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Square Enix shared the first trailer / opening movie for Dragon Quest XI at Jump Festa 2017 today, comprised entirely of animation. Give it a watch below.

You’ll notice that the Switch logo is absent from today’s video. Is Square Enix being coy until the Switch event in January?

Other than that, Dragon Quest XI is currently targeting a 2017 launch in Japan, which Square Enix more or less indicated before.

Square Enix showed a bit of brand new Dragon Quest XI footage during its Jump Festa stage show just a few minutes ago. Check out the gameplay below.

Square Enix showed the 3DS and PlayStation 4 versions of Dragon Quest XI during its presentation. The 3DS release seems to be its own thing, but it gets hazy when it comes to Switch. The thought currently is that the Switch edition will match up similarly to the PlayStation 4 title, though we’ll have to wait and see.

Square Enix is showing brand new images from Dragon Quest XI at the game’s Jump Festa 2017 stage show. View them in the gallery below.

Square Enix will be hosting a special stage show for Dragon Quest XI at Jump Festa 2017 in about 30 minutes. The event begins at 9 PM PT / 12 AM ET / 5 AM in the UK / 6 AM in Europe. You can watch the stage show as it happens below.

It’s unclear if Square Enix will be showing the 3DS version of Dragon Quest XI. However, even if the publisher only chooses to highlight the PS4 edition, it might be worthwhile to see since we’re expecting it to be very similar on Switch.

Update: Bumped to the top. There are some discrepancies in these reports. Business intelligence and analyst firm App Annie says Super Mario Run was downloaded an estimated 3.5 million times in the U.S. alone in its first 14 hours.


Original: Super Mario Run was downloaded on 2.85 million devices in its first day, data from Apptopia reveals. It managed to surpass Pokemon GO, which only had 900,000 downloads during its first 24 hours.

It is important to point out that Pokemon GO had more of a staggered launch whereas Super Mario Run was issued worldwide. Hitting three million downloads is still an impressive feat, however.

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The success of Pokemon Sun and Pokemon Moon has been well-documented, including in the United States. With the November NPD report now having been published, the two games are confirmed as having the strongest launch in the history of the franchise. NPD analyst Sam Naji said today that the two games sold 8 percent more units than Pokemon Black/White, the previous record holders. That’s despite the fact that Sun/Moon had 19 fewer days on the market.

Pokemon Sun and Pokemon Moon also boosted 3DS as a whole. “Unit sales of 3DS hardware grew 59 percent versus November a year ago, the sixth straight month of year-on-year growth,” Naji said.

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Pokemon Sun/Moon

NPD Group has released a listing of the top ten best-selling games in the U.S. for the month of November 2016. The results can be found below.

1. Call of Duty: Infinite Warfare
2. Battlefield 1
3. Pokémon Sun*
4. Pokémon Moon*
5. Titanfall 2
6. NBA 2K17
7. Madden NFL 17
8. Watch Dogs 2
9. The Elder Scrolls V: Skyrim*
10. FIFA 17

*No digital sales counted for this game.

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This month’s NPD report is in, and it brings along some impressive news for the NES Classic Edition. In the United States last month, the hardware sold 196,000 units.

The NES Classic Edition would have undoubtedly sold more had more stock been put on store shelves. Nintendo has had a difficult time keeping up with demand, but has promised to ship more units leading into 2017.

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Before Super Mario Run hit the App Store, Nintendo officially confirmed four playable characters in the game. You can eventually use Luigi, Yoshi, and Toad in addition to Mario. However, there are actually two other characters in Super Mario Run as well.

If you’d like to find out who those mystery characters are, continue on below. We also have information about how you can unlock everyone in the game.

Today, Wired put up a new interview of its own with Shigeru Miyamoto. Miyamoto talked Super Mario Run, including how he hasn’t been involved with a project like this since 2007. He also commented on the audience for Switch and why we won’t be seeing the original Super Mario Bros. on phones.

Continue on below for some excerpts from the interview. You can read Wired’s full piece here.

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