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Shigeru Miyamoto

Shigeru Miyamoto hung out backstage at The Tonight Show and was asked to guess the sizes of random objects. Is it silly? Yes. Is it amazing? Yes. You can view Miyamoto guessing the size of things like a pizza, lightsaber and stuffed raccoon below.

Super Mario Run is less than a week away from debuting on iOS. To celebrate, Nintendo has a couple of activities going on with the StreetPass Mii Plaza.

In North America, Takashi Tezuka is appearing as a visitor if you have SpotPass enabled. Over in the UK, Shigeru Miyamoto’s Mii can be found at Nintendo Zone found within GAME stores between December 9 and December 26. Tezuka will then follow between December 27 and January 15. There’s a good chance that Miyamoto’s Mii will stop by in North America as well.

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Shigeru Miyamoto was seen wearing a new shirt featuring Mario, who is donned in samurai gear, during his appearance on The Tonight Show Starring Jimmy Fallon. Harmless, right? You would think so, but there’s apparently something going on there.

Nintendo’s Bill Trinen started the speculation train after he wrote the following on Twitter:


The shirt could be related to Super Mario Run. On the other hand, many believe it could have something to do with the upcoming Mario title for Switch. It’s worth noting that the kanji on Miyamoto’s shirt signifies “ran” (or “run”).

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According to an interview by Mashable.com, Super Mario Run will require an online connection for all three game modes due mainly to “security elements”.

It seems Super Mario Run will be one of the only Nintendo games to require a constant online connection to function, according to Shigeru Miyamoto. While Miyamoto said that Nintendo attempted to have the World Tour mode be playable offline, but it proved unfeasible due to how World Tour affects the other modes, and how these modes rely on network saves. 

When asked about the online requirement and if there were any plans for an offline mode, Miyamoto had this to say:

During an interview with Financial Post, Shigeru Miyamoto touched on how Nintendo is handling pricing with Super Mario Run. He and the rest of the company “felt pretty strongly “that we needed to have a form of monetization where you would simply pay once and be able to play as much as you like.”

Miyamoto explained:

“When we first started talking about bringing Nintendo games and Mario to iPhone, we talked a lot about what we would do from a monetization standpoint and debated this even with Mr. Iwata back in those days (Satoru Iwata was CEO of Nintendo until his death in 2015).

Certainly there are a lot of different ways that you can monetize a game. In Japan there’s a mechanic that’s referred to as “gacha,” where you keep spending small amounts for a raffle or lottery to get rare items. There are other ways that you can charge people repeatedly to get money. And there are games that rely on a very small number of people who pay a lot of money and the rest of the players play for free.

Super Mario Run was partially inspired by speedrunners, according to Shigeru Miyamoto. Miyamoto shared that noteworthy nugget of information with BuzzFeed.

The site reports:

“According to Miyamoto, part of the inspiration for Super Mario Run’s auto-running came from a surprising source: ‘super players.’ Watching online videos of these gamers’ astounding speed runs and other feats of gaming skill, Nintendo employees noticed that the gamers never let up on the D-Pad. Mario always kept running, and all of the skill came down to the incredible precision of the jumping. What if, the Nintendo braintrust reasoned, all players could have that experience? Ironically, the most skilled Super Mario players in the world may be partially responsible for introducing Mario to thousands and thousands of first-time players.”

BuzzFeed also reports that Nintendo “considered building GPS into its 3DS” at one point for a Pokemon GO-esque game. However, “Nintendo decided that it made more sense to put the game on millions of devices that already had satellite location tracking.”

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With all of the Super Mario Run information coming in tonight, a new set of interviews with Shigeru Miyamoto are beginning to appear. The Verge is one of the first outlets with a discussion with the legendary developer.

During the chat, there was plenty of talk about Super Mario Run including how some of its origins are tied to Wii. Miyamoto also spoke about Pokemon GO’s success, and said that some franchises like Nintendogs may be better-suited as mobile-only.

Here’s a roundup of Miyamoto’s comments:

We’ve finally seen Nintendo dip its toes into the mobile market this year. As for why it didn’t happen sooner, Shigeru Miyamoto told The Wall Street Journal that smartphones weren’t powerful enough. However, Miyamoto says that there are now “more opportunities for consumers to come into contact with a mobile phone than our own gaming devices.”

As for Nintendo’s next mobile effort Super Mario Run, development took about a year. Miyamoto noted that it was designed the way it is since most people hold their phones with one hand. To compensate for the narrow width of phone screens, the team focused on making Mario climb and drop to collect items.

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There was plenty of Nintendo fun on The Late Show Starring Jimmy Fallon today. Aside from the games themselves – Super Mario Run and Zelda: Breath of the Wild on Switch – Shigeru Miyamoto also performed the Super Mario Bros. theme with The Roots. View it below.

Reggie Fils-Aime won’t be the only Nintendo bigwig appearing on The Tonight Show in just a short while. In a brief video – posted below – we can also see that Shigeru Miyamoto stopped by.

The Tonight Show Starring Jimmy Fallon begins at 11:35 PM. Nintendo’s segment, featuring Super Mario Run, can appear at any time. We’ll post it on the site once it’s online.


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