Nintendo reveals new details about Zelda: Breath of the Wild’s first DLC pack (The Master Trials)
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 136 Comments
Nintendo has just revealed brand new details about what’s in store for the first DLC pack in The Legend of Zelda: Breath of the Wild, titled “The Master Trials”.
The Master Trials will encompass several new features and additions. This includes the new Trial of the Sword, in which enemies appear one after another in 45 rooms. Completing it will allow the Master Sword to always be in its glowing state. Hard Mode, Hero’s Path Mode (tracked routes), Travel Medallion (create temporary new travel point), Korok Mask (find Korok locations more easily), and new equipment are also planned.
Read up on today’s full announcement for full details below. We also have several pieces of screenshots and art.
Zelda: Breath of the Wild – Sidon’s English voice actor confirmed
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 17 Comments
The English voice actor for Sidon in The Legend of Zelda: Breath of the Wild was somewhat of a mystery. It was originally thought that the character was voiced by Bill Rogers, but it turns out it was a different person entirely.
Interestingly enough, the confirmation of Sidon’s actual voice actor comes from Sean Chiplock. Chiplock played the roles of Revali, Teba, and the Great Deku Tree in Breath of the Wild.
Nintendo files takedown notice against fan-made Zelda: Breath of the Wild NES
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 116 Comments
The Legend of Zelda: Breath of the Wild NES received a great deal of attention this month. Inspired by Nintendo’s own 2D prototype, it looked to take the same concepts and turn it into more of a full-fledged game.
Unfortunately, just as we and many others feared, Nintendo caught wind of the project and sent a takedown notice. Creator Winter Drake confirmed the news on his Twitter page and also passed along the big N’s message.
Kimishima: Zelda: Breath of the Wild sales buoyed by entirely new players who heard about strong reception
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 40 Comments
The Legend of Zelda: Breath of the Wild was purchased by a ton of series fans. However, the game’s success can also be attributed to entirely new players.
The Wall Street Journal writer Takashi Mochizuki passed along a comment made by Nintendo president Tatsumi Kimishima. In a brief statement, he said that entirely new players who hadn’t experienced Zelda before gave Breath of the Wild a shot after hearing about its strong reception.
Nintendo CEO: strong Zelda sales supported by longtime fans but also people who never played but heard latest is great. I'm one of them too.
— Takashi Mochizuki (@mochi_wsj) April 27, 2017
Switch ships 2.74 million units worldwide, software at 5.46 million, Zelda at 3.84 million
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 85 Comments
Nintendo shared some key statistics about Switch and The Legend of Zelda: Breath of the Wild as part of its financial results today.
First, total hardware shipments for Switch stands at 2.74 million worldwide. The system has also moved 5.46 million software units.
Zelda: Breath of the Wild’s “impossible treasure chest” merely holds Opal
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 40 Comments
One treasure chest located in Zelda: Breath of the Wild’s huge world can’t be opened with normal means. Located on an island between Aris Beach and Clarnet Coast, the chest won’t move even with Magnesis or any of the game’s other tricks.
That’s where an emulator comes in. Leonardo Ramallo managed to use the tool and the underwater glitch to access the chest. Unfortunately, the results are disappointing. It merely contains a single piece of Opal.
Fan recreates Nintendo’s Zelda: Breath of the Wild 2D prototype as a playable game
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
At GDC last month, Nintendo unveiled a special 2D prototype created for Zelda: Breath of the Wild inspired by the series’ very first entry. One fan has now recreated it, allowing players to cut down trees, harvest food, shoot arrows, use physics, and more.
Breath of the NES can be found itchio here. You can also view a trailer below.
One reason why we tend to shy away from posting about fan-made games is due to Nintendo often handing out cease and desists notices. Creator Winter Drake says he’ll work on the project for as long as possible. If Nintendo gets in touch, he will “continue development with my own original characters.”
Monster Hunter XX – Zelda: Breath of the Wild collaboration screenshots and art
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, 3DS eShop | 8 Comments
As previously announced, Monster Hunter XX’s Zelda: Breath of the Wild collaboration has kicked off in Japan. 7-Eleven stores will be distributing the new content through the end of May. It encompasses special gear, quests, and more. Take a closer look at the collaboration below.
Rain can be deadly for Fire Keese in Zelda: Breath of the Wild
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 11 Comments
Rain can be an inconvenience for Link while climbing in The Legend of Zelda: Breath of the Wild. But for one of the game’s enemies, it’s actually deadly.
You’ll notice that a Fire Keese’s flames will go out when rain starts to pour. A few seconds later, it’ll perish right on the spot.
Here’s a quick look:
Zelda: Breath of the Wild – messages from Eiji Aonuma and Hidemaro Fujibayashi
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 29 Comments
In the official Zelda: Breath of the Wild guide, two of the game’s most important developers left messages for readers. Series producer Eiji Aonuma and director Hidemaro Fujibayashi both reflected on creating the massive title.
Aonuma’s message was particularly interesting. In it, he spoke about the developing process of “creating while playing”. Aonuma also touched on not being completely satisfied with development due to “a desire to keep evolving and growing.”
As for Fujibayashi, he touched on the difficulties of trying to rethink Zelda’s conventions. He also said that the team has “on occasion observed things happen in the field that not even we, who created the game, could have imagined.”
We thought it might be interesting to share both of these messages from Aonuma and Fujibayashi. Read the full transcriptions below.