Arms producer on the game’s origins, more news about content to come, controls, more
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 82 Comments
Famitsu continued its extensive Switch coverage this week by publishing an interview with Kosuke Yabuki, the producer of Arms. This is the first time we’re really able to hear from Yabuki about the game in-depth since its reveal at the Nintendo Switch Presentation 2017.
Yabuki explained to Famitsu how Arms came to be, talking about how it emerged as one of Nintendo’s various prototypes and wanting to try something new in the fighting genre. He also teased more content news to come (including characters, arms, and modes), touched on the controls, and more.
We’ve posted our translation of the interview in full below.
More: Arms, Famitsu, interview, Kosuke Yabuki, top
Hyrule Warriors / Legends producer on the final batch of DLC
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
The final wave of Hyrule Warriors / Legends DLC featured Zelda: A Link Between Worlds. It was highlighted by the addition of two new characters: Ravio and Yuga.
In a recent issue of Nintendo Dream, producer Yosuke Hayashi chatted about the final DLC in-depth. He commented on why two characters were included in the DLC, their weapons, and making them playable. Continue on below for our full translation.
[Let’s Talk] Fire Emblem Heroes impressions
Posted on 8 years ago by Brian(@NE_Brian) in Let's Talk, Mobile | 34 Comments
Nintendo’s next mobile game, Fire Emblem Heroes, arrived this past week. It’s the debut appearance for Fire Emblem on smart devices, and the company’s first real attempt at a “gacha” game.
How many of you have downloaded Fire Emblem Heroes and tried it out? What are your thoughts thus far? If you have anything to say about the game, be sure to share your thoughts with us below.
Highlights from last week’s topic: The future of 3DS
Aonuma on Zelda: Breath of the Wild – full Le Monde interview translation
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 19 Comments
Many French interviews with Zelda producer Eiji Aonuma were published last week about Breath of the Wild. We already translated the Gamekult discussion in full, but there was just one other interview that we wanted to cover more deeply.
Thanks to LuigiBlood and Kyrio, we now have a full translation of Le Monde’s interview. We thought it was pretty interesting since Aonuma talked about dungeons / shrines, Skyrim influences, and more.
You can read the entire interview below.
Hideo Kojima shares some thoughts on Switch
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 35 Comments
Update: IGN also has some comments from Kojima. They’re mostly the same, but here’s what he said:
“You might be familiar with the fact that for a previous game that I did, we had a specification that we called ‘Transfarring’ where you could take the saved data from the PS Vita and move it over to the PS3 and back and forth like that. I believe [Switch] is an extension of that idea. The fact you can play something at home and take it outside, this is the gamer’s dream. The Switch is an evolution of that.”
“For example, often when you buy a Blu-Ray disc, it’ll have a code on the inside for a digital version, so in the same respect you can watch it at home and then take it on the go on your tablet and smartphone. This is how movies and TV are moving, and this is how games should go.”
“I feel like cloud technology is what everything will eventually move to. It’s further behind right now than I think where people thought it would be at this point, but I think it will go there, and when the infrastructure is ready, you’ll be able to play everything, on every device, anywhere. The Switch is the predecessor to this step.”
Original: Plenty of Japanese developers have shared thoughts about Switch. But what about Hideo Kojima, who previously led the Metal Gear Solid series?
Glixel asked Kojima about how he feels regarding Switch in a new interview. Regarding Nintendo’s new console, he stated:
“You might be familiar with a thing we created called ‘Transfarring’ which let you transfer data between a PS Vita game and a PS3 game. I see the Switch as an evolution of that idea, where you can play something at home and play it to go. This is the main attraction of this system. For example, movies and TV, you can watch them on basically any device. You can watch them at home, you can watch them on the go. Games will become the same way. The cloud technology is behind the curve in that regard, but that’s the correct line of thought, and this is where Nintendo’s taking it.”
Kojima actually went hands-on with Switch this week, and his experience was recorded on camera. You can see him playing 1-2-Switch right here.
More: Hideo Kojima, interview, top
Miyamoto and Aonuma talk a ton about Link, climbing and freedom in Breath of the Wild, more
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 4 Comments
Yet another Zelda: Breath of the Wild interview has surfaced with Shigeru Miyamoto and series producer Eiji Aonuma. YouTube ZackScottGames was able to interview both developers following the Nintendo Switch Presentation 2017 last month. There’s lots of talk about Link (including what he’s like in Breath of the Wild and in general), climbing and freedom, and more. View the full interview below.
[Interview] Frozenbyte talks Has-Been Heroes, developing for Switch, more
Posted on 8 years ago by Brian(@NE_Brian) in Interviews, Switch | 3 Comments
In January, Trine developer Frozenbyte announced a brand new project. Has-Been Heroes, a new roguelike title, will be on Switch – and very soon. A release date of March 28 has already been determined.
We caught up with Kai Tuovinen from Frozenbyte this week to learn a bit more about Has-Been Heroes. Tuovinen spoke about the game itself, how it’s using HD Rumble, and more. We were also able to receive some comments about what it’s like developing for Switch, among other subjects.
Our full Has-Been Heroes interview with Frozenbyte is below.
More: Frozenbyte, Game Trust, Has Been Heroes, highlight, Kai Tuovinen, top
Fire Emblem Heroes earns over $2.9 million in first day, downloaded more than two million times
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 29 Comments
Sensor Tower is reporting that Fire Emblem Heroes has already earned over $2.9 million in worldwide gross revenue and been downloaded more than two million times in its first day. In terms of revenue, it’s behind Pokemon GO ($10.2 million) and Super Mario Run ($8.4 million), but above Clash Royale ($1.4 million). Fire Emblem Heroes is right up there with Clash Royale regarding downloads, though about one-half of Pokemon GO and one-quarter of Super Mario Run.
Sensor Tower adds that “the overwhelming majority of downloads and revenue for Fire Emblem Heroes has come from Japan, with the United States ranking as its second-place territory.” The game is already the 17th ranked iPhone app in terms of revenue on the U.S. App Store.
More: Fire Emblem Heroes, Intelligent Systems, top
Nintendo UK hosting hands-on Switch events throughout the month
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 6 Comments
Are you in the UK? Are you looking to give Switch a try before it launches next month? Well, you might be in luck, since Nintendo UK announced exclusive hands-on sessions in three major cities.
Those who attend can experience Zelda: Breath of the Wild, Splatoon 2, Mario Kart 8 Deluxe, Arms, 1-2-Switch, and Snipperclips. Nintendo is planning four two-hour sessions on each day, though spaces are limited.
The schedule is as follows:
More: top
Splatoon 2 producer on the setting, weapons / stages, gear, single-player campaign, amiibo, online, more
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 21 Comments
Japanese website 4Gamer put up a new interview with Splatoon 2 producer Hisashi Nogami today. Nogami touched on a variety of topics, including the setting, weapons / stages, gear, single-player campaign, amiibo, online, and quite a bit more.
We now have a pretty in-depth summary of what Nogami shared. Continue on below for our translation.