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The Legend of Zelda: Breath of the Wild

In making The Legend of Zelda: Breath of the Wild, director Hidemaro Fujibayashi tells The New Yorker that the team had total freedom. He told the publication about how Nintendo approached development:

“They said, ‘Change anything you want.’ So we wrote down all of the stress points, the things that make Zelda games less enjoyable, and we replaced them with new ideas.”

The New Yorker also spoke with technical director Takuhiro Dohta about Breath of the Wild’s chemistry engine. This is built on top of the physics engine, and allows for all sorts of antics like cooking, fire spreading on grass, and much more.

Putting it together wasn’t easy though. “At many times in the process, there were things that just weren’t functioning at all,” Dohta said. “We’d have to remove everything and build back up again.”

The Legend of Zelda: Breath of the Wild has all sorts of neat secrets and Easter eggs. Included among them is a small but interesting callback to the first game in the series.

You can find the video showing the Easter egg after the break. It’s not really a spoiler, but we’re trying to be extra careful. Also note that one of the special amiibo outfits is shown.

Digital Foundry put up another video analyzing Zelda: Breath of the Wild’s performance on Switch and Wii U today. For this new one, the team was stress-testing the GPU. The analysis shows that the game does have frame rate dips on Switch here and there, but they appear to be less frequent and not as severe when compared to Wii U.

You can watch the full video below. Note that one of the game’s villages is shown, if you’re looking to avoid all spoilers.

The Legend of Zelda: Breath of the Wild has been pulling in perfect scores since the review embargo lifted last week. On Metacritic, it has quickly become apparent has well the game has been received from a critical standpoint.

Breath of the Wild now has more perfect scores than any other scores in history. 43 are recorded currently.

Metacritic has Zelda: Breath of the Wild down with a score of 98. It’s tied for second all time with a few other titles. The first? Ocarina of Time, though there are fewer perfect scores and reviews overall.

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While playing The Legend of Zelda: Breath of the Wild, you may stumble upon a fairly significant horse-related Easter egg / secret. If you’d like to see what it’s all about, head past the break for a video.

Kotaku has more comments from Zelda: Breath of the Wild director Hidemaro Fujibayashi. His remarks are pretty darn interesting, as we’re able to hear about some of the ideas that were cut during development – including the Hookshot and Beetle from Skyward Sword. Aside from that, Fujibayashi spoke about having to rearrange the game when Switch came into the picture, and always wanting to make the next best Zelda title.

Read up on Fujibayashi’s comments below. You can check out Kotaku’s full article here.

New concept art from The Legend of Zelda: Breath of the Wild has emerged from the game’s guide. Characters, enemies, and more are shown. Just to be on the safe side, we’ve posted the gallery after the break.

Update: Zelda Dungeon is also putting together an interactive map. Take a look at it here.


Original: Hyrule Legends and Zelda Universe are working together with the Zelda community at large to create an interactive map for Breath of the Wild. The project is currently in its first iteration, yet already looks promising. Zelda players can find locations for side quests and points of interest among many other things. Additional content should be added over time.

3D models will be used for future versions. Moreover, the team is interested in transforming the map into something along the lines that you’d see on Google Street View.

If you have a place of interest to suggest for the map, you can do so on the Google form here. The map itself can be found here.

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Many would agree that Breath of the Wild is the toughest Zelda game in years. That’s something the development team accepted early on.

Last week, director Hidemaro Fujibayashi spoke about the game’s difficultly with The Verge. Nintendo observed that many players were falling off of Hyrule’s towers while development was ongoing, resulting in deaths. The team ended up making some tweaks, but in the end, they accepted the fact that many players would fall and die.

Fujibayashi said:

“When we saw that, we also didn’t see it as something negative. There’s actually kind of a fun to be had from falling and dying. You learn to be careful and to be cautious. And we felt that that gave a lot of players the emotional preparedness to take on the rest of the world. So we ultimately decided that we should let them die.”

The New York Times recently had the opportunity to interview Nintendo of America president Reggie Fils-Aime. We’ll be seeing the publication’s full discussion soon, but reporter Nick Wingfield shared some information about Switch’s sales early.

Switch’s first 2-day sales in the Americas – meaning Friday and Saturday – were the best for any system in Nintendo history. The next closest was Wii, which launched during the holiday period.

We’re also hearing that Zelda: Breath of the Wild is now the best-selling standalone launch title (meaning not a bundled game) in Nintendo history. The game managed to beat out Super Mario for N64.

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