Submit a news tip



Super Mario 64

In Super Mario 64, King Bob-omb awaits you as the boss of Bob-omb Battlefield. On the way up to the top of the mountain where the battle takes place, players need to navigate through a pit of two rolling balls.

What happens after you defeat him is very interesting. Instead of two balls, the pit will instead have three on every star following the battle. Fans now believe that the new ball is King Bomb-omb himself.

The first bob-omb you come across in Bob-omb Battlefield will mention that the King was a “dud.” Coupled with the fact that the ball would resemble the King if given facial features, the theory is definitely plausible. Some players may have noticed some of these things in the past, but they’ve definitely not been widespread.

Source, Via

Over the years, fans have detected coins that just can’t be collected in Super Mario 64. Now one person seems to have found another – 20 years following the game’s original launch.

Coins in Super Mario 64 spawn in sets of five. They also come in several pre-set patterns. Yet as you can see above, one area in the Tiny-Huge Island level features a line of four coins. YouTube user UncommentatedPannen has a theory about it all.

As he explains:

“I show that there’s yet another impossible coin in the game, located in the huge version of Tiny-Huge Island. Specifically, there’s a coin spawner there that’s intended to spawn 5 coins in a horizontal line on the ground. However, this coin spawner’s located under the ground, causing the most uphill coin to not load properly. In particular, this coin spawns about 49 units below the ground, triggering a failsafe that causes the coin to immediately unload. Currently, there’s no known way to collect this coin.”

A closer look at UncommentatedPannen’s findings can be found below.

Source

Two seperate interviews from 1996 with Shigeru Miyamoto and other Nintendo employees who worked on Super Mario 64 together were recently translated and published on the website Shmuplations for any interested party to read.

The interviews come from a time where Super Mario 64 had just been released and was making waves in the gaming world. The questions cover a variety of topics about Super Mario 64, focusing mostly on the creative process of designing a game in 3D compared to 2D and the early history of the game.

On the origins of Super Mario 64 and how the project got started, Miyamoto had this to say:

Well, in the beginning… we were working on something really simple—deceptively simple, even, from the perspective of the team that would go on to finish the huge, final game. (laughs) There was a room made of simple lego-like blocks, and Mario and Luigi could run around in there, climb slopes, jump around, etc. We were trying to get the controls right with an analogue 3D stick, and once that felt smooth, we knew we were halfway there. And so, along the way, we realized wanted to create a slightly larger area for them to move around in…

It’s now June 23 in Japan. That means the gaming world is celebrating two big anniversaries today. The N64 has reached its 20th anniversary, as has Super Mario 64 – a launch title for the system. Time sure does go by quick, doesn’t it?!

Now that Super Mario 64 and Super Mario 64 DS are on the European Wii U Virtual Console, Nintendo Life created a video comparing the two versions. View the video below.


Manage Cookie Settings