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Shigeru Miyamoto

Nintendo just released a statement revealing that the brand new Star Fox game that’s being jointly developed with Platinum Games has been postponed until 2016.

Shigeru Miyamoto has left the following message regarding the delay below, which was posted on Facebook:

A Message from Mr. Miyamoto Regarding Star Fox Zero

I made a big decision last week.

We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.

To the people looking forward to the launch of the game this holiday season, I am very sorry.

Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.

It’s unfortunate to see this happen, as many of us have been excited to see the return of Star Fox. The game looks fantastic, but I suppose as Miyamoto himself has said in the past “A delayed game is eventually good, a rushed game is forever bad”. At least this will give us something to look forward to in the new year!

 

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Nintendo’s famous plumber simply goes by the name Mario. But did you know that he has a last name as well?

During Japan’s 30th anniversary Super Mario Bros. event this past weekend, Shigeru Miyamoto apparently stated that Mario’s full name is “Mario Mario”. As for Luigi, he’s “Luigi Mario”. It’s sort of like someone named Yamada Yamada having a brother named Itou Yamada.

This news is actually somewhat surprising despite what was shown in the 1993 Super Mario Bros. movie. Here’s what Miyamoto told Game Informer about Mario and Luigi’s names back in 2012:

“This is an old story, but Hollywood did a film version of the Mario Bros. many years back. There was a scene in the script where they needed a last name for the characters. Somebody suggested that, because they were the Mario Bros., their last name should be Mario. So, they made him “Mario Mario.” I heard this and laughed rather loudly. Of course, this was ultimately included in the film. Based on the film, that’s [how] their names ended up. But, just like Mickey Mouse doesn’t really have a last name, Mario is really just Mario and Luigi is really just Luigi.”

There’s definitely been some debate as to whether or not Mario has a last name since there have been contradictory comments floating around over the years. I suppose this is what we have to go by now!

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Shigeru Miyamoto has given us yet another look at Super Mario Maker’s artbook (which is hardcover in Europe for those who are unaware). Check out the video below.

In honor of the 30th anniversary of Super Mario Bros., Nintendo of America added a “special interview” video to its YouTube channel today. Along with some talk about making the original Super Mario Bros. and Super Mario Maker, the opening and closing portions also show a young Shigeru Miyamoto! You can watch the full video below.

Nintendo has previously spoken about how a part of Super Mario Maker’s origins stemmed from wanting to create a new Mario Paint. This was a desire held by longtime developer Takashi Tezuka.

During the 30th anniversary Mario concert in Japan today, Tezuka reiterated that he wanted to create a Mario Paint title for Wii U. However, Shigeru Miyamoto pushed Tezuka to make “something grander”. That ultimately led to the creation of Super Mario Maker.

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Mario creator Shigeru Miyamoto reflected on the classic character he created in an interview with The New York Times. In a few of his comments, Miyamoto spoke about how he wanted Mario to achieve great success much like Mickey Mouse.

According to Miyamoto:

“I really wanted him to make my Mickey Mouse. I wanted to use him in all the different games I made. My hope was that 10 or 20 years down the road, he would be the iconic character of video games. I feel tremendously fortunate that’s what came to pass.”

Miyamoto also spoke about the evolution of Mario as a whole:

“We were only able to have five Koopas on screen at one time. As the technology has evolved, we’ve gone on to having more enemies, 3-D technology and analog sticks. I’ve been fortunate that at every phase of new technology, we’ve been able to introduce a new ‘Mario’ game that leverages it without having to think too deeply about a new story. It’s kept ‘Mario’ fresh and exciting for people throughout the 30 years of the series.”

TIME has an interview with up Shigeru Miyamoto and Takashi Tezuka. Some of the comments are actually from June, but there’s a sprinkling of fresh remarks as well.

One interesting excerpt concerns Miyamoto talking about how Super Mario Maker is like a transition point for the franchise, as Nintendo feels it’s time “to move in a new direction”. Miyamoto said:

“Doing this now at the 30th anniversary [of Super Mario Bros.] is really putting some more of that creativity into the players. But at the same time, we as the developers feel that it’s time for us to move in a new direction, and we’re preparing to work on the future of Super Mario from here on.”

You can check out TIME’s full piece here.

In celebration of the 30th anniversary of Super Mario Bros., IGN reached out to nine Nintendo legends for their fondest memories. The site managed to obtain comments from high-profile people like Shigeru Miyamoto and Nintendo of America president Reggie Fils-Aime.

Miyamoto’s pick? Super Mario 64. Here’s what he shared about that game:

“Of course, I’ve had many memories with Mario over the last 30 years, but the one that sticks out for me most was when we made Super Mario 64. I felt very fortunate to be able to work in a 3D space for the first time, take on this new technology, and have Mario be the character that helped bring it to life. And that we did that by working with 3D technology at a time when there weren’t many people doing it. So that was a very important moment with Mario for me.

“The other memory links back to my childhood. When I was younger I used to always like to make puppets and do puppet shows. When we made Super Mario 64, it was like I was able to do a puppet show with Mario in a 3D space. It’s been very fun for me to have these moments where the things that I’ve enjoyed from my youth have blended in with the work that I do in video games.”

Reggie’s choice was none other than Super Mario World. He mentioned the following about Nintendo’s SNES classic:

“My deepest Super Mario memory is with Super Mario World. I came into the Nintendo family in 1991 via the Super Nintendo Entertainment System, and that console came with Super Mario World. I can still picture Yoshi’s Island 2 and the opening sequence to get a Koopa shell moving to the right and picking up my 1-Up. I also loved the various Yoshis – especially the Blue flying Yoshi and the Yellow sand-stomping Yoshi. I played and replayed that game with my sons and always kept it at 99 lives. I still have the cartridge, and a working SNES at home and in my office.”

You can find more comments from the likes of Takashi Tezuka, Bill Trinen, and more here.

As announced yesterday, Nintendo just posted a brief video featuring Shigeru Miyamoto commenting on some Mario myths. Check it out below:

Nintendo’s European divisions are teasing a new video from Shigeru Miyamoto. Tomorrow, the legendary game developer will be shedding light on Mario myths. Miyamoto will comment on Bowser Jr.’s mother and more.


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