Puzzle-adventure game Creepy Tale landing on Switch next week
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
No Gravity Games will be publishing Deqaf Studio’s puzzle-adventure game Creepy Tale on Switch next week, an eShop listing reveals. Its release is scheduled for July 10.
Here’s an overview of Creepy Tale, along with a trailer:
More: Creepy Tale, Deqaf Studio, No Gravity Games
9 minutes of Ever Forward footage
Posted on 4 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
GameSpot has shared new footage from the puzzle-adventure title Ever Forward. Get a look at the gameplay in the video below.
Ever Forward is due out for Switch sometime in Q4 2020.
Doom Eternal Switch release date coming “pretty soon”, will be “every bit as good as Doom 2016 was”
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Following a panel at Gamelab Live 2020, Gamereactor spoke with Doom Eternal developers Marty Stratton and Hugo Martin. Executive producer Marty Stratton was able to provide an update on how the Switch version is coming along, stating that the release date will be shared “pretty soon” and it’ll be “every bit as good as Doom 2016 was”.
Stratton stated:
More: Bethesda, Doom Eternal, id Software, interview, Marty Stratton, top
Nintendo shares its thoughts on the mobile business, partnership with DeNA
Posted on 4 years ago by Brian(@NE_Brian) in Mobile, News | 0 comments
It’s been a few years since Nintendo first dipped its toes into the waters of mobile gaming. The Big N has a few different titles under its belt between Super Mario Run, Fire Emblem Heroes, Animal Crossing: New Leaf, and Dragalia Lost.
During Nintendo’s 80th Annual General Meeting of Shareholders, president Shuntaro Furukawa spoke about the company’s current position of the mobile business. He also touched on the current partnership with mobile partner DeNA.
Furukawa shared the following:
Nintendo president on lack of E3 presentation, thoughts on Nintendo Directs
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
For years fans have been accustomed to seeing some kind of presentation from Nintendo in June to coincide with E3. That used to be in the form of press conferences, but the format shifted to pre-recorded broadcasts and Nintendo Directs in recent years. Unfortunately, due to the coronavirus pandemic, E3 was scrapped and Nintendo didn’t prepare any sort of presentation last month.
President Shuntaro Furukawa spoke about the situation during Nintendo’s 80th Annual General Meeting of Shareholders. On top of that, he shared a few words regarding Nintendo Directs.
Furukawa said:
More: Nintendo Direct
Nintendo on COIVD-19 and Super Nintendo World – more time to develop facilities, change in operational policies
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo commented on the impact of the coronavirus on Super Nintendo World during Nintendo’s 80th Annual General Meeting of Shareholders.
Although president Shuntaro Furukawa had a few comments, Shigeru Miyamoto primarily tackled the subject. Miyamoto noted that “there is more time to spend on carefully developing the facilities and the like, and in that specific respect, I feel that the impact has not been largely negative.” As for when people are actually able to enter the theme park, ” the overall operational policies for the park as they relate to managing lines of large numbers of people and how things work inside the facilities will be changed.”
Here are the full comments from Furukawa and Miyamoto:
More: Super Nintendo World
Miyamoto says interface is Nintendo’s strength, will pursue any medium that allows for “the opportunity to create unique and captivating play”
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
As part of Nintendo’s 80th Annual General Meeting of Shareholders, Shigeru Miyamoto addressed a question on the company’s “detailed focus on enriching the game experience through the use of a controller”. That prompted Miyamoto to highlight how Nintendo has focused on “unique kinds of play” rather than going after consoles with high technical specs.
According to Miyamoto, “the interface by which people connect (with games) will always be an area of strength for Nintendo, and we intend to continuously try new things (with the interface).” Games are currently one of the best ways to achieve this, but Nintendo “will use any medium if it would give us the opportunity to create unique and captivating play.”
Below are Miyamoto’s full comments:
Nintendo on Switch’s strengths and maximizing life cycle
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Nintendo’s 80th Annual General Meeting of Shareholders, which was held a few days ago, brought about one question regarding the company’s next system. President Shuntaro Furukawa and Ko Shiota (director, senior executive officer) naturally didn’t have much to say, and decided to speak about Switch instead.
Furukawa mentioned that Switch’s momentum is increasing thanks to the existence of the regular Switch and Switch Lite as well as having all development focused on a single platform. Ultimately, Nintendo hopes to “extend the life cycle of Nintendo Switch while maximizing such advantages.”
Shiota mentioned that being able to play games on a TV or the actual Switch screen allows users to experience a great increase in “the opportunities for gameplay in various scenes in their lives”. Nintendo has “made many discoveries about where a dedicated video game platform can fit into a consumer’s daily life,” and plans to “utilize these experiences in carefully considering the form our future game consoles will take.”
Here are the full comments from Furukawa and Shiota:
Nintendo on its online services, network latency and servers going down
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
During Nintendo’s 80th Annual General Meeting of Shareholders, president Shuntaro Furukawa was asked about Switch’s online services and the thought that network services go down easily. Furukawa responded by noting that there have been instances in which there’s been network latency or server crashes “where there’s a sudden influx of server access that exceeds our expectations”. “We take this feedback very seriously, and will continue to work hard so that consumers can use Nintendo’s products and services with security,” he said.
Furukawa’s full words:
Nintendo talks impact of coronavirus on production, sales, and game development
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Like many companies, Nintendo has been dealing with the effects of the coronavirus since the pandemic started earlier this year. President Furukawa, speaking during the 80th Annual General Meeting of Shareholders, discussed the impact it’s had on three key areas: production, sales, and game development.
Furukawa said: