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Enduring Legacy has been announced as the latest summoning event in Fire Emblem Heroes. It will feature characters from Fire Emblem: Genealogy of the Holy War. Additionally, a story chapter will be added.

Fire Emblem Heroes – Enduring Legacy goes live on February 15 / February 16. View a trailer for the event below.

Boom Blaster

ChiliDog Interactive and BigBread are putting Boom Blaster on Switch next week, according to an eShop listing. The run and gun shooter is planned for a February 19 release.

Solomon Program

Konami has issued a trio of “How to Play” videos for its upcoming Switch title Solomon Program. We have the full set below.

Mask of the Rose

Failboat Games opened a Kickstarter campaign this week for its new visual novel Mask of the Rose. To say that it’s been successful would be putting it lightly. After reaching the £90,000 funding goal, a release on Switch has been secured and the campaign isn’t even close to being over.

For more on Mask of the Rose, check out the following overview and trailer:

SnowRunner

SnowRunner was one of a few new Switch games that was recently rated by Taiwan Digital Game Rating Committee. If you needed further evidence that an announcement will be happening soon, it’s now been listed by Belarusian retailers.

Those store listings have provided the Switch boxart for SnowRunner, which we have above. Additionally, according to Gamestore, it will launch on June 12.

Focus Home Interactive and Saber Interactive should be officially announcing the Switch version of SnowRunner soon.

Nintendo

Below are the latest Nintendo products that can be currently pre-ordered at retailers:

More:

Super Mario 3D World + Bowser's Fury

Early data is in for Super Mario 3D World + Bowser’s Fury, which shows that the Switch release is off to a good start. It’s been revealed that the game’s launch was three times bigger than the Wii U original based on physical sales.

As of now, Super Mario 3D World + Bowser’s Fury is the third biggest Mario platform launch on Switch. It’s behind Super Mario Odyssey and Super Mario 3D All-Stars.

Super Mario 3D World + Bowser’s Fury was the top seller in the UK this past week, and we should have more rankings soon. We’ll post the full chart on the site when it’s available.

Source

Doom Eternal

Many would agree that Doom Eternal is one of the most impressive ports on Switch. However, Panic Button did implement a number of changes to ensure that the game could properly run on the console. One such change is that when watching cutscenes, the frame rate drops to 20 frames per second.

Panic Button lead engineer Travis Archer spoke about why that was done in an interview with Digital Foundry, explaining the need to preserve a high level of detail for cutscenes – which “are sometimes the most graphically intensive scenes in the game”. Interestingly, Archer also mentioned that improvements are planned to boost cutscene performance.

His full words:

Shuntaro Furukawa

Japanese publication Nikkei posted a new interview this week with Shuntaro Furukawa, the global president of Nintendo. The two sides ended up discussing Switch’s life cycle as well as console development in general.

According to Furukawa, Nintendo is “always doing technical and market research” when it comes to creating new hardware. He also said “the thing that makes an idea a reality is whether we can offer a new experience or not.”

We’ve gone ahead and prepared a translation of Furukawa’s remarks. If you’re interested in reading what he had to say, continue on below.

Space Invaders Get Even

Space Invaders Get Even, a WiiWare game that first debuted in 2008, may have a chance at making a comeback. Taito director Yuichi Toyama sounded open to revisiting the title when asked about a potential return in an interview with Wccftech.

Toyama mentioned, “we’d love to be able to release it” if there’s enough fan demand. However, there would need to be some tinkering with the control scheme, which could be reworked with the Switch touch screen. It’s also possible to go in another direction with a bit of a different design.

Toyama’s full words:


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