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Dragon Quest XI was shown off on a special NHK program this week. We were able to see a bit of 3DS footage, which seemed to show something interesting (and went mostly unnoticed). Unlike the PlayStation 4 (and possibly Switch) version, your party members are shown as you move throughout the world.

We also have some news about Dragon Quest XI’s music from composer. Every piece of in the RPG is newly written. Also, while the 3DS and PlayStation 4 versions share the same music, there will be different arrangement for each platform.

Also on the topic of music, Sugiyama needed to finish composing everything for the original Dragon Quest in one week. The Dragon Quest theme was actually written in just five minutes. When asked how he felt when he heard he would only have one week to work on Dragon Quest’s music, Sugiyama said he believed he could do it.

My Nintendo has been updated in Europe with several new rewards.

First, Flipnote Studio 3D is now available to all. It can be redeemed one time for 200 Platinum Coins.

In terms of digital content, a number of discounts have gone live. Here’s the full lineup:

BioWare producer Michael Gamble is officially ruling out Mass Effect Andromeda for Switch. Gamble published an inconclusive tweet in October, but has now clarified that the game won’t be on Nintendo’s new platform – at least not initially. Gamble did leave the door open to the possibility in the future, indicating that it’s something that could happen if the fans clamor for it.

Gamble said:

“Yeah, not right now, no. We’re not planning on it. If the Switch launches and everyone’s just yammering for Mass Effect, who knows. We never want to close doors like that.”

Several years ago, EA published Mass Effect 3 for Wii U’s launch. That was handled by Straight Right, the same team that ported Deus Ex: Human Revolution.

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Circle Entertainment promised that Go! Go! Kokopolo 3D is still on the way even though the game was announced over four years ago. We almost didn’t believe it, but now we have concrete proof of its existence.

Circle Entertainment has finally posted the very first screenshots from Go! Go! Kokopolo 3D. You can view them in the gallery below.

If you’re wondering what all the fuss is about with Go! Go! Kokopolo 3D, the original title on DSiWare was quite good, but went under the radar. Since games on the 3DS eShop tend to get more recognition, hopefully this new release will as well.

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Square Enix owns two big franchises: Final Fantasy and Dragon Quest. Yet even though Final Fantasy managed to make a big splash in the west, Dragon Quest has still been trying to attain the same sort of success.

Dragon Quest executive producer Yu Miyake touched on this topic in last month’s issue of EDGE. He said Final Fantasy’s western popularity in comparison to Dragon Quest is something Square Enix has “been thinking about a lot internally”.

Miyake brought up a few different reasons in the interview. For one thing, “the source of nostalgia is different” in Japan and the west – Dragon Quest on Famicom and Final Fantasy VII on PlayStation respectively. He also believes that Square Enix should have originally given a greater effort with Dragon Quest’s localization. Finally, Miyake said that the cartoon-like aesthetic of Dragon Quest may not immediately connect with western gamers.

Miyake left some encouraging words, saying that “the age of people who are playing is rising” and there’s a greater interest overall as well. Square Enix is also trying to “soften up the ground for Dragon Quest XI” with its spinoff titles.

Miyake’s full words:

Last week, we put up Pokemon Sun/Moon concept art from the Alola Art Book, a pre-order bonus in Japan. However, some additional images have now surfaced from the English guide. Not only do we have some of last week’s images in higher quality, but also a bunch of brand new ones. View the various pieces of art below.

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Nintendo started to give us a better idea about what it’s planning for its partnership with Universal Studios a few weeks ago. Nintendo-themed areas are on the way to Universal Studios Japan, Universal Orlando Resort and Universal Studios Hollywood. It’s all being branded as “Super Nintendo World”.

Nintendo has said that these areas “will be expansive, immersive and interactive. They will be highly themed and authentic environments filled with multiple attractions, shops and restaurants.” Nintendo also promises that visitors “will feel as if they are playing inside their favorite games – this time in real life.”

It’s a long ways off, but we still want to know: what do you want to see from Super Nintendo World? Do you have any ideas for attractions? Are there any characters/franchises you want to see above anything else? Let us know in the comments below!

Highlights from last week’s topic: Super Mario Run launch thoughts

Jordan Fricks

I just finished the final special world level today that comes with getting all the special coins. I have to say… I was amazed by how addicted I became to this little game. Knowing what was at stake for Nintendo, I expected it to be good, but it was pretty much all I could think about throughout the past three days. It’s surprisingly difficult to get those black coins! It had me swearing and my thumbs were in pain, but I really could not put it down. From Paper Mario to Pokemon and Final Fantasy, I have a huge backlog of games waiting for me right now, and yet, my brain craved this one for some reason. In a way, I’m glad it’s over because I’m suppose to be studying for law school exams, but boy was it fun while it lasted (I enjoyed it more than New Super Mario Bros 2). I think it was the perfect idea for an iphone game too. It’s not as complex as traditional Mario games so as to replace them, but it differentiates itself and what it does, it does very well for $10. My one complaint would be that the final boss is a bit streamlined compared to previous games, but it didn’t detract in a big way. I really hope the added characters find their way to the inevitable 2.5D Super Mario Bros. for Switch.

Jay Bern

I thought it was the cheap cash-in a lot of people might have taken it for initially, but I started getting really into it the more I played, especially Toad Rally. The price for the full game is, however, way too high for what it is, and unless they plan to add more content overtime, I think it needs to go down as soon as possible.

And there’s the Facebook link glitch. Nintendo, please get that sorted out.

joe_1up

My Mario Run ID: 8109 1927 5511

I hate mobile games but I love Mario Run.

I understand why a lot of mobile gamers are complaining about it – because it’s not like other mobile games.

Also, I did this Family Share workaround and it worked perfectly: http://nintendoeverything.com/how-to-use-something-similar-to-family-sharing-with-super-mario-run/

Nintendo has once again shared a new piece of Zelda: Breath of the Wild art in celebration of a holiday. This time, the image shown above is for New Year’s.

Nintendo previously posted art for Christmas, Thanksgiving, and Halloween. Find those herehere, and here.

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Capcom prepared a special Monster Hunter XX video in celebration of the start of 2017. Have a look at it below.

Masahiro Sakurai last worked on Super Smash Bros. for Wii U/3DS as director. That was in 2014. Since it’s been over two years since Smash Bros. shipped on both of Nintendo’s current systems (though there has been plenty of DLC since then), fans are wondering what Sakurai is up to now.

A new interview conducted by denfaminicogamer may give us a hint. Much of the discussion is about Sakurai’s game collection and other random topics, but there is one interesting excerpt that stands out.

Sakurai mentions how he sometimes purchases figures for his work. Somewhat recently, he bought a Vifam figurine. Vifam is from the 1983 mech anime Ginga Hy?ry? Vifam.

You shouldn’t jump to the conclusion that Sakurai is making a game based on that series. Rather, he wanted the attached rifle gun to use as a reference for his work. Now the question is: in which way is he using the figure as a reference?

Thanks to VZ_Blade for the tip.


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