Another look at Snake Pass with composer David Wise
Posted on 7 years ago by Brian(@NE_Brian) in Videos | 0 comments
Sumo Digital hosted one of its usual live streams for Snake Pass at the end of last week. More footage of the game was shown, and composer David Wise even stopped by. View the full recording below.
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[Interview] Sumo Digital shares more details about Snake Pass, talks Switch
Posted on 7 years ago by Brian(@NE_Brian) in Interviews, Switch eShop | 9 Comments
Sumo Digital has a new 3D platformer heading to Switch very soon. At the end of March, Snake Pass will be showing up on the eShop.
We caught up with Sumo Digital this month to learn more about Snake Pass. The team spoke to us about its inspirations, Doodle the Hummingbird sidekick, game length, and more. Sumo also had a bit to say about bringing Snake Pass to Switch.
For our full interview, continue on below.
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Snake Pass launches for Switch on March 28 (US) / March 29 (EU)
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 17 Comments
Update 2: Trailer is now back up. Also, Sumo Digital has now clarified that Snake Pass launches on March 28 in North America and March 29 in Europe.
Update: Video is now offline. It should be back up tomorrow.
Original: Snake Pass isn’t too far away from launching on Switch. As shown in a new trailer, the platformer is set to arrive on March 29.
Here’s the video:
Sumo Digital announced last week that David Wise is on board as the composer for Snake Pass. You can listen to a couple of samples here.
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David Wise composing the soundtrack for Snake Pass
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 15 Comments
Update 2 (2/10): Sumo Digital has now made the news official. Here are a couple of previews:
[soundcloud url=”https://api.soundcloud.com/tracks/306730247″ params=”auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true” width=”100%” height=”450″ iframe=”true” /]
[soundcloud url=”https://api.soundcloud.com/tracks/306730097″ params=”auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true” width=”100%” height=”450″ iframe=”true” /]
Update: Well, maybe not. It still may very well be happening, but it seems this blurb has already been removed from the Steam page. We’ll try to get an official answer for you soon.
Original (2/9): Snake Pass has a big name working on its soundtrack. According to the official Steam page, David Wise is handling the music.
Wise is one of the most well-known composers working in the gaming industry right right. In his early days, he worked on a bunch of games for Rare. More recently, he was involved with Donkey Kong Country: Tropical Freeze and the upcoming Yooka-Laylee.
We should have more on Snake Pass in the near future.
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First Snake Pass footage on Switch
Posted on 7 years ago by Brian(@NE_Brian) in Switch eShop, Videos | 11 Comments
During a live stream earlier today, Sumo Digital showcased the first footage of Snake Pass on Switch. Head past the break for the full archive with gameplay.
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Snake Pass coming to Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 23 Comments
Sonic & All-Stars Racing Transformed developer has announced that its new puzzle-platformer Snake Pass is planned for Switch.
Even though it’s been in development for just a month, Sumo Digital COO Paul Porter says it’s going well. He said:
“Considering the short amount of time we have been working on the platform and the fact that the Switch isn’t launched yet, things have gone surprisingly well. We had the game up and running within a week. Nintendo and Epic have given us tremendous support when needed. The use of Unreal gave us a great head start when we first got the hardware.”
Eurogamer reports that Snake Pass supports TV, tabletop and handheld modes on the Switch, running at 30 frames per second at 720p when undocked. It will be 30 frames per second and 1080p when docked.
Snake Pass will launch on Switch at the same time as other platforms early this year. Watch a trailer for the game below.
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Sumo on making Sonic & All-Stars Racing Transformed, Mario Kart 7 reaction, open to another sequel
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 11 Comments
Sumo Digital worked with SEGA to release Sonic & SEGA All-Stars Racing in 2010. It was a racer starring Sonic and a bunch of other characters based on SEGA’s various franchises. The game was well-received, and the two companies then returned in 2012 with the sequel Sonic & All-Stars Racing Transformed. The racing was just as good, and Sumo did everything it could to make an even bigger and better game.
While reflecting on the sequel in last month’s issue of EDGE, executive producer Steve Lycett told the magazine:
“It was basically, ‘What if we had vehicles which transformed and [travelled across] land, air and sea?’ That was the initial back-of-a-fag-packet idea that became the basis of Transformed.”
“We made everything fourplayer; we made sure every single track had its own individual [style]. In a way, we almost didn’t care what Sega thought, as long as the fans were happy. We said we wanted to deliver absolutely everything we could, and we never pulled back from that, to the point where we were sneaking updates and various bits and pieces under the radar.”
Off-screen Disney Infinity 3.0 Toy Box Speedway “Sugar Rush” track and hub world footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Family Gamer TV’s latest Disney Infinity 3.0 video gives us another look at the Toy Box Speedway. In addition to the Sugar Rush track, we also have footage of the hub world. Take a look below:
Off-screen Disney Infinity 3.0 Toy Box Speedway footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Family Gamer TV has shared a few minutes of footage from Disney Infinity 3.0’s Toy Box Speedway. Watch it below.
Disney Infinity 3.0 Toy Box details – farming, Dispenser, path tool, proximity detector
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Game Informer went live with another article about Disney Infinity 3.0 today. The latest information covers the game’s farming, Dispenser, path tool, proximity detector elements.
A summary of details are rounded up below. Be sure to give Game Informer’s full piece a look here.
Farming
– Farming is one of the Toy Box’s biggest additions
– More content for the so-called nurturing players
– With the farming system, players can cultivate and harvest crops
– This can be done alone or with a sidekick buddy
– Sidekicks eat food
– Feeding them will allow the sidekicks to gain experience in different ways
– Sidekicks become better helpers and stronger companions in the new Toy Box Takeover dungeon-crawler game
Dispenser
– The new Dispenser addresses the problem of overwhelming players with too much content
– The Dispenser is like an oversized gunball machine
– It’s loaded with toy-filled capsules
– Stand on its button, and a capsule pops out, containing a random Toy Box item that you’ve already unlocked
– When you chuck it onto the ground, its contents are revealed
– Every new Toy Box world starts out with one of these dispensers
Path tool
– New path tool allows creators to add entirely new gameplay to their Toy Boxes, and add in elements and effects that were only previously possible through workarounds
– With the tool, players draw a path, dot by dot, in their world
– As each dot is added, the path attaches to those behind it
– When it’s finished, creators can use it as an A.I. path
– Can use the tool to create paths for A.I. drivers to navigate or create rail shooters
– The camera can swoop by on a path, adding a cinematic flair
– The camera can also be locked onto a 2D plane, allowing for actual side-scrolling platform games
– Paths can be of varying widths, and they can be used to trigger effects such as fireworks
Proximity detector
– Assign the toy to a character, and they then have several invisible concentric circles radiating from their bodies
– Each section can trigger a different response
– Ex: cross one of the outer rings, and a townsperson can tell you to back off
– Get closer into its user-defined comfort zone, and it can be configured to run away from you
– Put it on an object and have sound effects play when you get too close