Star Fox Zero – new footage graphics comparison
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 41 Comments
Nintendo World Report has put together a comprehensive video comparing Star Fox Zero’s footage from E3 to what was shown during yesterday’s Nintendo Direct. Watch it below.
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Star Fox Zero screenshots and art
Posted on 9 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 5 Comments
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Star Fox Zero website references amiibo and “online features”
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 8 Comments
Earlier today we made mention of the North American Star Fox Zero teaser site. There isn’t too much that can be found there, but a couple of interesting references have been found.
Take a look at this excerpt from the very bottom of the page:
Game, system and amiibo sold separately. Compatibility and functionality of amiibo may vary by game. Visit amiibo.com for specific details on how each amiibo works.
Broadband Internet access required for online features. For more info, go to support.nintendo.com.
Shigeru Miyamoto has previously teased amiibo support for Star Fox Zero, so its inclusion wouldn’t be overly surprising. Online play was tentatively ruled out at E3, but Miyamoto left the door open to the possibility.
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Download some wallpapers from the Star Fox Zero teaser site
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
There’s been some chatter going around concerning Star Fox Zero’s teaser site. I have a feeling that it’s been up for quite some time, but in any case, you can find it here. The highlight of the page are wallpapers, of which there are three to download!
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Star Fox Zero dev – using two screens, 60FPS, delayed to reach “Platinum feel”
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 126 Comments
GameSpot recently spoke with Platinum Games’ Yusuke Hashimoto, one of the directors working on Star Fox Zero.
First, here’s what Hashimoto said about working with two screens:
“Those two screens, you can’t find that anywhere else. When we were doing Bayonetta 2, we just used that screen as a touch pad. With Star Fox, Miyamoto originally had the idea that he wanted to create a shooting game that used both of these screens, and then we said, okay, how can we combine this with Star Fox? Just having to use those two screens makes things interesting.”
“We’ve been working with action games long enough. We understand how the players play an action game, how they respond to an action game, how they’ll move, what they’ll do in the situational stuff. What we’re making here now, it’s totally a new learning experience for us, which is kind of fun to find out.”
Hashimoto also discussed the importance of nailing a solid 60 frames per second. The game not only runs at this speed on the television, but also on the GamePad.
“We’ve got them both moving at 60 fps, which is big for a lot of people, I think. But I think that it’s kind of a milestone in gaming, in a way. It’s not something that we have done ourselves before at Platinum, and it’s just not even something that has been done in gaming before. So it’s a lot of new challenges.”
Finally, Hashimoto briefly touched on Star Fox Zero’s delay. The decision was made in order to give the game more of a “Platinum feel”.
“We want to make it feel as great as possible. It’s easy to say [it was delayed] to increase its quality, or whatever, but that entails a lot, whether it be visuals, or controls.”
More: interview, PlatinumGames, Star Fox Zero, top, Yusuke Hashimoto
Star Fox Zero, Xenoblade Chronicles X also getting collector’s edition guides
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 13 Comments
Update (9/27): Bumped to the top. You can save about $10 on the Xenoblade guide and $7 on the Star Fox Zero guide.
Original (9/14): Yesterday we learned that The Legend of Zelda: Tri Force Heroes would be receiving a guide from Prima, including a collector’s edition release. It’s since been confirmed that Star Fox Zero and Xenoblade Chronicles X are getting the same treatment.
Amazon is listing the Star Fox Zero and Xenoblade Chronicles X guides – both of which are collector’s edition – for $34.99 a piece. They’ll also come with hardcovers and a screen cleaner.
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Star Fox Zero delayed to 2016
Posted on 9 years ago by Dennis Gagliardotto(@LyonHart_) in News, Wii U | 185 Comments
Nintendo just released a statement revealing that the brand new Star Fox game that’s being jointly developed with Platinum Games has been postponed until 2016.
Shigeru Miyamoto has left the following message regarding the delay below, which was posted on Facebook:
A Message from Mr. Miyamoto Regarding Star Fox Zero
I made a big decision last week.
We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.
To the people looking forward to the launch of the game this holiday season, I am very sorry.
Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.
It’s unfortunate to see this happen, as many of us have been excited to see the return of Star Fox. The game looks fantastic, but I suppose as Miyamoto himself has said in the past “A delayed game is eventually good, a rushed game is forever bad”. At least this will give us something to look forward to in the new year!
Star Fox Zero director comments on the game’s visual style
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 147 Comments
Yugo Hayashi, the director’s working on Star Fox Zero from Nintendo’s side, has weighed in one the game’s visual style.
Speaking with EDGE this month, Hayashi said:
“We decided to have two screens displaying 3D graphics at 60 frames per second. It was this and a few other factors, including it being the first time players will be using two screens like this on the Wii U, that led us to decide to base the graphical design on Lylat Wars. But I’m sure that seeing the Arwing, which everyone is so familiar with, transform naturally into a land-based Walker will be a fun and exciting new experience.”
This isn’t the first time someone involved with Star Fox Zero has commented on the game’s visuals. A few months ago, Shigeru Miyamoto said that they were made with a purpose. He additionally mentioned that games these days “look so realistic that they all look the same.”
Star Fox Zero was revealed during E3 2015 back in June. It’s due for release on November 20 around the world.
More: interview, PlatinumGames, Star Fox Zero, Yugo Hayashi
New Star Fox Zero screenshots
Posted on 9 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 46 Comments
Nintendo brought out new screenshots from Star Fox Zero today. For a look at the latest images, hit up the gallery below.
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Star Fox Zero off-screen footage: Landmaster and Scrap Worm boss fight
Posted on 9 years ago by Matt(@OnePunchMaz) in Videos, Wii U | 10 Comments
Gamespot had the chance to check out Star Fox Zero at PAX this weekend. Check out this off-screen footage featuring the Landmaster tank and a giant worm boss fight below.