Video: How Shigeru Miyamoto designs a game
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 9 Comments
Vox has a video up in which Shigeru Miyamoto’s design philosophy is explained. It comes packed with a few comments directly from Miyamoto himself. Check it out below.
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Miyamoto on what sticks out to him about Iwata
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
In an interview conducted by The New Yorker, Shigeru Miyamoto was asked about the piece of advise late Nintendo president Satoru Iwata gave to him which he cherishes the most.
Miyamoto thought about the question for a bit, and then went on to mention that Iwata “had this unique ability to rally people around a vision.” Iwata was able “to take something, give it shape and then to motivate people.”
Miyamoto also spoke about how unique Iwata was from the standpoint of a programmer. Although such developers may tell designers why something would be impossible, Iwata was the opposite, and “would say he was going to figure out how to make it work.”
You can listen to Miyamoto’s full comments on Iwata below.
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Miyamoto talks Zelda: A Link to the Past in classic interview – name, cut ideas, open-ended Zelda interest
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
Way back in 1992, Japanese magazine Famicon Tsuushin published an interview all about The Legend of Zelda: A Link to the Past with Shigeru Miyamoto. Shmuplations has now gone to the trouble of translating it in full. There are notable topics here, such as how Nintendo approached the name, Miyamoto’s interest in making an open-ended Zelda (which he’s finally realizing with Breath of the Wild), and scrapped ideas due to hardware limitations.
We’ve posted a few of the excerpts below. For the full interview, head on over to Shmuplations.
Miyamoto on Nintendo’s thinking that led to the creation of motion controls with Wii
Posted on 8 years ago by Brian(@NE_Brian) in News, Videos, Wii | 5 Comments
In the new documentary series Unlocked: The World of Games, Revealed, Shigeru Miyamoto was interviewed and asked about a wide array of topics. Among these was the creation of the Wii Remote.
Miyamoto talked about what prompted Nintendo to pursue motion gaming. With controllers and games becoming more complex at the time, some people were falling away from the industry. Nintendo wanted to find a way to bring them back into the fold and make things simpler. That’s where the conversation started, according to Miyamoto.
His full response:
Mr. Miyamoto shares his thoughts behind the creation of Wii motion controls in episode 3 of @UnlockedTVShow. https://t.co/WXMQRtv12v pic.twitter.com/3VK4gVZ3Me
— Nintendo of America (@NintendoAmerica) December 16, 2016
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Miyamoto on the durability of Mario, says technology will influence the franchise’s future
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Mario is here to stay. As Nintendo’s biggest franchise – and one of the biggest in general – there are plenty of additional adventures in store for the future. Shigeru Miyamoto is unsure about where Mario will be taken down the road, though technology will play an important role.
Miyamoto was asked about where he sees the future of Mario going during the Super Mario Run event at the Apple Store a few days ago. He reflected on a poll conducted after Super Mario Bros. launched, and how Mario was more popular than Mickey Mouse. Miyamoto realized at the time that “Mickey Mouse was a character that had evolved with the evolution of cinema and animation, and so it was then when I felt that if I want Mario to continue to survive as a character, then Mario needs to evolve with technology and video games.” And so Mario’s future will depend on the technology Miyamoto stumbles upon in the future.
Miyamoto’s full comments:
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Miyamoto wants to put more energy into Star Fox, Pikmin
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 143 Comments
Fans were able to submit a bunch of questions to Shigeru Miyamoto when he showed up for the Super Mario Run event at the Apple Store in SoHo a few days ago. At one point, he was asked if there was any character he wanted to develop or felt very passionate about that didn’t make it. He pointed to two franchises: Fox McCloud (Star Fox) and Pikmin.
Miyamoto said:
“Yeah, I always wanted Fox McCloud to be a bit more popular than he is. But I think one more would be Pikmin. So I think these two, I’ll need to put some more energy into.”
With Pikmin, we know that a new side-scroller is coming to 3DS in 2017. Miyamoto has also previously mentioned Pikmin 4 which one would assume is a different game.
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Miyamoto says Nintendo conducted Minecraft-like experiments on N64, some designs “were very similar”
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 25 Comments
There’s one additional excerpt from Glixel’s new interview with Shigeru Miyamoto that we wanted to give the spotlight to.
As part of the discussion, Miyamoto was asked if he’s playing games other than the mobile title Neko Atsume. This led him to speak about his enjoyment and respect of Minecraft.
Interestingly, Miyamoto told Glixel that Nintendo conducted “a lot of experiments that were similar to that back in the N64 days”. There were apparently “some designs that were very similar.”
Miyamoto’s full words:
“I do like Minecraft, but really more from the perspective of the fact that I really feel like that’s something we should have made. We had actually done a lot of experiments that were similar to that back in the N64 days and we had some designs that were very similar. It’s really impressive to me to see how they’ve been able to take that idea and turn it into a product.”
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Miyamoto on his role with development, inspirations, younger devs on Switch, Apple/Nintendo similarities, more
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 18 Comments
Glixel has a new interview up with Shigeru Miyamoto. But whereas most discussions with Nintendo’s legendary developer have focused specifically on Super Mario Run, this one is a bit more general.
While speaking with the site, Miyamoto spoke about working with his core team of four for thirty years, his role with development, inspirations and influences, relationship with Mario, and the similiarties between Apple and Switch. He also mentioned that younger staff “are taking the lead on Switch development”.
We’ve rounded up the notable responses from Miyamoto below. For the full interview, head on over to Glixel.
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Video: Miyamoto plays Super Mario Run while eating cake
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Random, Videos | 4 Comments
Yesterday we saw Shigeru Miyamoto guessing the size of various objects. If that wasn’t random enough for you, we have a video of Miyamoto playing Super Mario Run while eating cake. You can see that below.
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Miyamoto on Mario Run – Kingdom Builder inspiration, why it’s the right time for Mario on mobile, more
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 2 Comments
TIME has gone up with its own interview about Super Mario Run. Unsurprisingly, it was Shigeru Miyamoto answering the questions.
Miyamoto actually talked about quite a bit here. He spoke about how Nintendo decided on which gameplay elements to include, the different playable characters, the idea behind Kingdom Builder, and why it’s the right time for Mario to appear on mobile.
You can read up on a number of Miyamoto’s important responses below. Visit TIME here for the full discussion.