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The Legend of Zelda: Majora’s Mask 3D

Another new Koji Kondo interview has popped up online, this time coming from GameSpot.

Kondo was asked about a number of topics. He answered some general questions as well as ones that were a bit game-specific. Naturally, Zelda was one of the franchises GameSpot brought up.

When asked if The Legend of Zelda: Majora’s Mask 3D will feature music that is mostly the same as the original, Kondo responded:

Actually, with Majora, we thought it was really important to protect the feeling of the game because the music was tied so well to the original gameplay. We’ve done some clean up on the audio quality, but the music itself we haven’t changed.

We did some rebalancing, of course, to make it sound good on the Nintendo 3DS. Before you were hearing it out of you TV speakers, and we just needed to do some rebalancing for that now that it’s on a handheld.

The Legend of Zelda: Majora’s Mask 3D is making a number of improvements to the original game. Nintendo hasn’t detailed all of the changes, but we’re aware of things like enhanced visuals, an improved boss battle, and the inclusion of fishing. Another improvement may concern the handling of Clock Town.

Those who played Zelda: Majora’s Mask on the N64 are well aware of the different sections of Clock Town. There’s North, South, East, and West areas. Each time you head into a new section of the town, you’re presented with a brief loading period.

For Zelda: Majora’s Mask 3D, these loading sections may have been eliminated entirely for a more streamlined experience. Check out the shot below:

Despite having only been announced last week, Famitsu already has an update on The Legend of Zelda: Majora’s Mask 3D. The magazine spoke with longtime Zelda producer Eiji Aonuma about the remake.

A portion of Famitsu’s interview covers Majora Mask 3D’s origins. According to Aonuma, after Ocarina of Time 3D released, they considered what to develop next. Shigeru Miyamoto came to Aonuma and said, “If we ported Majora’s Mask to a portable device, wouldn’t it play more smoothly than the original as it is possible to put the game in sleep mode at any time?”

Zelda producer Eiji Aonuma shared an official message about Majora’s Mask 3D over on Miiverse earlier today. There was one piece of information that was very noteworthy.

According to Aonuma, work on Majora’s Mask 3D began “almost immediately” after the completion of Ocarina of Time 3D. That means this project has been in development for a few years. Aonuma said “we didn’t want to say it was being developed until we were at a point where we could proudly say that this is not going to be just another remake and that it’s going to be worth your time.”

Later in his Miiverse post, Aonuma also reiterated what Nintendo president Satoru Iwata said during this week’s Nintendo Direct. The gameplay experience will be “smoother” than the original title, though the team is staying true to the original world.

Head past the break for Aonuma’s full message about Majora’s Mask 3D.

Pre-orders are now starting to go live for The Legend of Zelda: Majora’s Mask 3D. Amazon is the only notable US retailer to have opened reservations thus far, but we’ll keep you updated when it comes to other stores.

If you’re in the UK, you can pre-order Majora’s Mask 3D here. A February 15 release date is listed, though that’s likely just an error.

You’ll also find the North American boxart for The Legend of Zelda: Majora’s Mask above.


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