Aonuma excited about the reaction to Zelda Wii U’s visuals, still not saying much about Link
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 20 Comments
Game Informer has put up a few new comments from Eiji Aonuma regarding The Legend of Zelda for Wii U. Aonuma discussed the fan reaction to the game thus far, and also remained mum for the most part on Link. You’ll find his comments below.
More: Eiji Aonuma, interview, The Legend of Zelda, top
Fossil Fighters: Frontier hitting Europe in 2015
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Fossil Fighters: Frontier has been unearthed! Coming to Nintendo #3DS in 2015! Trailer: http://t.co/qCmFwbQqXI pic.twitter.com/Jqqwn1awbd
— Nintendo of Europe (@NintendoEurope) June 12, 2014
More: Europe, Fossil Fighters: Frontier
Senran Kagura 2: Deep Crimson video
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Aonuma confirms that Link was the character featured in Zelda Wii U’s debut video
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 90 Comments
This information comes from Zelda producer Eiji Aonuma…
“It’s a rumour. Actually that comment I made jokingly. It’s not that I said that it wasn’t Link. It’s that I never said that it was Link. It’s not really the same thing, but I can understand how it could be taken that way. It seems like it has kind of taken off where people are saying ‘oh it’s a female character’ and it just kind of grew. But my intent in saying that was humour. You know, you have to show Link when you create a trailer for a Zelda announcement.”
“I don’t want people to get hung up on the way Link looks because ultimately Link represents the player in the game. I don’t want to define him so much that it becomes limiting to the players. I want players to focus on other parts of the trailer and not specifically on the character because the character Link represents, again, the player.”
More: Eiji Aonuma, interview, The Legend of Zelda, top
Off-screen Hyper Light Drifter footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: Heart Machine, Hyper Light Drifter, indie
The strategy genre gets a steamy upgrade with Code Name: S.T.E.A.M. for 3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
REDMOND, Wash.–(BUSINESS WIRE)– A new adventure unlike anything Nintendo has done before will join the ever-expanding Nintendo universe in 2015. At a developer roundtable event on June 11 during the E3 video game conference, Nintendo announced Code Name: S.T.E.A.M. exclusively for the Nintendo 3DS family of systems. The new turn-based action strategy game comes from Intelligent Systems, the developer of the Fire Emblem and Advance Wars series.
Code Name: S.T.E.A.M. is a new take on strategy games inspired by third-person shooters. Like the Fire Emblem and Advance Wars games before it, Code Name S.T.E.A.M. tasks players with planning out strategic moves using a team of soldiers to do battle with enemy forces. But this game throws a wrench into many of the conventions familiar to the genre.
Hyrule Warriors Famitsu scans
Posted on 10 years ago by Brian(@NE_Brian) in Images, Wii U | 1 Comment
More: Famitsu, Hyrule Warriors, Omega Force, Team Ninja, Tecmo Koei
Nintendo Treehouse Live @ E3 – more Splatoon (with devs)
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: Splatoon
Code Name: S.T.E.A.M – first screenshots, art, fact sheet, boxart
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 10 Comments
More: Code Name: S.T.E.A.M, top
Itagaki on how Nintendo became involved with Devil’s Third and more
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
This information comes from Devil’s Third creator Tomonobu Itagaki, speaking with Joystiq…
“We developed the game up to an early playable version at THQ but then there was the unfortunate end of that company. Then, when we went looking for partners and found Nintendo who really supported my vision. I’m not really sure if it would have been possible ten years ago to be honest, but I’ve had a long relationship with Nintendo going back to the Nintendo and Super Nintendo. Once I went independent, I definitely went over to Nintendo to say hello.”
“I like to think of myself as a warrior. There will always be accidents on the battlefield. You have to find ways through those and adapt. The world has been through financial crises in the past few years yet we’ve all found ways to continue on. One thing that’s different from my previous company is my relationship to the people I’m working with. Previously I wasn’t necessarily responsible for hiring and taking care of everyone, but my position is different now and I feel a lot of responsibility for my team.”
“I’m not one to go looking for fights in back alleys. I prefer to find them in a big avenue. That’s why I tried to pick the most major genre I could think of, the modern shooter. That’s what led me to make Devil’s Third.”
“When people play this game I want them to think, ‘What does it mean to live?’ I want them to think about life itself. What does it mean to be alive? What does someone believe in a world like this? We’re all citizens in a very fragile world order, as if it’s made of a glass, that can shatter at any moment.”