Fan recreates Nintendo’s Zelda: Breath of the Wild 2D prototype as a playable game
Posted on 2 months ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments | 0 Likes
At GDC last month, Nintendo unveiled a special 2D prototype created for Zelda: Breath of the Wild inspired by the series’ very first entry. One fan has now recreated it, allowing players to cut down trees, harvest food, shoot arrows, use physics, and more.
Breath of the NES can be found itchio here. You can also view a trailer below.
One reason why we tend to shy away from posting about fan-made games is due to Nintendo often handing out cease and desists notices. Creator Winter Drake says he’ll work on the project for as long as possible. If Nintendo gets in touch, he will “continue development with my own original characters.”
Monster Hunter XX – Zelda: Breath of the Wild collaboration screenshots and art
Posted on 2 months ago by Brian(@NE_Brian) in 3DS, 3DS eShop | 8 Comments | 0 Likes
As previously announced, Monster Hunter XX’s Zelda: Breath of the Wild collaboration has kicked off in Japan. 7-Eleven stores will be distributing the new content through the end of May. It encompasses special gear, quests, and more. Take a closer look at the collaboration below.
Rain can be deadly for Fire Keese in Zelda: Breath of the Wild
Rain can be an inconvenience for Link while climbing in The Legend of Zelda: Breath of the Wild. But for one of the game’s enemies, it’s actually deadly.
You’ll notice that a Fire Keese’s flames will go out when rain starts to pour. A few seconds later, it’ll perish right on the spot.
Here’s a quick look:
Zelda: Breath of the Wild – messages from Eiji Aonuma and Hidemaro Fujibayashi
In the official Zelda: Breath of the Wild guide, two of the game’s most important developers left messages for readers. Series producer Eiji Aonuma and director Hidemaro Fujibayashi both reflected on creating the massive title.
Aonuma’s message was particularly interesting. In it, he spoke about the developing process of “creating while playing”. Aonuma also touched on not being completely satisfied with development due to “a desire to keep evolving and growing.”
As for Fujibayashi, he touched on the difficulties of trying to rethink Zelda’s conventions. He also said that the team has “on occasion observed things happen in the field that not even we, who created the game, could have imagined.”
We thought it might be interesting to share both of these messages from Aonuma and Fujibayashi. Read the full transcriptions below.
Video: Riding a Guardian through the sky in Zelda: Breath of the Wild
YouTuber nesis has come up with a bizarre, yet interesting way of messing around with a Guardian in The Legend of Zelda: Breath of the Wild. Believe it or not, it’s possible to ride a Guardian through the sky.
The steps themselves are pretty simple. Actually following through on the process may be a bit tricky, however. You’ll need to get a Guardian on to a raft, and then mess around with it a bit to make it move and fly up into the sky.
Play Nintendo Show episode 18: “A Wild Adventure w/ The Legend of Zelda: Breath of the Wild”
The latest episode of the Play Nintendo Show, featuring Zelda: Breath of the Wild, has gone live. Andrew and Izzy paraglide into the game’s vast world, explore Hyrule, and try out some cooking. Check out the full episode below.
Zelda: Breath of the Wild – Guardian pushed into the desert to fight a mini-boss
You’ve already seen a Guardian and a Stone Talus battle it out in The Legend of Zelda: Breath of the Wild. What happens when the same kind of Guardian enemy is pushed all the way into the desert to fight another mini-boss? Dorkly writer Tristan Cooper did just that this past weekend, and shared the results on Twitter with a video.
Zelda: Breath of the Wild players are finding ways to leave The Great Plateau early… sort of
The Legend of Zelda: Breath of the Wild has very few restrictions. Even in the opening section, you have a huge area to explore – that being The Great Plateau.
The only limitation is that you need to complete a few tasks before leaving The Great Plateau. Once that’s done, you’ll be given Link’s trusty paraglider. It’s then that you’re free to leave and explore Hyrule to its fullest.
Zelda: Breath of the Wild devs scrapped idea of stabbing and resting on weapons following Miyamoto feedback
Art director Satoru Takizawa and director Hidemaro Fujibayashi revealed another cut idea while speaking with GameSpot. At one point, players would be able to stab their weapon into a wall. Doing so would let Link recover stamina.
Midway through development, the team decided against including the mechanic. This was in large part due to feedback from Shigeru Miyamoto, who essentially vetoed the idea due to it being illogical. The developers thought about stabbing weapons into cracks or crevices, though that wouldn’t work either since you’d be limited in where it could be done.
Takizawa and Fujibayashi said:
Zelda: Breath of the Wild – going for Calamity Ganon while playing flight mini game breaks the world
One mini-game in The Legend of Zelda: Breath of the Wild tasks players with gliding as far as they can. With players coming up with interesting ways of flying, what happens if you end up at Hyrule Castle for the showdown with Calamity Ganon?