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Star Fox Zero

According to USgamer, all of the old voice actors from Star Fox 64 are returning for Star Fox Zero. This is something that the site learned during a recent press event. Surely it wasn’t an easy task getting the whole gang back together!

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This information comes from Shigeru Miyamoto…

“The biggest reason [for the delay] is that we didn’t set out to create a Star Fox game to begin with. We started creating a bunch of different experiments that use the GamePad and the TV with two-screen gameplay. We started with those and introduced some of those different games.”

“What we found in making [levels] compact, the Star Fox fan really wanted something that felt more like a Star Fox game. They, in particular, were interested in having the map and those junction points and a game where your strategic approach through the map was really important to them. We spent a lot of time rearranging the content and building the levels in a way that took advantage of the map. We made a lot of smaller changes, as well. We changed some of the icons on the screen. We changed enemy placement and balance. We made changes for people who are maybe new to Star Fox to make the game play a little bit easier for them to understand with the heads-up display and things like that.”

– Motion controls can’t be turned off

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This information comes from Shigeru Miyamoto…

“We were working on a couple of ideas for the game for well over a year. There was one point where we had an Arwing Amiibo that would transform into the walker. But it was really tough to execute that in the normal Amiibo size and in a way that met with product-safety standards. We had to give up on it. For now, it’s only going to work with Fox and Falco from the Super Smash Bros. series. At some point, if we don’t have to do it at Amiibo size, it might be nice to have that Arwing that can transform into a walker.”

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Star Fox Zero received a new update during today’s Nintendo Direct. Brand new information was shared about the game.



Some rumors regarding Star Fox Zero’s development have been floating around the internet lately, but since there was no credible source attached, we haven’t reported on them. This has now changed since Liam Robertson has weighed in on the rumors – he has an excellent track record and has proven to be a reliable source, making these rumors a lot more credible. Furthermore, Nintendo Life has followed up with Robertson and got some additional confirmation and comments from him.

It seems that Star Fox Zero’s motion controls are causing some issues and might lead to the game not passing Nintendo of Europe’s Quality Assurance check. Robertson says that the Nintendo of Europe QA team is “concerned” about players’ reactions to the game’s fairly unusual and complex Gamepad motion controls. He also revealed to Nintendo Life that the team who was in charge of Mario Kart 8’s fairly unpopular Battle Mode (which didn’t feature dedicated courses, but rather took place on the regular race tracks) is in charge of Star Fox Zero’s multiplayer.  According to Robertson’s sources, the whole project feels “disjointed”. Because of these issues, another release date delay is supposedly possible.

As always, take rumors like this with a grain of salt, even though we’re dealing with a reputable source here. Either way, we should hopefully hear official news about the game soon. Right now, it’s still scheduled to be released in April – if Nintendo decides to stick to that release date, they will likely start promoting the game soon. If a delay does indeed happen, it would also be in Nintendo’s best interest to announce it as early as possible. We will keep you posted.

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GameSpot put up a pretty comprehensive feature about PlatinumGames today. That also includes individual staff interviews, such as one that mainly features Star Fox Zero co-director Yusuke Hashimoto.

During the discussion, Hashimoto reflected on the Nintendo content in Bayonetta 2 (spoilers?) and how Platinum ended up working on Star Fox Zero. He also spoke about working with Shigeru Miyamoto’s team and the challenge of making the game fun by using both the TV and the GamePad.

Head past the break for a rundown of Hashimoto’s comments. You can also read GameSpot’s full article here that has a few older quotes.

According to PlatinumGames’ Yusuke Hashimoto, Krystal won’t be featured in Star Fox Zero. Hashimoto is acting as co-director on the project.

Hashimoto tweeted about the omission of Krystal a few months back. Although the tweet is a bit old, its information is still relevant.


Krystal was first introduced in Star Fox Adventures. She also appeared in Assault and Command.

Thanks to Jonathan Faust for the tip.

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