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Shigeru Miyamoto

This information comes from Shigeru Miyamoto and Ubisoft CEO Yves Guillemot…

On how the game came to be…

Shigeru Miyamoto: It started out when launching Just Dance in Japan – and the idea to have Mario in there. Ubisoft has provided a lot of support for [Nintendo] hardware and they understand how it works. They’ve made products which are very satisfactory and fit the market we’re shooting for. We’ve had a relationship now for over 20 years, but this is the first time we’re operating at the level where we’re sharing characters.

In terms of major games in both companies – Ubisoft has Rayman, it’s a similar sort of platformer. We thought about ways of collaboration and then Rabbids came up – and that them collaborating with Mario might be a fun idea. We also wanted to create a new genre with this collaboration.

A couple of years ago, Shigeru Miyamoto stated that Pikmin 4 was “very close to completion.” However, we’ve yet to see the game at all, and some have been concerned that Hey! Pikmin was the project he was referring to.

Eurogamer caught up with Miyamoto at E3 this week and asked for an update on Pikmin 4. There’s no need to fear, as Pikmin 4 and Hey! Pikmin are separate.

Regarding Pikmin 4, Miyamoto teased: “I’ve been told not to share anything about this from PR, but I can tell you it is progressing.” Nintendo also told the site separately, “We can confirm that Pikmin 4 is in development but that is all we can confirm at present.”

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It may not come as huge surprise, but Shigeru Miyamoto will be in attendance at E3 2017. TheExpGrind spotted Miyamoto heading to the LA Convention Center and filmed a brief video.

Here’s a look:


https://www.instagram.com/p/BVNHTbfBISI/

You can definitely count on Miyamoto showing off Super Mario Odyssey. He was around for a part of the Treehouse stream last year for Zelda: Breath of the Wild, so you’ll likely see him making an appearance during this year’s feed as well.

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Yesterday, Nintendo and Universal Studios Japan held a special ceremony to announce the official start of construction on Super Nintendo World. 4Gamer shared some comments from Shigeru Miyamoto following the event.

At one point of the interview, Miyamoto touched on possible Switch interactivity at the park. He joked around by saying that he hopes the system will be even more popular in 2020, and thinks it could have a lifespan of longer than five years. According to Miyamoto, they’re thinking of potential interactivity between Switch and Super Nintendo World, and preparations are already in place for that. Nintendo is sharing their know-how from past experiences (like the 3DS at the Louvre Museum) and experimentation with Universal Studios and they are both are planning on how to implement the feature.

Nintendo of America put up a couple of additional videos for MAR10 Day on its Twitter account a few hours ago. In both, Yoshiaki Koizumi, Shinya Takahashi, and Shigeru Miyamoto were asked about the one game they’d play if they were stuck on an island. Find their responses below.


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The MAR10 Day celebrations continues with a new video from Shigeru Miyamoto. Below, you can hear Miyamoto answering a question about the power-up he’d want to have the most in real life.


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The concept for Zelda: Breath of the Wild began with Shigeru Miyamoto and series producer Eiji Aonuma asking what would players would be able to do in the new game. Hidemaro Fujibayashi, who became the project’s director, responded by saying you could do everything.

Fujibayashi told Kotaku:

“But I had to sell it to them. How we’re going to make this happen. And I felt like the best way to convey this idea to them was to show them that you could climb walls.”

Work on Breath of the Wild began with a prototype. The team created a starting area with a small field and trees, along with rupees hidden throughout. Fujibayashi describes how Miyamoto played the demo:

Update (2/28): Here’s the embed from YouTube:


Original (2/27): The next piece of content stemming from Game Informer’s month-long coverage of Zelda: Breath of the Wild is now online. In today’s feature, the magazine spoke with Shigeru Miyamoto and series producer Eiji Aonuma about the younger generations of game developers within Nintendo.

For now, you can watch the interview on Game Informer here. We should have an embed option from YouTube within a couple of days.

Update (2/20): Here’s the embed version:


Original (2/17): Game Informer once again has a feature on Zelda: Breath of the Wild. Today, the magazine caught up with Shigeru Miyamoto and series producer Eiji Aonuma to chat about fan feedback.

You can watch the interview for yourself right here. We should have an embed option within the next couple of days.


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