party for the N64 up through Mario Party: Island Tour on the 3DS.
Mario Party 10 is the first Wii U instalment in the revered Mario Party series, which since its debut – Mario Party – on Nintendo 64 in 1999 has sold over 39.6 million* copies globally.
* Figure as of December 2014. This figure incorporates the following titles: Mario Party (Nintendo 64), Mario Party 2 (Nintendo 64), Mario Party 3 (Nintendo 64), Mario Party 4 (Nintendo GameCube), Mario Party 5 (Nintendo GameCube), Mario Party 6 (Nintendo GameCube), Mario Party 7 (Nintendo GameCube), Mario Party 8 (Wii), Mario Party 9 (Wii), Mario Party Advance (Game Boy Advance), Mario Party DS (Nintendo DS), and Mario Party: Island Tour (Nintendo 3DS).
The next Mario Party game, Mario Party 10, launches next month.
More: Mario Party, sales, top
Image: Comparison of Japanese Zelda sales
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, GameCube, GBA, News, Wii, Wii U | 17 Comments
Twitter user Oscar Lemaire has put together a chart comparing sales of Zelda games since Majora’s Mask originally launched for the N64, based on data provided by Famitsu/Enterbrain. Check it out above.
What’s shown in blue represents first week sales. Red is for the other weeks. Combining them provides total sales.
Media Create sales (2/9 – 2/15) – Zelda: Majora’s Mask 3D debut
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, News, Wii U | 25 Comments
The latest Japanese hardware sales from Media Create are as follows:
New 3DS LL – 41,821
PS4 – 21,381
Vita – 10,901
New 3DS – 9,584
Wii U – 7,007
PS3 – 6,683
3DS LL – 4,126
3DS – 3,214
Vita TV – 588
Xbox One – 191
For comparison’s sake, here are the hardware numbers from last week:
New 3DS LL – 21,650
PS4 – 18,758
Vita – 10,013
New 3DS – 7,916
Wii U – 6,517
PS3 – 6,426
3DS LL – 3,084
3DS – 2,642
Vita TV – 560
Xbox One – 238
And here are the software charts:
1. [3DS] Zelda: Majora’s Mask 3D – 230,065 / NEW
2. [PS3] Samurai Warriors 4-II – 44,574 / NEW
3. [3DS] The Seven Deadly Sins: Unjust Sins – 33,270 / NEW
4. [3DS] Yo-Kai Watch 2: Shinuchi – 23,844 / 2,479,724
5. [PSV] Samurai Warriors 4-II – 23,519 / NEW
6. [PS4] Samurai Warriors 4-II – 22,468 / NEW
7. [PS3] Dragon Ball Xenoverse – 16,406 / 60,627
8. [3DS] Pokemon Omega Ruby/Alpha Sapphire – 12,922 / 2,513,921
9. [PS4] Dragon Ball Xenoverse – 12,513 / 47,203
10. [3DS] Super Smash Bros. for 3DS – 9,532 / 2,149,794
11. [3DS] Monster Hunter 4 Ultimate – 9,234 / 2,470,154
12. [PSV] Daitoshokan no Hitsujikai: Library Party – 8,950 / NEW
13. [PS3] Dark Souls II Scholar of the First Sin – 6,883 / 14,652
14. [PSV] Ukiyo no Roushi – 6,699 / NEW
15. [PS4] Far Cry 4 – 6,551 / 52,580
16. [WIU] Kirby and the Rainbow Curse – 6,258 / 58,267
17. [PSV] Hyakka Yakou – 6,235 / NEW
18. [WIU] Super Smash Bros. for Wii U – 6,118 / 587,913
19. [PS3] Far Cry 4 – 5,280 / 32,159
20. [3DS] Yo-Kai Watch 2 – 5,226 / 3,103,815
More: charts, Japan, Media Create, sales, top
Iwata on Nintendo’s digital business, steady progress being made
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 13 Comments
Now, I would like to explain the progress in our digital business, which will play a very important role in our efforts to expand our business.
These graphs show the download sales transitions in the recent three financial years.
Our download sales as of the end of the second quarter of this fiscal year were a bit lower than those in the previous fiscal year. Yet, the most recent nine-month download sales showed a year-on-year increase of 17 percent to reach 21.1 billion yen.These are the regional download sales breakdowns for the nine months of this fiscal year and the previous one.
You can see the decrease of the ratio of the Japanese market, where there were some hit titles including “StreetPass Mii Plaza” and “Rusty’s Real Deal Baseball” in the last fiscal year. In contrast, the Americas dramatically increased its proportion, followed by Europe.In the U.S., purchases of digital products in general have been widely accepted by consumers. As a result, the ratio of people who purchase and download digital game software is high. As you can see, when we focus on the Americas and create a chart of the download sales percentage of the total software sales, the ratio of the download sales has been increasing largely in the most recent three fiscal years.
Of course, there are some gift-giving opportunities such as holidays and birthdays when packaged software is preferred over the digital version. Yet, as we have been continuing our various efforts in this field, I hope you can see that Nintendo’s digital business is making steady progress. Specifically, not to mention the increased purchasing at Nintendo eShop on Wii U and Nintendo 3DS, our efforts to increase digital purchasing opportunities, such as via online e-commerce sites that we mentioned during the previous Corporate Management Policy Briefing, have been showing results.
Iwata on amiibo success and sales
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
We also launched amiibo, our new category of products, at the same time as “Super Smash Bros. for Wii U.”
We had already shipped 5.7 million units worldwide by the end of last year.
amiibo is performing especially well in the U.S., Canada and Australia. Some figures are sold out and are being sold at online auctions at premium prices – something which none of us had predicted.I can say that amiibo has kicked off smoothly, as it is a brand-new product category, launched with a much lower recognition rate than other action figure related proposals from other companies.
First of all, amiibo is a series of “game-connectable figures” supported by multiple titles.
“Super Smash Bros.” was the first title to support amiibo, followed by “Mario Kart 8,” “Captain Toad: Treasure Tracker,” and “Kirby and the Rainbow Curse.” We are planning further compatibility in various software titles.
amiibo is offered at a more affordable price range than packaged game titles, so consumers may feel the hurdle has been lowered to buy them one by one without seasonal gaps. In fact, considering the recent sales, amiibo has shown a smaller decline after the year-end sales season in various markets in the world than packaged titles. Also, I think amiibo can contribute to maintaining active use rates of Nintendo platforms by periodically bringing fresh topics to the applicable software through releases of new amiibo figures.
The first amiibo series after “Super Smash Bros.” will be “Super Mario,” which is compatible with “Mario Party 10.”
We are going to add various changes to the appearances of amiibo store shelves including the “Super Smash Bros.” series. As store shelf space is limited, some amiibo may become standard models while others may be replaced once they sell out.
If this is possible, amiibo will maintain a constant presence in stores, which will be beneficial for all Nintendo platforms.This is a pie chart indicating the regional shipment breakdown of amiibo from its launch until the sixth week of this calendar year.
As you can see at a glance, the sector in red representing the U.S. and Canada accounts for a significant portion: 63 percent. The sell-through proportion of the total shipment is approximately 70 percent in each of Japan, U.S. and Canada, and Europe while it reaches 90 percent in Australia.This is the regional top sales ranking chart of each amiibo figure. This does not perfectly represent the popularity or demand for each character because some amiibo were out-of-stock in some regions, but you can certainly see some regional differences in the sales trends.
This chart shows the amiibo figures with a high retail sell-through rate in each region. Some of the amiibo listed here are already sold out and are now difficult to obtain.
It is difficult for us to promise to continuously ship all of the amiibo figures. We will, however, consider additional production in cases such as when an amiibo figure sells out shortly after launch, an amiibo is indispensable to play a certain game, and when we receive a lot of requests for an amiibo figure from consumers and retailers.
Preliminary sales data for Zelda: Majora’s Mask 3D, Monster Hunter 4 Ultimate
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
This graph compares our preliminary sales data for “The Legend of Zelda: Majora’s Mask 3D” and “Monster Hunter 4 Ultimate” for the release week (three days for the U.S. and two days for Europe) to the counterparts of their previous works: “The Legend of Zelda: A Link Between Worlds” and “Monster Hunter 3 Ultimate.” The sales of the “Monster Hunter” series in the U.S. are not available in the graph because we have not finished compiling the exact data on the titles, which are published by Capcom, and it was a holiday there yesterday. We have heard from Capcom, however, that the initial sales pace of “Monster Hunter 4 Ultimate,” including the special-edition hardware with the title pre-installed, is more than three times as fast as “Monster Hunter 3 Ultimate” in quick estimation. They both had promising starts thanks to strong pre-orders and their highly-acclaimed gameplay.
Iwata on Wii U sales, including Mario Kart 8 and Smash
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
We showed a graph at the Corporate Management Policy Briefing to indicate the growth of the Wii U hardware and software sales in the first half of this fiscal year over the corresponding six months a year ago in Japan, the U.S. and in Europe, and this is the same graph but with the data from Australia.
The sales figures of both hardware and software improved due to various reasons, such as the release of “Mario Kart 8” in May and the re-evaluation of the Wii U platform after E3 in June. The strong growth in Australia can be mainly be attributed to “Mario Kart 8” released in May just before Australia’s unique June-July winter sales season, known as the Toy Catalogue Season.We shipped 4.77 million units of “Mario Kart 8” worldwide as of the end of the last calendar year. I can say it marked a very high attach rate if we consider the current installed base of Wii U hardware.
Following the Nintendo 3DS version, we released “Super Smash Bros. for Wii U,” which had shipped 3.39 million units by the end of last year.
As these two classic multiplayer franchises for Nintendo consoles were brought out together,As you can see, the year-on-year comparisons of software sell-through sales in the October-December period show increases in all regions. They especially improved in the U.S. market. We can see larger improvements if we make comparisons among Nintendo titles, especially in the overseas markets.
This is not directly related to this graph, but if we look at the sales figures of only Nintendo titles just in the U.S. for the full calendar year of 2014, the total figure of retail and digital sales represents 175 percent of those for the previous year.On the other hand, hardware sales increased smoothly in overseas markets but decreased in the domestic market. Our analysis of this situation is that in addition to our offers not attracting consumers in the same way as the Premium Family Set bundles did in Japan in 2013, New Nintendo 3DS gained more attention than Wii U, many of the big titles were released for Nintendo 3DS to encourage younger consumers to choose multiple Nintendo 3DS titles, and the priority of purchasing the Wii U console decreased.
Iwata on New 3DS sales
Posted on 9 years ago by Brian(@NE_Brian) in New Nintendo 3DS, News | 3 Comments
Furthermore, the New Nintendo 3DS models, which we initially released in Japan and Australia, were launched in the U.S. and Europe on February 13. Please note that in the U.S. only New Nintendo 3DS XL is available, which has bigger screens than New Nintendo 3DS.
“The Legend of Zelda: Majora’s Mask 3D” and “Monster Hunter 4 Ultimate” were released on the launch date.As you can see here, we also launched special-edition hardware on that day.
I have received reports that pre-orders for this limited-edition hardware went so well that many retailers closed them before the launch date and the hardware almost sold out on the launch date.Here are our preliminary sales figures for New Nintendo 3DS launched last Friday in each region, and we are comparing the sales for the first two days to those of Nintendo 3DS XL. At the end of last year, some video game enthusiasts, who actively gather information on video games, held off on buying Nintendo 3DS hardware in anticipation of the New Nintendo 3DS launch. Thanks to these consumers and some highly anticipated titles being released simultaneously, we had a good launch despite it not being the usual sales season. Our next challenge is to keep this sales momentum.
Iwata discusses the sales of Smash Bros. 3DS, Pokemon Omega Ruby/Alpha Sapphire, Tomodachi Life
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
“Super Smash Bros. for Nintendo 3DS” was released last September in Japan and last October overseas. We announced at the last Briefing that the number of sales was 3.22 million units by the end of last September and it reached 6.19 million units by the end of the last year.
Before the release, some were skeptical of the sales potential of “Super Smash Bros.” for handheld devices because the series had been popular for home consoles, but the steady sales of the title even today have proven it untrue. The quality of the title has also been highly praised.
The “Super Smash Bros.” series is not as popular or well-known in Europe as in Japan and the U.S. This is why the initial sales of “Super Smash Bros. for Nintendo 3DS” were not strong in Europe. As the time goes by after the release, however, the sales have picked up thanks to word-of-mouth.We have sold 9.35 million units of “Pokémon Omega Ruby” and “Pokémon Alpha Sapphire,” which were released worldwide last November. The sales total is smaller than that of “Pokémon X” and “Pokémon Y,” released in the previous year, as the release date was more than one month later in the year. We are confident that we have a chance to continuously sell “Pokémon Omega Ruby” and “Pokémon Alpha Sapphire” even this year. We will try to have as many people as possible choose them as a standard title. Before the release, some said that these titles were nothing but remakes and that their sales potential was smaller than completely new titles. We hope to produce results that surpass such expectations.
We released “Tomodachi Life” in the overseas markets last June, which is the title released as “Tomodachi Collection: Shin-Seikatsu” (Japanese title) in Japan in 2013, and the global life-to-date sales of this title reached 3.96 million units.
It is interesting to note that the sales pace has been steady in Europe in particular. This graph compares it to the sales transition of “Animal Crossing: New Leaf,” which was released in almost the same period of the previous year. In the overseas markets, “Tomodachi Life” had to make a start as a little known and entirely new IP because the original “Tomodachi Collection” for Nintendo DS was not available there. For your information, this graph shows the weekly sales of each title through the end of the year and the number of weeks for “Tomodachi Life” is one more than that for “Animal Crossing: New Leaf” as “Tomodachi Life” was released one week earlier in the year.
As you can see, “Tomodachi Life” has sold steadily for a long time. The sell-through of the two titles including their digital versions until the end of the calendar year of the respective releases are on the same level: 1.28 million units for “Animal Crossing: New Leaf” and 1.22 million units for “Tomodachi Life.” Considering the difference in their brand awareness and initial sales, it is fair to say that “Tomodachi Life” has achieved good results. It is also notable that the sales in one European country, France, have surpassed those in the U.S.
We can make Nintendo 3DS a more widely received platform by realizing the market potential of such titles as they have fewer competitors in the video game industry and more appeal to female consumers. Actually, “Tomodachi Life” and a pink Nintendo 2DS succeeded in attracting young female European consumers to the platform in the year-end sales season. With the help of the hit “Tomodachi Life,” Nintendo 2DS has made its mark as an entry model in Europe, constituting nearly half of the sales of Nintendo 3DS hardware in the year-end sales season.
Iwata on double-million 3DS sellers
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Here are the double-million sellers. Three of the five titles are third-party software. Some think that the popularity of smartphones will shrink the business of software for dedicated video game platforms. On the other hand, the market potential of Nintendo 3DS seems to interest developers who are working on games for smartphones, and there have recently been some hit titles for Nintendo 3DS which were originally designed for smartphones, including “Puzzle & Dragons Z” released at the end of 2013. We continue to receive inquiries from various developers.