Super Smash Bros. For Wii U Screenshot (06/16/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 2 Comments
The newly announced Mii fighters operate a bit differently to traditional Smash Bros. characters thanks their customization options and today Sakurai explains a bit more about that:
Here are some weapons the Mii Swordfighter can use: Shurikens of Light, Chakrams, and Gale Strikes. You can control the direction the Chakram is thrown, or even make it stall in midair. The Chakram is also the only one of these tied to the side special move, so you can use one of the other items consecutively with this one.
[Just a Chat] Reacting to Nintendo at E3 2014 (part 2)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Just a Chat, Videos, Wii U | 2 Comments
Nintendo had a pretty great E3 this year. Austin and I react to more of the news, including Splatoon, Star Fox Wii U, Zelda Wii U, Hyrule Warriors, and more!
Part 1 here:
http://nintendoeverything.com/just-a-chat-reacting-to-nintendo-at-e3-2014-part-1/
Thanks for listening, and we’ll hopefully be back with another Just a Chat soon!
Aonuma hopes to give players “a little more freedom to choose their path the story takes” with Zelda Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
With the upcoming Zelda game for Wii U, producer Eiji Aonuma wants to provide players with “a little more freedom to choose their path the story takes.”
Aonuma told GenGAME:
The impact of the player character on the environment that has been, and really, having the player experience the impact, is something that is consistent through all versions of the Zelda games, but I want to continue to have players experience that and even build upon that experience. In traditional Zelda games there is kind of an order in which you do things. You can’t do 3 until you do 1 and 2 for example. But with the new Zelda game, I really want to open the opportunities up for the players to really make an impact on their environment and to give them a little more freedom to choose their path the story takes.
Lots of little interesting comments and teases from Aonuma over the past week. It’ll be neat to see how everything comes together!
More: Eiji Aonuma, interview, top, Zelda Wii U
[Just a Chat] Reacting to Nintendo at E3 2014 (part 1)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Just a Chat, Videos, Wii U | 3 Comments
Nintendo had a pretty great E3 this year. Austin and I react to all of the news, starting with Smash Bros., Yoshi’s Woolly World, Captain Toad: Treasure Tracker, Xenoblade Chronicles X, and Mario Maker – mixed in with some general thoughts about the Digital Event overall.
Part 2 should be up tomorrow!
Aonuma doesn’t look at sales figures when making a new Zelda game
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
Sales aren’t something that influences Eiji Aonuma when making new Zelda games, the series’ producer has said. Instead, he focuses on developing “something unique”.
Aonuma’s words came about when GenGAME mentioned the Zelda Wii U tech demo and how Twilight Princess – a fairly conservative game in terms of art style and gameplay – was one of the more successful titles in the franchise.
Check out the exchange below:
More: Eiji Aonuma, interview, The Legend of Zelda, top
Miyamoto on Splatoon, Luigi death stare, working with younger devs, VR, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 0 comments
Mashable has gone live with a new interview with Shigeru Miyamoto. You can find his comments below, or the full thing here.
More: interview, Shigeru Miyamoto, Splatoon, top
Code Name: S.T.E.A.M. – full roundtable audio
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Miyamoto on making “small projects”, possibility of Project Guard in Star Fox Wii U, says it’s the year of Star Fox
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
Entertainment Weekly has put up a new interview with Shigeru Miyamoto. You’ll find his comments below.
More: interview, Project Guard, Shigeru Miyamoto, Star Fox Wii U, top
Reggie talks Splatoon, Nintendo “constantly generating new IP”, lots more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 12 Comments
GamesBeat published a new interview with Nintendo of America president Reggie Fils-Aime just a few minutes ago. We’ve picked out some of the more notable points below, though you can find the full thing here.
More: interview, Reggie Fils-Aime, top
Aonuma wants to rethink/reconstruct puzzle-solving in Zelda Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
It’s sounding like there’s a lot that will be changed in The Legend of Zelda for Wii U. After all, the development team has been trying to rethink some of the series’ conventions.
One of Zelda Wii U’s changes seems to involve puzzles. Producer Eiji Aonuma, speaking with Kotaku, said, “I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.”
Check out the following exchange between Kotaku and Aonuma: