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Check out this exchange between IGN and Nintendo’s Shigeru Miyamoto and Shinya Takahashi…

IGN: What are some high level applications for that you both have in mind for amiibo?

Takahashi: “I think the biggest distinction for the amiibo figures is first, we’re releasing them with Smash Bros. and there will be figures for the different characters in the game. You can take the Mario amiibo and use it in Smash Bros., but then you’ll be able to use it across different games that Mario appears in. For example, you can use the Smash Bros. Mario figure and use it in Mario Kart 8 when that functionality releases. You can also use that same Mario figure in Mario Party 10. So for the amiibo project in general, we’re looking at having all of the figures be useable across a lot of Nintendo titles and not just the one game the figure was [visually] designed for.

To get technical, the amiibo is able to store data, and within the full data set you have this much data (mimics a large space with his pointer finger and thumb) which is reserved for Smash Bros. But then you have a subset of data (mimics roughly half of the space from the previous example) that says this is the Mario figure. Smash Bros will use the big chunk of data in the Smash Bros. amiibo, but the other games are able to read that this is a Mario figure through this other set of data that identifies the character, and that is how the characters are able to interact with the Mario amiibo.

When you use the Smash Bros. Mario amiibo in Smash Bros., it’s able to do all of the different things designed for that game. When you take that amiibo and you use it in different games, it’s not the Smash Bros. Mario, it’s just a Mario. It’s a more simple use for [amiibo functionality] but it’s able to do those two things.”


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Check out this exchange between Kotaku and Zelda producer Eiji Aonuma about The Legend of Zelda: Majora’s Mask…

Schreier: I have to ask… I asked readers what questions I should ask you, and the number one question was that you’ve hinted so many times about a new Majora’s Mask or a Majora’s Mask remake for the 3DS—will we ever see that?

Aonuma: I do know that fans want to see Majora’s Mask. I’ve heard that voice, it’s very, very strong, and I’m always listening, is what I would say.

Schreier: I think people reacted to the teaser in A Link Between Worlds, the mask in the house. People saw that and thought it was a hint for the future, so that’s why people are excited about that.

Aonuma: Maybe I was toying with them a little. (laughter) I’m doing everything I can. I hear the voices of the fans. There are so many out there. It’s very loud, and just to acknowledge the fact that the need, the want is out there, I put that in there.

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Another tidbit: Yoshi’s voice is done by one of the male dev staff.

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This information comes from Nintendo of America president Reggie Fils-Aime…

– Mario Kart 8 had a “significant impact” on Wii U console sales
– Wii U console quadrupled the week after the release of Mario Kart 8, compared to the week prior
– 18 percent of all Wii U console owners purchased a copy of Mario Kart 8 in that first weekend, compared to between two and seven percent for previous versions of the game during their weekend releases
– Reggie said the impact of Mario Kart 8 on console sales will likely be felt through the year.

“It’s one of the things I have to do with certain media, remind them, look, for us, the drive toward the holiday began a couple of weeks ago with Mario Kart 8. And that’s off to a fantastic start. For us, on a global basis, and certainly here in the United States, it’s driving hardware, which is great to see.”

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This information comes from Eiji Aonuma, speaking with IGN…

“One thing I have to say is, I never said that wasn’t Link. I said ‘No one ever said that was Link.’ Every game needs to have a protagonist. You have to have a main character, so we create one that is ultimately supposed to become the player. With each iteration of Zelda, we make this main character and it’s not as though this protagonist is not the same character all the time. It’s just a role within the game that the player occupies.”

“That’s something that I tell my designers when they create the character. Certainly, as part of a series, maybe people will think it’s the same main character but, ultimately, it’s the player character. It’s the person with the controller in their hands, if that makes sense. This kind of information can just exponentially grow, so I just wanted to make that clear.”

“I’m interested in seeing something like that (princess being a hero), but I think one of the charm points of this particular franchise is that fact that it’s called ‘Legend of Zelda’ but Zelda is not the main character. She’s not the protagonist. But if you ask me what that is, I don’t know. I can’t really explain it. Maybe if she’s the main character, then maybe the title needs to change.”

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Note: we’ll keep this at the top of the page throughout the day. Normal updates are posted below.


The stream will begin at 12:30 PM ET / 9:30 AM PT.

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