Zelda: Breath of the Wild – Guardian pushed into the desert to fight a mini-boss
You’ve already seen a Guardian and a Stone Talus battle it out in The Legend of Zelda: Breath of the Wild. What happens when the same kind of Guardian enemy is pushed all the way into the desert to fight another mini-boss? Dorkly writer Tristan Cooper did just that this past weekend, and shared the results on Twitter with a video.
Zelda: Breath of the Wild players are finding ways to leave The Great Plateau early… sort of
The Legend of Zelda: Breath of the Wild has very few restrictions. Even in the opening section, you have a huge area to explore – that being The Great Plateau.
The only limitation is that you need to complete a few tasks before leaving The Great Plateau. Once that’s done, you’ll be given Link’s trusty paraglider. It’s then that you’re free to leave and explore Hyrule to its fullest.
Zelda: Breath of the Wild devs scrapped idea of stabbing and resting on weapons following Miyamoto feedback
Art director Satoru Takizawa and director Hidemaro Fujibayashi revealed another cut idea while speaking with GameSpot. At one point, players would be able to stab their weapon into a wall. Doing so would let Link recover stamina.
Midway through development, the team decided against including the mechanic. This was in large part due to feedback from Shigeru Miyamoto, who essentially vetoed the idea due to it being illogical. The developers thought about stabbing weapons into cracks or crevices, though that wouldn’t work either since you’d be limited in where it could be done.
Takizawa and Fujibayashi said:
Zelda: Breath of the Wild – going for Calamity Ganon while playing flight mini game breaks the world
One mini-game in The Legend of Zelda: Breath of the Wild tasks players with gliding as far as they can. With players coming up with interesting ways of flying, what happens if you end up at Hyrule Castle for the showdown with Calamity Ganon?
March 2017: Switch sells 906,000 units in March, Zelda: Breath of the Wild over 1.3 million
The Switch sold 906,000 units in the United States during March, Nintendo has revealed. Today’s information comes straight from the NPD Group.
According to Nintendo, Switch is “one of the fastest-selling video game systems of all time.” It also comes “in a nontraditional month for a console launch.”
Zelda: Breath of the Wild street ad lights up at night
A very neat ad for The Legend of Zelda: Breath of the Wild has been found in New York. The street art, apparently located specifically in Brooklyn, leaves an ever bigger impression at night. When the sun sets, the painting comes to life even more and really leaves an impact.
Zelda: Breath of the Wild’s 1.1.2 update appears to fix a glitches with a boss, infinite arrows
Update 2: This is something we’re less certain about, but Wolf Link is apparently “fixed” as well. We’re not entirely sure how widespread this was, but Wolf Life was sometimes summoned with full hearts; rather than the default three, even if the Cave of Trials from Twilight Princess was not played.
Update: Bumped to the top. Some reports are surfacing that the infinite arrows glitch has been fixed. In case you’re wondering, it involves the following:
Original: Last night, Nintendo brought out a third update for The Legend of Zelda: Breath of the Wild. All players can download version 1.1.2. Unfortunately, Nintendo didn’t elaborate on specifics, only stating that it implements adjustments “to make for a more pleasant gaming experience.”
So what’s included here? Initial impressions indicate that the frame rate hasn’t been improved unlike last time. However, Nintendo may have addressed a glitch with one particular boss.
Zelda: Breath of the Wild update out now (version 1.1.2)
Update: Nintendo’s official statement is the same as the last patch: “Adjustments have been made to make for a more pleasant gaming experience.”
Original: Following the new update released at the end of March, another new patch has just been distributed for The Legend of Zelda: Breath of the Wild. Players can download version 1.1.2 right now.
The last Zelda: Breath of the Wild update introduced performance improvements, enhancing the game’s frame rate on Switch in particular. As of now, patch notes for today’s download are not yet available. We’ll keep an eye out on something official from Nintendo.
Thanks to Billy for the tip.
Zelda: Breath of the Wild player comes up with ingenious way of accessing certain area of the map
The Legend of Zelda: Breath of the Wild is an extremely open game. You can approach the world through many different means, and access areas with original approaches. One section of the map, however, does require you to enter in a specific way your first time through (and again in the future unless you warp there specifically). If you’ve played the game, chances are you know which place we’re referring to.
Zelda: Breath of the Wild has amazed us once again, as Twitter user Swiffy22 managed to come up with an ingenious way of bypassing the natural entrance. A weapon, tree log, Stasis, and the paraglider were the only things used here. Just to be extra safe with spoilers, we’ve posted the video after the break.
Incorrect controller info fixed on Breath of the Wild’s Wii U box in North America
Posted on 3 weeks ago by Matt(@OnePunchMaz) in News, Wii U | 13 Comments | 0 Likes
It seems like there was some incorrect info on the first print run of Breath of the Wild’s Wii U box in North America. The box falsely states that the Wii Remote, Wii Remote + Nunchuck and Wii Remote + Classic Controller Pro would be supported by the game, when actually only the Gamepad and the Wii U Pro Controller work with it. Apparently a second print run of the Wii U version is now in circulation which fixes that error.