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Accidental topic of the week: Grand Theft Auto V, and how it relates to gender roles in video games.



The highlight of this podcast, in my opinion, is the heated discussion we spontaneously had about the issue of sexism and gender in games. Aside from that, we go over your news, the games we played during the week, some great listener mail about games that we want to love but simply can’t, and a feature topic about The Wind Waker HD. Enjoy!

This Week’s Podcast Crew: Austin, Jack, Laura



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wind waker


I’d love a 2D Zelda in this art style. That’d be really neat. A bit like Four Swords Adventures only more artsy fartsy.


This is a survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast! Thanks very much.

Thanks very much. As stated above the topic for you guys this week is Wind Waker HD! Check out three small questions in there.

Take the survey here! (more details inside if you’re confused)


Finally I stop being lazy and take on some glitches in one of my favorite games of all time, No More Heroes! If you have an appetite for funny, stylistic games (with a few flaws, of course) I highly recommend it. And I recommend doing trying out these glitches yourself of course.


child of light


“In my mind we are all human beings first, whether we are gamers or not. I believe that we all respond positively to emotions that are true. If you make something true and original, people from different backgrounds and with different interests can and will want to experience it.”

“Miyazaki movies are a great reference for me because they primarily have female main characters, and at the same time, I feel they are loved by gamers. You can watch Iron Man and My Neighbor Totoro in the same weekend and it’s not considered weird. In fact, you would be considered a film aficionado. So why wouldn’t a gamer, somebody that likes games, be interested in playing different experiences? One type of experience doesn’t replace another, they complete each other.”

“We will see if Child of Light will be well received, and I hope it will be, but in the end its success will be riding on the quality of the experience and not its subject matter.”

– Child of Light creative director Patrick Plourde


Via OXM


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“I just found out about the news regarding the death of former Nintendo president Hiroshi Yamauchi. He created the Famicom, and the game business in Japan, and made it into a recognized part of the game industry around the world. And he also loved Pokémon. Mr. Yamauchi, today we surpassed one million preorders for XY… I pray from the bottom of my heart for your happiness in the next world.”

– Pokémon director Junichi Masuda


Former Nintendo president Hiroshi Yamauichi passed away yesterday due to complications from pneumonia.

Via Siliconera



We’ll keep you posted. Hopefully they can share more on it soon!


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If you’re in search of excellently executed ancillaries that push the puzzle genre past its minimally-accepted bounds, you’ll have to wait until Jupiter Corporation (Picross DS) gets the wigglin’ for T-Jigglin’.


System: Nintendo 3DS
Release Date: August 8th, 2013 (NA)
Developer: Moving Player
Publisher: Moving Player


Author: Jack

Tangram game, perfect for boy and son, finally has a representative on the 3DS eShop! The ancient Chinese puzzler with seemingly infinite (though absolutely finite) configurations composed from the same eight blocks mirrors LEGO not only in open-endedness via face-value simplicity and accessibility, but as a developmental catalyst for pattern recognition and critical thinking in little children. With the glut of quality time-wasting and brain-exercising works available not only amongst the eShop, but the collaborative Internet as a whole, is the jungle-themed Tangram Style worthy of a place in your digital collection? Does it manage to power past the replacement-level iterative puzzler black hole problem that oh-so many no-name puzzle games fail to conquer?

While Tangram Style certainly passes the base litmus test as a fundamental tangram simulator, too many bush-league problems mar what should have been an easy game to push through the development process. Tangram Style does not indeed exceed the bounds of the aforementioned black hole, and should only be purchased by T-Gram aficionados in search of familiarity– not puzzleheads in search of another brainy rush.


The recently-released figurine-powered video game Disney Infinity launched with relative success, pushing 300,000 copies of their pricey ‘starter pack’ in its first two weeks on the market. Unfortunately, Activision is trying to quell the excitement about Disney’s success, saying they sold 500,000 copies of their Skylanders Giants starter pack in its first two weeks, about 170% as many copies as Infinity.

Activision CEO Eric Hirshberg says “the best is yet to come”, citing next month’s release of Skylanders: Swap Force as reason to stay interested in the franchise.

Via DigitalSpy


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When the job’s too ominous for your average Jill or Joe…



It’s funny how much a broken computer fan can completely destroy your concentration during a podcast, and because of that, you can expect plenty of non sequiturs and tangents during this episode! Other than that, it’s pretty straightforward: Some talk about The Wonderful 101, Tangram Style, and Bit.Trip Runner rounds out What We Played, news makes its return, listener mail is pretty solid, and our book club about the next section of EarthBound was quite good!

This Week’s Podcast Crew: Austin, Laura, and Jack



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