New CoroCoro issue shows off the mysterious new Pokémon
Posted on 9 years ago by Dennis Gagliardotto(@LyonHart_) in General Nintendo, News | 6 Comments
In the last couple of weeks, we’ve seen drawings of what seemed to be a new Pokémon fans spotted while attending Pokémon the Movie: Hoopa and the Clash of Ages in theaters in Japan. Though we couldn’t make out what it was, one similarity showed that it seemed to be that a of a blob. Last week, we got an even better look at the new Pokémon, getting a more detailed visual with colors. Now, it seeems CoroCoro is ready to unveil this new mysterious Pokémon in the upcoming issue.
Though the issue doesn’t elaborate further on the new Pokémon outside of the photos, it’s nice to get a clearer look at what’s been teased for so long now. The new Pokémon is expected to be seen in full in Pokémon The Movie XY when it releases sometime next year. The full page from the CoroCoro leak can be seen below:
More: movie, Pokemon X/Y
Chris Pranger of Nintendo Treehouse elaborates more on localization woes
Posted on 9 years ago by Dennis Gagliardotto(@LyonHart_) in General Nintendo, News | 97 Comments
A few days ago Nintendo Treehouse’s Chris Pranger appeared on the Part Time Gamers Podcast to discuss what it’s really like in the process of localizing, touching on costs, to labor, to decision-making from how the market in a particular region looks. Obviously, localizing games from Japan to America is a lot of work. Tons of translations have to go into it as well as heavy consideration into how lucrative a product can be for a particular market and if it’s worth it. Chris Pranger touched on why attempting to localizing the more obscure titles is always a tough sell, and the laborious and arduous nature of it all:
The hardest thing for everyone to understand and to accept — and I’ve seen this first hand in the company, that this is typified — people think that obviously they’re right, and what they like or dislike has to be the norm. Why would it be otherwise? And they just say the classic “Why do you hate money? Why do you hate money, Nintendo?”
And it’s like “What are you talking about? We’re trying to make…obviously it has to make calculated risks, but at the same time, one of those risks…and I mean they’ll bring up games that are very Japanese games, like Captain Rainbow for instance. They’ll bring that up like “Look how many people want this. Don’t you want money?” And we’ll be like “Yeah, we do want money, which is why we know it’s a colossal waste if we ever try to localize that in this current market, because look at you people. You don’t make up a big enough group.
The hardest part for people to realize is how much money it takes sometimes to make a game like…if it’s a Japense game, to bring it over the States. Not just translating and then localizing and marketing, but if it’s a game that has substantial voice text, oh my goodness! That is a collosal cost to bring that over. And some games you look at and you’re like “Well how are they going to bring that over?” and it’s like “Well, they can’t.”
You look at something like even Xenoblade Chronicles. People love that game, you know, within a certain group. That game is not the type of game that just pulls in enough to justify the costs on that. So that’s like, we got it in the States by luck, that NoE decided “Oh, we’ll take the fall. We’ll localize that.” Okay, cause someone is going to have to eat the costs somewhere, because that game is guaranteed to not sell enough to justify how big that game is. You know, hundreds of hours, all voiced. That’s a lot of money that goes into that.
And people are like “Why do you guys hate money?” We don’t. That’s why you literally can’t make everything. And people don’t like finding out that their fanbase is actually too small to justify the costs of the thing they want.
It’s unfortunate that a lot of games we’d like to see localized don’t see the light of day due to market appeal in a region, but at the end of the day – as much as it’s great to appease the fans – business comes first. If it makes sense, and it can be profitable, it’ll be done. If not, tough luck.
More: Chris Pranger, Nintendo Treehouse
Mega Garchomp challenge now live on Pokémon Shuffle
Posted on 9 years ago by Dennis Gagliardotto(@LyonHart_) in 3DS eShop | 0 comments
Special challenges on Pokémon Shuffle have given player the opportunity to gain Mega Stones for Pokémon that are typically unobtainable by normal means in the game. We’ve had many events since Pokémon Shuffle released earlier in the year, and we now have another one to join the ranks, this time for Garchomp!
The Mega Garchomp challenge is now live and will run until August 17th. Just like most of the other Mega Stone challenges so far, this is a competition to see which players can rank the highest in their respective regions. If you’re one of the top 12k in Europe, 18k in North America, and 50k in Japan, you’ll earn a Garchompite for Mega Garchomp. If you happen to also place in the top 16k in Europe, 26k in North America, or 70k in Japan, you’ll receive an Attack Power Up, while the top 3k in Europe, 5k in North America and 15k in Japan will also obtain a Mega Speedup alongside the previously listed. As usual, if you happen to not rank in your region you will still be awarded a Jewel just for trying, so give it a shot! You have nothing to lose!
More: Pokemon Shuffle
Rayquaza event is now live in Pokémon Shuffle
Posted on 9 years ago by Dennis Gagliardotto(@LyonHart_) in 3DS eShop | 0 comments
Hoenn’s third legendary Rayquaza makes its return to Pokémon Shuffle! For players that weren’t able to obtain Rayquaza the first time around, you now have another chance to catch the green beast.
This event will run until August 17th. As usual, be sure to Check In to update your game and gain access to this event. Good luck!
More: Pokemon Shuffle
Over an hour of Devil’s Third single-player campaign footage
Posted on 9 years ago by Dennis Gagliardotto(@LyonHart_) in Videos, Wii U | 11 Comments
Devil’s Third – the 7-year developed title by Tomonobu Itagaki and his team at Valhalla Game Studios – is officially out as of today in Japan, with Europe getting an August 28th release and North America slated for Q4 2015. Below is the first 75 minutes of the Wii U exclusive. Check it out for yourself and let us know what you think!
Konami lends license for Momotaro Dentetsu to Nintendo, due for release next year
Posted on 9 years ago by Dennis Gagliardotto(@LyonHart_) in News | 26 Comments
Nikkei recently put out a report discussing all the trials and tribulations going on internally with Konami. Lots of interesting tidbits are in there regarding drastic changes as well as a good look into why everything has shifted so much in the last couple of months, but one of the most notable points is to hear that Konami has lent the license for Momotaro Dentetsu to Nintendo to release on their platforms.
For those unfamiliar, there has been quite a bit of animosity between Konami and the series creator Akira Sakuma lately in regards to Momotaro Dentetsu – the extremely popular board-game style video game in Japan – due to creative issues, power struggles, financial disagreements and more. A couple of months ago, that all came to an end when Akira Sakuma had announced via Twitter that he was done with the Momotaro Dentetsu series due to repeated disagreements, stating in early June “Konami hasn’t gotten in touch with me at all. This is how they’ve tossed me aside for a while now. I’m announcing here that Momotaro Dentetsu is officially done. Ishikawa at Konami squelched everything.”
Fast-forward to now and it seems the series will continue even without its beloved creator with Konami lending the license to Nintendo for a planned 2016 release, only asking for the licensing fee in this partnership. Konami owns the IP as well as former developer Hudson Soft, so they have every right to continue developing and licensing Momotaro Dentetsu, even if fans and its creator say it’s done.
It’s certainly an interesting choice that Nintendo would scoop this particular title up and not some of their other well-known properties. Though this is certainly something that will only be released in Japan, what are some of Hudson Soft’s IP that you’d like to see revived and on Nintendo platforms?
More: Konami, Momotaro Dentetsu
Update: Other themes for Japan – Ice Climbers 3DS theme footage
Posted on 9 years ago by Dennis Gagliardotto(@LyonHart_) in 3DS, 3DS eShop, Videos | 4 Comments
Update: Balloon Fight, Bowser and Fire Mario themes are also up in Japan:
A retro Ice Climbers 3DS theme is now up in the Japanese eShop! Check out some footage of the theme below:
More: 3DS theme, Ice Climbers
Pokémon Safari stage returns to Pokémon Shuffle
Posted on 9 years ago by Dennis Gagliardotto(@LyonHart_) in 3DS eShop | 0 comments
A brand new Pokémon Safari stage is back on Pokémon Shuffle and is once again bringing along a variety of Pokémon both obtainable and unobtainable through normal play.
This return of the Pokémon Safari brings along Furfrou, Staryu, Starmie, Gible, Gabite, and Garchomp. Each Pokémon will be randomly generated every time you attempt the stage. This new Pokémon Safari will run until August 17th!
As usual with these special events, be sure to update your game to grab the newest patch – Version 1.2.10 – to be able to gain access to the event! Good luck!
More: Pokemon Shuffle
Pignite event now live on Pokémon Shuffle
Posted on 9 years ago by Dennis Gagliardotto(@LyonHart_) in 3DS eShop | 0 comments
For a limited time, Pignite has joined the list of a wide variety of Pokémon to get dedicated events in Pokémon Shuffle since its release!
Pignite will be available until August 17th. Once that date arrives, it will be immediately followed by its final evolution Emboar! As usual with these new challenges and events, be sure to Check In once you boot up your game to update your game and gain access to the stage!
More: Pokemon Shuffle
[Review] Etrian Odyssey 2 Untold: The Fafnir Knight
Posted on 9 years ago by Dennis Gagliardotto(@LyonHart_) in 3DS, Reviews | 1 Comment
System: Nintendo 3DS
Release: August 4, 2015
Developer: Atlus
Publisher: Atlus
Author: Dennis
Etrian Odyssey 2 Untold is an epic dungeon-crawling experience in which you and a fixed group of party members embark on a journey. The objective is to complete a century-old ritual by a princess you randomly run into inside the forest close to the town your newly formed guild stumbles upon, High Lagaard. It is here you familiarize yourself with the townsfolk and collect quests to help you on your way to completing this ritual with the Princess. However, while deep in the dungeons heading towards the location where the ritual will take place, you come across a large monster in which you are forced to fight. It is here you stumble into other adventurers from faraway places and transform suddenly into an inhuman monster— wielding the power of a legendary sentient being once known as the Fafnir Knight. From this point forward you aim to figure out exactly why, and how, you were bestowed this power. You must uncover this mystery all while trying to complete this ritual with new friends and allies. Just as you have your own special skills and abilities—so do your allies, each with their own individual strengths and weaknesses. You are the hero of this tale, with your guild and a princess; you embark on a quest to uncover the truth behind the origins of the powerful Fafnir Knight.