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A new Sonic Forces interview has gone up on Nintendo UK’s website. Sonic Team head Takashi Iizuka and producer Shun Nakamura participated in the discussion.

We have some highlights from the interview below. Iizuka and Nakamura spoke about how Sonic Forces isn’t a sequel to Sonic Generations, the custom character system, appealing to all types of players with this game and Mania, and fans comparing New Donk City from Super Mario Odyssey to Sonic Adventure.

Sonic Mania has a neat little feature that you may not be aware of. When playing alone, if you hold ↑ and press Jump twice, Tails will carry you.

This actually wasn’t in previous Sonic Mania builds, and it was only added in recently. One tester even filed it as a bug, but of course it’s actually just a feature in the game.


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SEGA has two new Sonic games launching this year. Sonic Mania is set for August, followed by Sonic Forces this holiday.

Even though SEGA is bringing out a pair of Sonic titles within just a few months of each other, the company doesn’t view that as an issue. SEGA of Europe vice president John Clark told GamesBeat that there isn’t any concern about splitting the market. Clark believes that Mania could attract the core Sonic fans while Forces has the potential for a broader appeal.

Clark said:

“It’s like asking, ‘Will a Sonic fan only buy one Sonic game?’ We think they both occupy different audiences. Initially we wanted to appeal to the core fan. We want to deliver a strong experience that’s going to immediately give such strong and instant gratification, if you like, from accessing it. And then we want to appeal to a broader audience, which is where Forces comes into it. But who’d have thought that this retro-looking game, developed by Christian Whitehead and the team he’s put together, a community developer, and then Sonic Team developing Sonic Forces — that, for us, is a real step change. It’s something we wouldn’t have expected to see, say, 10 years ago. That, in itself, was very exciting for us, and hopefully for fans as well.”

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Sonic Forces was finally playable at E3 2017 this week. Multiple versions of the game were playable, including Switch.

Sonic Forces seems to hold up pretty well on Nintendo’s console. However, SEGA did make one technical compromise. While other versions will be 60 frames per second, it’ll drop to 30 on Switch.

It’s possible that things may change before the final game ships. Still, a raise to 60 FPS it

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SEGA is celebrating Sonic’s 26th anniversary with a special announcement for Sonic Mania. In partnership with Data Discs, a Sonic Mania Vinyl Album will be released.

Here’s what you can expect:

“Featuring select tracks by Sonic Mania composer Tee Lopes, as well as exclusive new gatefold art featuring Sonic, Tails, & Knuckles exploring the lush vistas of Green Hill Zone Act 2, the Vinyl album is a must-have for any fan or Sonic music aficionado, and a gorgeous addition to any Sonic collection.”

Fans can pick up the Vinyl in three variations: Sonic Blue, Classic Black and a Limited Edition version. Pre-orders will be held at data-discs.com in late July.

Source: SEGA PR

Something you may have seen in today’s Nintendo Downloads report was the new Sonic eShop sale. We had prices and the lineup of games for Europe, but now we have the same for North America. Also, while it was mentioned in the Nintendo Download PR, 3DS themes have also been discounted in the states.

In any case, we’ve rounded everything up for both North America and Europe. All sales prices are listed below.

SEGA Forever, a growing collection of classic games, was announced for mobile today. The catalog will expand in the months and years ahead, with each game offering new elements like leaderboards.

What’s interesting about SEGA Forever is that it’s being handled almost entirely with Unity. This was an intentional move, as SEGA Networks’ chief marketing officer Mike Evans told GamesIndustry that doing so “enables us to take this content to other platforms”. Evans even specifically mentions Switch in his remarks.

He said:

“About 90% of the games so far are in Unity. The reason we chose Unity as middleware is it enables us to take this content to other platforms as well. So my first focus is mobile. It’s a huge project and what I really want to do is get mobile right. After this, there are options: we can look at desktop, Facebook, we could even take these games to consoles like Switch.”

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The Sonic movie is something that’s been talked about for quite some time. We hadn’t previously heard when the film would debut, but a new interview offers a vague window.

The wait for Sonic’s new movie is still a couple of years away. In an interview with GamesIndustry, SEGA Networks’ chief marketing officer Mike Evans said that it’s “coming in 2019.”

Details about the Sonic movie are still mostly under wraps. One thing we do know is that it’s planned to feature a mix of CG and live-action segments.

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Here is some off-screen footage of the custom hero and their gameplay, check it all out below.



No Chao in Sonic Forces

Posted on 1 week ago by (@NE_Brian) in News, Switch | 20 Comments | 0 Likes

Chao won’t be present in Sonic Forces. Producer Shun Nakamura and Sonic Team head Takashi Iizuka, speaking with IGN, confirmed that they won’t be featured with the site.

Chao were most prominent in the Sonic Adventure games. These creatures, which were essentially digital pets in the games, let players raise their stats, increase levels, take on races, and more.

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