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SEGA

– 4 stages in the E3 demo
– 2 were adventure-like
– Third was a boss battle against Robotnik
– Last one was a more traditional action stage
– Single-player demo
– Switch between Sonic and his friends with the d-pad
– Adventure stages feature puzzle-solving, exploration, brawling, and slower-paced platforming
– Levels include kill rooms, puzzles/exploration, and platforming
– Puzzle/exploration involves levers to pull or switches to push
– The game re-spawns the player close to where you fall without losing much progress
– Only lose a little damage when this happens
– One adventure stage is set in an underwater facility
– This includes secret rooms, and Amy’s 2.5-D platforming segments
– Combat devolves into pushing Y for standard melee attacks
– Special move with X
– Special move depends on the character
– All characters have the energy beam
– Need to use the energy beam in a mini-boss battle and Eggman boss stage to throw smaller baddies at the boss
– Last stage was like a traditional Sonic action stage
– Sonic and his three friends run much faster through rollercoaster ramps and loop
– Some areas have you doing “lane shifting” via the L and R buttons
– Characters play similarly with subtle differences
– Ex: Knuckle is stronger, Amy has a triple jump as opposed to a double jump
– None of the characters are fast
– Knuckles cannot glide, and Tails cannot fly
– Tails can use his tail to fall more slowly

Source

This information comes from The Hollywood Reporter…

Sony and producer Neal Moritz are bringing the best-selling Sega video game Sonic the Hedgehog to the big screen.

The studio is teaming with Marza Animation Planet, a CG animation film-production company based in Japan and a division of the Sega Sammy Group, to make a hybrid CG-animated/live-action feature.

You can find more information here.

Sonic Boom is more than a game. In addition to the Wii U and 3DS titles, SEGA is also planning a TV show and even a line of toys.

Big Red Button CEO Bob Rafei recently explained to Siliconera how the games tie into the TV show. He told the site:

“The whole point of the Sonic Boom approach is to have a consistent brand and a consistent approach for the transmedia play. The transmedia play is the toy series, the games 3DS and Wii U, and the TV shows. From a character approach, from a writing approach they are the same characters living in the same universe. This world that has a backstory with the ancients and the main villain which we will introduce at E3, that is where the TV show also lives in. In terms of how they relate to each other, the villain starts to process and introduces the TV show.”

“The TV show is a situational comedy. They have a different format for the medium. They have, I think it is, 52 different eleven minute episodes where the world has to reset because when it’s played in syndication you don’t know which order they will be played in.”

“[Sonic Boom: Rise of Lyric] is a classic adventure storyline which has a beginning where something is the inciting incident that sets them on their adventure and they progressively go through the world and the stakes are raised until they defeat the villain at the end. That kind of format is very difficult to tell in an eleven minute episode especially when the priorities are the humor. For us, it was gameplay, character mechanics, and then narrative. For them it was narrative as primary, the jokes as primary and secondary is action.”

Source


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