Miyamoto and Aonuma talk a ton about Link, climbing and freedom in Breath of the Wild, more
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 4 Comments
Yet another Zelda: Breath of the Wild interview has surfaced with Shigeru Miyamoto and series producer Eiji Aonuma. YouTube ZackScottGames was able to interview both developers following the Nintendo Switch Presentation 2017 last month. There’s lots of talk about Link (including what he’s like in Breath of the Wild and in general), climbing and freedom, and more. View the full interview below.
Miyamoto: Games made with PC as a base can be ported to Switch in about a year
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 60 Comments
Analyst Hideki Yasuda wrote up a new article on GamesIndustry Japan earlier today. There’s one part of the piece pertaining to third-parties that stood out to us in particular.
Yasuda talks about how many investors were anticipating major overseas third-party games to be announced for Switch, but the timing wasn’t right (due to E3 being a few months away, etc.). He then mentions that NIS is making Disgaea 5 Complete for the system’s launch, which used to be a PS4-only title. NIS was never really on Nintendo platforms before, and their few Wii / DS games were buried among other games leading to a lack of success. 3DS also didn’t receive a high amount of support from NIS because of its unique specifications. With Switch though, the company is bringing over a PS4 title and on day one.
Yasuda was in attendance at Nintendo’s Corporate Management Policy Briefing, and relayed a comment from Shigeru Miyamoto. Miyamoto said that games developed with PC as a base can be ported to Switch in about a year. The report also adds that the console was revealed to third-parties last summer. It’s thought that we could therefore see major multiplatform titles starting from the fall season.
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Video: Miyamoto and Aonuma on the quest to evolve Zelda with Breath of the Wild
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 2 Comments
IGN has a new interview up with Shigeru Miyamoto and Zelda producer Eiji Aonuma about Breath of the Wild. The two discuss how the new Switch and Wii U game is evolving the series, the roles of different characters, horses, and more. Watch it below.
Aonuma and Miyamoto on Breath of the Wild – development, sidequests, freedom, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 3 Comments
Jirard Khalil, otherwise known as The Completionist, has put up his own interview with Eiji Aonuma and Shigeru Miyamoto about Zelda: Breath of the Wild. The two touched on topics like development, sidequests, and the freedom the game allows. Watch the full interview below.
Aonuma says Switch could get another Zelda game
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 119 Comments
After a long wait, The Legend of Zelda: Breath of the Wild finally launches in March. With the game so close, some fans can’t help but wonder what could come next for the series.
One possibility series producer Eiji Aonuma isn’t ruling out is another title for Switch. “I haven’t been able to fully use all of the new features of the system,” Aonuma told IGN. “There could be the possibility of another Zelda on Nintendo Switch.”
Miyamoto on Super Mario Odyssey – Nintendo Treehouse Live with Nintendo Switch
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 1 Comment
Video: How Shigeru Miyamoto designs a game
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 9 Comments
Vox has a video up in which Shigeru Miyamoto’s design philosophy is explained. It comes packed with a few comments directly from Miyamoto himself. Check it out below.
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Miyamoto on what sticks out to him about Iwata
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
In an interview conducted by The New Yorker, Shigeru Miyamoto was asked about the piece of advise late Nintendo president Satoru Iwata gave to him which he cherishes the most.
Miyamoto thought about the question for a bit, and then went on to mention that Iwata “had this unique ability to rally people around a vision.” Iwata was able “to take something, give it shape and then to motivate people.”
Miyamoto also spoke about how unique Iwata was from the standpoint of a programmer. Although such developers may tell designers why something would be impossible, Iwata was the opposite, and “would say he was going to figure out how to make it work.”
You can listen to Miyamoto’s full comments on Iwata below.
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Miyamoto talks Zelda: A Link to the Past in classic interview – name, cut ideas, open-ended Zelda interest
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
Way back in 1992, Japanese magazine Famicon Tsuushin published an interview all about The Legend of Zelda: A Link to the Past with Shigeru Miyamoto. Shmuplations has now gone to the trouble of translating it in full. There are notable topics here, such as how Nintendo approached the name, Miyamoto’s interest in making an open-ended Zelda (which he’s finally realizing with Breath of the Wild), and scrapped ideas due to hardware limitations.
We’ve posted a few of the excerpts below. For the full interview, head on over to Shmuplations.
Miyamoto on Nintendo’s thinking that led to the creation of motion controls with Wii
Posted on 7 years ago by Brian(@NE_Brian) in News, Videos, Wii | 5 Comments
In the new documentary series Unlocked: The World of Games, Revealed, Shigeru Miyamoto was interviewed and asked about a wide array of topics. Among these was the creation of the Wii Remote.
Miyamoto talked about what prompted Nintendo to pursue motion gaming. With controllers and games becoming more complex at the time, some people were falling away from the industry. Nintendo wanted to find a way to bring them back into the fold and make things simpler. That’s where the conversation started, according to Miyamoto.
His full response:
Mr. Miyamoto shares his thoughts behind the creation of Wii motion controls in episode 3 of @UnlockedTVShow. https://t.co/WXMQRtv12v pic.twitter.com/3VK4gVZ3Me
— Nintendo of America (@NintendoAmerica) December 16, 2016