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Any week a new Kirby game is announced is automatically a GREAT week, so fans of the pink puffball rejoiced when Kirby’s Dream Buffet was recently revealed to be floating over to Switch later this summer. On top of that, Bayonetta 3 got some big news by way of a new trailer announcing a release date and showing off more of the game. Join your hosts Nick, Nicolas, Dennis and Luiz as they discuss these exciting new reveals, Nintendo’s latest acquisition, and details on even more upcoming Switch games!

Our show is available on most major streaming platforms, including SpotifyApple PodcastsGoogle PodcastsAmazon Music and Audible, or you can check out the video version below. Direct downloads are available here.

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Klonoa Phantasy Reverie Series review

System: Switch
Release Date: July 8, 2022
Developer: Monkey Craft
Publisher: Bandai Namco


Normally, when a game franchise fails to meet a publisher’s sales expectations, that tends to be the end of the road for it. Indeed, despite both 1997’s Klonoa: Door to Phantomile and 1999’s Klonoa 2: Lunatea’s Veil garnering a very positive reception from critics at the time of their release, these 2.5D platformers never managed to reach a big enough audience to truly compete with the likes of Mario and Crash Bandicoot. The franchise has been dormant for well over a decade now, with no new games being developed since 2008’s Wii-exclusive remake, which was an attempt to revive Klonoa that never took off. Fortunately, Bandai Namco is giving their plucky cat-like hero yet another chance to shine with Klonoa Phantasy Reverie Series, which remasters both classic games for a modern audience. But how well do these decades-old platformers hold up today?

In today’s episode of “Impossible Switch Ports: The Podcast,” join your hosts Nick, Nicholas and Dennis as they discuss Robocop: Rouge City, an ambitious first-person-shooter based on the original 1987 blockbuster film that’s heading to Switch (somehow) next year. We’ll also discuss the Nintendo fan who paid $40,000 to ask company leadership about the future of F-Zero (yes, really). Then, stick around for conversation about limited edition Switch consoles, the future of E3, and more!

Our show is available on most major streaming platforms, including SpotifyApple PodcastsGoogle PodcastsAmazon Music and Audible, or you can check out the video version below. Direct downloads are available here.

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birth game preview

Sometimes the premise of a game is just so bonkers that it simply demands to be played. Birth – an upcoming point-and-click puzzler created by indie developer Madison Karrh – is officially described on Steam as tasking players with “constructing a creature from spare bones & organs found around the city in order to quell your loneliness.” It seemed super intriguing, and so I was excited to have the opportunity to speak with Karrh at Summer Game Fest about her game, a project she’s been developing solo for over two years.

Immediately, I was struck by just aesthetically similar Birth is to the popular Rusty Lake series of point-and-click games – and I mean that as a compliment. Karrh said that those games were a huge inspiration for her, which makes sense as the two share a lot in common at a mechanical level as well. But Birth is a very personal game for Karrh, and she started working on it as an expression of the complicated emotions she experienced after moving to a new city.

Last week’s surprise Nintendo Direct Mini Partner Showcase may not have been the blowout summer presentation we’ve all been hoping for, but it still had plenty of exciting games to show us. Join your hosts Nick, Nicolas, Dennis and Luiz as they discuss every game that was shown during the event and what they’re most looking forward to playing in the near future. Then stick around for some Metroid rumors, news, and more!

Our show is available on most major streaming platforms, including SpotifyApple PodcastsGoogle PodcastsAmazon Music and Audible, or you can check out the video version below:

Roots of Pacha preview

Whenever a new farming-themed game hits the market, the big question that always seems to come up is: what does this game bring to the table that hasn’t already been done by the juggernaut that is Stardew Valley?  A lot of times the most obvious difference between games in this genre is the setting, and Roots of Pacha – an upcoming farming game/village builder from indie developer Soda Den – is setting itself apart by going all the way back in time to the Stone Age. During a recent gameplay demo at Summer Game Fest, I got to chat with Soda Den co-founder and lead developer Timo Dadony about just what their upcoming game is trying to accomplish.

Crucially, Roots of Pacha’s unique time period seems to play more of a role in how the game plays rather than merely being set dressing. The game tasks players with building up a clan of villagers at the outset of human innovation, back when very few tools even existed. From this starting point, players will “help your clan develop the ideas that shape humanity” through multiple eras of history all the way through the Iron Age. And while farming is certainly a part of that – as well as inventing the various pieces of equipment to make that happen – it also includes things like developing culture, arts, and even religion as part of a growing society.

WrestleQuest preview

2017’s Golf Story proved that there is a market for sports-themed RPGs, and Mega Cat Studios’ upcoming title WrestleQuest is attempting to bring a similar style of retro-themed gameplay and role-playing to the sport of wrestling (or wrasslin’, if you prefer). Rather than taking a serious simulation-focused approach, WrestleQuest leans hard into the absurdity and humor that often takes place in the sport in real life and cranks it all up as high as possible. I had a chance to check out the game at Summer Game Fest recently, and although I don’t yet have a full sense for just how deep WrestleQuest’s RPG mechanics will go, wrestling fans will certainly find a lot to love here.

WrestleQuest takes the concept of idolizing one’s heroes to a literal interpretation, as the protagonist of the game – Muchacho Man – lives in a world where there are giant statues of famous wrestlers scattered all over the place. If you’re familiar with the major names in the history of modern wrestling – Macho Man Savage, Andre the Giant, Jake the Snake, etc. – you’ll run across quite a few cameos in the game that you can interact with in some capacity. These real-life athletes act as the main protagonist’s guiding sources of inspiration as he tries to get his wrestling career up and running.

Xenoblade Chronicles 3 is right around the corner, and a recent Nintendo Direct revealed a ton of interesting details about the upcoming game. Join your hosts Nick, Nicolas, Dennis and Luiz as they talk about their most anticipated aspects of this massive RPG, and whether or not any of them will have time to play it. Then stick around for discussion about the upcoming No Man’s Sky Switch port, the Tony Hawk’s Pro Skater 3 & 4 remasters that never happened, and all of the games that just dropped on Switch (including Fire Emblem Warriors, Sonic Origins and more).

Our show is available on most major streaming platforms, including SpotifyApple PodcastsGoogle PodcastsAmazon Music and Audible, or you can check out the video version below:

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Glitch Busters Stuck on You preview

As someone who mostly plays single-player games, it takes something special for me to really get excited about digging my heels into a cooperative-focused experience. Glitch Busters: Stuck on You, an upcoming cartoon-styled third-person shooter with platforming and puzzle elements, seems to be checking all the right boxes. Not only does it have a striking and vibrant art style that plops 2D character cut-outs into a colorful 3D world, its clever use of magnets as a gameplay mechanic made Glitch Busters one of the most fun games that I played at Summer Game Fest.

Cuphead The Delicious Last Course interview future

At a Summer Games Fest press event, we were fortunate enough to not only get to play a little bit of Cuphead: The Delicious Last Course, but also to speak with Maja Moldenhauer, Studio MDHR’s director and executive producer. In an interview with Nintendo Everything, Moldenhauer spoke about the development cycle of the game’s new expansion, the scope of its new content, physical release, and the future of the company.

You can read the full interview below or watch an abbreviated version alongside some new gameplay over on YouTube.


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