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Shigeru Miyamoto

Mario creator Shigeru Miyamoto reflected on the classic character he created in an interview with The New York Times. In a few of his comments, Miyamoto spoke about how he wanted Mario to achieve great success much like Mickey Mouse.

According to Miyamoto:

“I really wanted him to make my Mickey Mouse. I wanted to use him in all the different games I made. My hope was that 10 or 20 years down the road, he would be the iconic character of video games. I feel tremendously fortunate that’s what came to pass.”

Miyamoto also spoke about the evolution of Mario as a whole:

“We were only able to have five Koopas on screen at one time. As the technology has evolved, we’ve gone on to having more enemies, 3-D technology and analog sticks. I’ve been fortunate that at every phase of new technology, we’ve been able to introduce a new ‘Mario’ game that leverages it without having to think too deeply about a new story. It’s kept ‘Mario’ fresh and exciting for people throughout the 30 years of the series.”

TIME has an interview with up Shigeru Miyamoto and Takashi Tezuka. Some of the comments are actually from June, but there’s a sprinkling of fresh remarks as well.

One interesting excerpt concerns Miyamoto talking about how Super Mario Maker is like a transition point for the franchise, as Nintendo feels it’s time “to move in a new direction”. Miyamoto said:

“Doing this now at the 30th anniversary [of Super Mario Bros.] is really putting some more of that creativity into the players. But at the same time, we as the developers feel that it’s time for us to move in a new direction, and we’re preparing to work on the future of Super Mario from here on.”

You can check out TIME’s full piece here.

In celebration of the 30th anniversary of Super Mario Bros., IGN reached out to nine Nintendo legends for their fondest memories. The site managed to obtain comments from high-profile people like Shigeru Miyamoto and Nintendo of America president Reggie Fils-Aime.

Miyamoto’s pick? Super Mario 64. Here’s what he shared about that game:

“Of course, I’ve had many memories with Mario over the last 30 years, but the one that sticks out for me most was when we made Super Mario 64. I felt very fortunate to be able to work in a 3D space for the first time, take on this new technology, and have Mario be the character that helped bring it to life. And that we did that by working with 3D technology at a time when there weren’t many people doing it. So that was a very important moment with Mario for me.

“The other memory links back to my childhood. When I was younger I used to always like to make puppets and do puppet shows. When we made Super Mario 64, it was like I was able to do a puppet show with Mario in a 3D space. It’s been very fun for me to have these moments where the things that I’ve enjoyed from my youth have blended in with the work that I do in video games.”

Reggie’s choice was none other than Super Mario World. He mentioned the following about Nintendo’s SNES classic:

“My deepest Super Mario memory is with Super Mario World. I came into the Nintendo family in 1991 via the Super Nintendo Entertainment System, and that console came with Super Mario World. I can still picture Yoshi’s Island 2 and the opening sequence to get a Koopa shell moving to the right and picking up my 1-Up. I also loved the various Yoshis – especially the Blue flying Yoshi and the Yellow sand-stomping Yoshi. I played and replayed that game with my sons and always kept it at 99 lives. I still have the cartridge, and a working SNES at home and in my office.”

You can find more comments from the likes of Takashi Tezuka, Bill Trinen, and more here.

As announced yesterday, Nintendo just posted a brief video featuring Shigeru Miyamoto commenting on some Mario myths. Check it out below:

Nintendo’s European divisions are teasing a new video from Shigeru Miyamoto. Tomorrow, the legendary game developer will be shedding light on Mario myths. Miyamoto will comment on Bowser Jr.’s mother and more.

Another interview with Shigeru Miyamoto and Takashi Tezuka has popped up online. Both developers discussed Super Mario Maker, Mario in general, and more. You can watch it in full below.

Nintendo UK uploaded a new Super Mario Maker video, which features Shigeru Miyamoto and takes a look at a few reviews for the game. You can find it out below.

Update (9/7): We now have the video with English subtitles:


Original (8/29): Rayman creator Michel Ancel created his own level inspired by Pac-Man in Super Mario Maker. During the Japan Expo 2015, Shigeru Miyamoto and Takashi Tezuka were given an opportunity to try it out. We now have the full video below.

Shigeru Miyamoto has addressed the possibility of another Super Mario Galaxy game. In an interview with Eurogamer, Miyamoto told the site:

“[A new Mario Galaxy] is always in discussion. But even with Mario 64 there was a lot of feedback about motion sickness with the 3D or maybe us making it too difficult.”

“Going back to our roots and making New Super Mario Bros., anyone can play that. So that’s why we went back. We’re always thinking, is there a middle ground where people who do enjoy the 3D worlds of Galaxy and those who enjoy New Super Mario Bros. can both enjoy it? We’re always looking at those opportunities.”

“On the other hand, me and [Yoshiaki] Koizumi-san, director of Galaxy, are always looking to challenge Galaxy and do another 3D action title. However we can’t make so many games at once in parallel. But as the hardware technology gets better and advances, I think there will be a lot of opportunity for both options.”

Eurogamer has posted a couple of interesting Super Mario Maker-related videos. Below, you’ll see Shigeru Miyamoto and Takashi Tezuka playing the game. They also discuss the creation of World 1-1 in the original Super Mario Bros.


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