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Inti Creates has made two Azure Striker Gunvolt titles thus far. Speaking with Nintendo Everything, the studio revealed that the team is very much interested in continuing the series.

Director Yoshihisa Tsuda told us that he very much wants to make a title “that continues the series with Gunvolt at the helm as the main protagonist.” It’s something he believes can happen so long as the fan support is there. He also has “a rough idea for what I would want the potential sequel to be”.

The Alliance Alive was initially revealed through Jump, but Famitsu provides an extensive follow-up report last week. Much of it has been covered already, but we do have some additional information, including tidbits from the developers which weren’t touched on a few days ago.

In The Alliance Alive, the premise is that a thousand years ago, the Demon Clan invaded the human world to control a chaotic energy that could endanger the demon world. The Demon Clan also set up a Giant Barrier here that disrupted weather and caused the sky to no longer be blue, as well as causing earthquakes and generating a Black Current on the sea that split the land into several zones, consuming many other cities and killing about half of the whole human population. A few hundred years later, each of these zones were put into their own administrations by the Demon Clan, having unique cultures as well as a caste system that puts the Demon Clan at the top.

Three of the many zones split by the Black Current are introduced in this first batch:

Last week, Famitsu revealed Alien Syndrome and Columns as the latest additions in SEGA 3D Fukkoku Archives 3: Final Stage. We now have a few tidbits about what will be included as features.

First, here are a bunch of screenshots from both:

With Alien Syndrome, a new element is two-player co-op via local wireless. Interim Save, Interim Load, Replay, and Round Select are all included. With Round Select, you’re able to start from the last cleared round, though it isn’t available in local play.

Alien Syndrome lets players choose from five difficulty levels. With the lowest one, enemies will not shoot bullets and have reduced health. There’s also a Time Limit feature in which you’re able to choose from six levels, two of which were not available in the original version.

Alien Syndrome includes both the Japanese and international versions. Differences are as follows:

German magazine N-Zone recently caught up with two of the primary developers behind Pokemon Sun/Moon: director Shigeru Ohmori and producer Junichi Masuda. Primarily, it was Ohmori who answered the questions. He commented on Poke Ride, the time difference, side quests, coming up with ideas for new Pokemon ideas, and more.

We’ve gone ahead and translated the interview in full. Head past the break for Ohmori’s comments.

During the DS era, several Dragon Quest games were brought to the west. The series’ overseas status has been a little shaky over the past few years, but it’s starting to look up again. Looking at Nintendo’s involvement with Dragon Quest specifically, they just shipped Dragon VII in North America and Europe last month, with Dragon Quest VIII to follow next year.

If that wasn’t enough, Square Enix’s Noriyoshi Fujimoto told MCV that the company is “committed” to Dragon Quest in the west. When asked if Dragon Quest Builders – which might be a possibility for Switch – will affect the series’ status outside of Japan, he said:

“2016 marks the 30th anniversary of Dragon Quest series. It’s not as well known in the West as we would like but it really plays an epoch making role in the console gaming history. If gamers were to ‘discover’ Dragon Quest now, they may be surprised to the sheer breadth of the universe, in terms of variety and depth. But they would also have instant access to something that has taken us 30 years to build. Dragon Quest Builders is definitely a great way of getting the feel of Dragon Quest while having great fun right from the start.

We’re committed to bringing more Dragon Quest titles in the West as we believe it truly has potential to succeed even better. So watch this space.”

Dragon Quest XI is planned for both Switch and 3DS next year. I imagine we’ll get that one somehow – be it Square Enix directly or through Nintendo publishing.

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Power Disc Slam’s new update is now confirmed for release next Thursday. This will bring the game up to version 1.10.

In North America, the new version will be a standard update. In Europe though, players will need to re-download Power Disc Slam entirely due to an updated USK rating.

Chequered Cow Games shared on Twitter:


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One eagle-eyed viewer of the new Switch trailer spotted something noteworthy. As you can see above, the right Joy-Con seems to feature some sort of black glossy panel / button on the bottom. Laura Kate Dale, who’s been getting scoops about Switch well before this week’s video, is looking into what this might be. Maybe we’ll have a better idea about what it is soon!

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FDG Entertainment will release two titles for Switch sometime during the first half of 2017, the publisher has announced.

Writing on Twitter, the company said:


We do know that FDG Entertainment recently announced Oceanhorn for a Nintendo platform. That’s almost certainly one of the two games they’re referring to here.

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Another round of footage has come in for the indie title Super Destronaut 2: Go Duck Yourself. Find a little more gameplay below.

Mario Party: Star Rush can now be pre-loaded on the North American 3DS eShop. By doing so, you can download most of the required data ahead of launch. Then on release date, you’ll only need a small update to begin playing.

Mario Party: Star Rush takes up 3,011 blocks. That amounts to 376.375 MB.


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