Submit a news tip



Shigeru Miyamoto

Shigeru Miyamoto

IGN has a lengthy new piece with Shigeru Miyamoto all about Mario. Miyamoto talked about letting other developers handle the IP, his initial worries with how players would react to New Donk City in Super Mario Odyssey, and not wanting to remake older games.

We’ve picked out some notable quotes below. The full article with more comments from IGN is located here.

IGN is the latest outlet to have published an interview with Shigeru Miyamoto and Ubisoft CEO Yves Guillemot about Mario + Rabbids Kingdom Battle. It admittedly covers the same kinds of topics we’ve heard between the Ubisoft E3 presentation and subsequent interviews, but there are a few small extras here and there. The latest comments from the two are in the video and source link below.


Source

Nintendo Australia shared a video on its Twitter page yesterday that offers a full tour of the big N’s E3 2017 booth. On top of that, Shigeru Miyamoto shared a brief message as well. See the video below.


Source

This information comes from Shigeru Miyamoto…

On whether Super Mario Odyssey was influenced by Zelda: Breath of the Wild…

Miyamoto: I think starting with myself, there is an underlying philosophy that goes across Nintendo. For example, the Mario team and the Zelda team are in two different places – one is in Kyoto, one is in Tokyo – so they don’t have direct communication. But the people who are leading that and organizing that have this underlying philosophy that they have a pretty direct connection with myself.

In terms of Breath of the Wild and Odyssey, honestly if we were to have waited until the success of Breath of the Wild to make Odyssey it would have been too late. So it’s not that they influenced each other. I think what I did with both teams was when I touched any of the prototypes or tests that they would bring me, I would try to make sure that it feels good, and that it feels good being in that world, and that’s what I did for both teams. That was my role.

This information comes from Shigeru Miyamoto and Ubisoft CEO Yves Guillemot…

On how the game came to be…

Shigeru Miyamoto: It started out when launching Just Dance in Japan – and the idea to have Mario in there. Ubisoft has provided a lot of support for [Nintendo] hardware and they understand how it works. They’ve made products which are very satisfactory and fit the market we’re shooting for. We’ve had a relationship now for over 20 years, but this is the first time we’re operating at the level where we’re sharing characters.

In terms of major games in both companies – Ubisoft has Rayman, it’s a similar sort of platformer. We thought about ways of collaboration and then Rabbids came up – and that them collaborating with Mario might be a fun idea. We also wanted to create a new genre with this collaboration.

A couple of years ago, Shigeru Miyamoto stated that Pikmin 4 was “very close to completion.” However, we’ve yet to see the game at all, and some have been concerned that Hey! Pikmin was the project he was referring to.

Eurogamer caught up with Miyamoto at E3 this week and asked for an update on Pikmin 4. There’s no need to fear, as Pikmin 4 and Hey! Pikmin are separate.

Regarding Pikmin 4, Miyamoto teased: “I’ve been told not to share anything about this from PR, but I can tell you it is progressing.” Nintendo also told the site separately, “We can confirm that Pikmin 4 is in development but that is all we can confirm at present.”

Source

It may not come as huge surprise, but Shigeru Miyamoto will be in attendance at E3 2017. TheExpGrind spotted Miyamoto heading to the LA Convention Center and filmed a brief video.

Here’s a look:


https://www.instagram.com/p/BVNHTbfBISI/

You can definitely count on Miyamoto showing off Super Mario Odyssey. He was around for a part of the Treehouse stream last year for Zelda: Breath of the Wild, so you’ll likely see him making an appearance during this year’s feed as well.

Source

Yesterday, Nintendo and Universal Studios Japan held a special ceremony to announce the official start of construction on Super Nintendo World. 4Gamer shared some comments from Shigeru Miyamoto following the event.

At one point of the interview, Miyamoto touched on possible Switch interactivity at the park. He joked around by saying that he hopes the system will be even more popular in 2020, and thinks it could have a lifespan of longer than five years. According to Miyamoto, they’re thinking of potential interactivity between Switch and Super Nintendo World, and preparations are already in place for that. Nintendo is sharing their know-how from past experiences (like the 3DS at the Louvre Museum) and experimentation with Universal Studios and they are both are planning on how to implement the feature.


Manage Cookie Settings