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Xenoblade Chronicles X

The director for Xenoblade Chronicles X, Tetsuya Takahashi took to twitter again to share brief bit of information about the upcoming title.

In his tweets he revealed that the main script writer for Xenoblade Chronicles X is Yuchiro Takeda, whom you might remember as the script writer for Xenoblade Chronicles. The pair have also worked together in the past on the anime adaptation of Xenosaga.

The main topic of his tweets were about the story, below is a translation of one of those tweets:

“After the ‘basic’ fantasy story for [Xenoblade], we’re having him write a deep sci-fi story this time around,”

Takahashi went on to reiterate that composer Hiroyuki Sawano (Attack on Titan) is in charge of sound, and that Kunihiko Tanaka (Xenogears, Xenosaga, Xenoblade) is in charge of character design.

Takahashi also stated:

“I’ve known Mr. Tanaka for a long time, but this time I asked for his cooperation to bring out the Xeno-ness in the art.”

Xenoblade Chronicles X will be released for Wii U in Japan in Spring 2015, North America and Europe can expect a 2015 release as well.

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Tetsuya Takahashi has once again taken to the Xenoblade Chronicles X Twitter account and has shared another message about the game.

There’s not too much new here, though Takahashi reiterates that Monolith Soft’s RPG is nearing the end of development. He also mentions that the team managed “to overcome several obstacles as far as game development goes.”

Here’s Takahashi’s message in full:

“This is a continuation of our my previous talk. The development [of Xenoblade Chronicles X] did have its twists and turns, but we were able to finish up (just a little more until it’s complete) Xenoblade Chronicles X in the sci-fi world we aimed for from the beginning in a seamless open-world with online play, and I feel that we were able to overcome several obstacles as far as game development goes.”

“With the vast world that was shown when Iwata-san introduced the game in the Nintendo Direct the other day, it would bring me great pleasure to have you folks get to thoroughly explore it.”

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Last week following Xenoblade Chronicle X’s website launch, Executive Director Tetsuya Takahashi encouraged fans to follow the official Xenoblade Twitter account for potential updates on the upcoming open-world RPG. For the first time since then, he has opened up on the title and the folks over at Siliconera have translated his first bunch of tweets on the game, which he said he’ll be sharing 2-3 times a week:

“Apologies for the wait,

I’m thinking of rambling here 2 or 3 times a week from now on. This time, I’ll start by talking briefly about how the Xenoblade X project began.”

“After the completion of the previous Xenoblade, when I told [Hitoshi] Yamagami-san’s team at Nintendo that I wanted to create something a little more sci-fi usingXenoblade as a base, they said it could be worth the challenge.”

“So then, we began thinking about what updates would be possible with the Wii U (such as making the maps seamless, having the game connect online etc.) and started to research. When everything seemed feasible, that’s when actual development began.”

 

Monolith Soft recently opened the Xenoblade Chronicles X teaser site and have been quite surprised at the traffic the site has recieved.

As we previously reported, according to the new site the game is nearing the final stages of completion.
Recently, the newly opened site experienced an overload due to so many fans checking it out that Monolith Soft has had to scramble and come up with a solution to figure out new server rental plans.

According to Monolith Soft, the main problem came from the number of fans downloading the Theme song from the front page as well as those who where listening to it on a loop.

To fix the problem, they’ve decided to turn off the loop and lower the bit rate for the track.

Finally, at the end of their blog post, they teased, “Huh? Online elements? Of course (the game) will have some!”.

As the site continues to be updated we will keep you posted, stay tuned for future announcements.

Xenoblade Chronicles X is expected to release in 2015.

Source, Via

Yesterday, an official Japanese website for Xenoblade Chronicles X opened. Developer Monolith Soft left a message for fans on the game.

Here’s what was shared:

– Monolith Soft began by asking if you fans enjoyed the latest Nintendo Direct
– The game is in the final stages of development
– Staff are all in high spirits
– Nintendo’s own website for the game will need a bit more time to prepare
– Because of this, Monolith opened its own site
– It was something that was made in a hurry, but they were able to create the game’s main visual as seen on the top page of the website
– The folks at Monolith Soft initially feared that they would get in trouble after being told by Nintendo to wait a little longer for the site
– Nintendo simply responded with a “go ahead” and let them create the site
– Monolith isn’t sure if their website will become obsolete once Nintendo opens their own official website or if this one will manage to survive by having its own unique content, which they hope will be part of the fun as the release of the game gets nearer
– Either way, they’ll continue working with it and hope to establish a connection with the fans who check it out
– Fans thanked as well
– Can follow @XenobladeJP on Twitter

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Monolith Soft has opened a website for Xenoblade Chronicles X. Access it here.

Xenoblade Chronicles X is the first HD game from Monolith Soft. As such, executive producer Tetsuya Takahashi says the game is laying the groundwork for Monolith’s HD development “so as to not overreach ourselves and cause problems.”

Takahashi told EDGE this month:

“Xenoblade Chronicles X is the first HD project for Monolith Soft, so instead of setting a number of hard-to-achieve targets, we are working on steadily building up key skills. Our goal with this game is first to lay the groundwork for [our] HD game development, so as to not overreach ourselves and cause problems.”

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Speaking with EDGE this month, Xenoblade Chronicles X executive producer Tetsuya Takahashi discussed how the title will be taking advantage of the GamePad.

“We decided that it would be perfect to use as a navigation device, in the same way that a lot of tablet computers are,” Takahashi said. “We’ve put some important features relating to the game system and your objectives onto the GamePad, so I feel that this should create a very user-friendly experience for players.”

Xenoblade Chronicles X will be coming to Wii U sometime in 2015.

Xenoblade Chronicles for Wii featured a quest log that could quickly become very long and intimidating for some players. For the game’s successor, Xenoblade Chronicles X, Monolith Soft is looking to make “a much more user-friendly experience”.

Executive producer Tetsuya Takahashi told EDGE this month that in the Wii U game, “objectives and relevant people will be displayed on the map.” Monolith Soft is also implementing “a number of other features to help with quests”.

 


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