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Toki Tori 2 developer Two Tribes announced a reboot for the company today.

Below are the clear-cut facts, as presented on the studio’s official blog:

  • The old Two Tribes B.V., who employed the developers, is now gone.
  • Its parent company, Two Tribes Publishing B.V., that owns and publishes all our games and handles all contracts, remains unaffected.
  • A new daughter company has been formed and it will handle the development of future titles.
  • The original founders Martijn Reuvers and Collin van Ginkel aren’t going anywhere.

Two Tribes says that “nothing much will change” for the general public. Behind the scenes though, there’s a lot that won’t be staying the same.

Two Tribes wrote:

We’ve got a ton of hindsight to work with and we’re going to be applying the lessons we learned to the new Two Tribes. Behind the scenes things will change quite a bit. We’ve decided to move away from creating custom technology and focus on what’s readily available. As a result we’ll be working with a much smaller team on our next game, a 2D side scrolling shooter, which will be re-using the existing Toki Tori 2+ engine.

Our focus will be on the design of our games, which we plan on making more of in less time than before.

Source

Retro Studios president and CEO Michael Kelbaugh commented on Donkey Kong Country: Tropical Freeze’s new 3D camera and how the Metroid Prime games influenced the company’s Donkey Kong titles as part of an interview with GamesTM this month. In doing so, Kelbaugh revealed that Metroid Prime’s engine and tools were used to make Returns.

Kelbaugh told the magazine:

With every game we make, we get better. In that sense, yes, the experience we gained working on the Metroid Prime franchise was invaluable.

Specifically answering your question about 3D to 2D, what you may not realise is that we constructed the levels in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze in very much the same manner as we did the levels in Metroid Prime. However, levels in Returns and Tropical Freeze are much, much larger and more detailed. And I’ll share this with you; we used the Metroid Prime engine and tools to develop Returns, so technically, the lessons learned on Metroid Prime were directly applied.

Update: Added in Media Create data.

Original: This week’s Japanese software sales are as follows:

01./02. [3DS] PazuDora Z: Puzzle & Dragons Z (GungHo Online Entertainment) {2013.12.12} (¥4.400) – 157.883 / 1.163.541 (-23%)
02./04. [3DS] Pokemon X / Y # (Pokemon Co.) {2013.10.12} (¥4.800) – 109.350 / 3.835.946 (-29%)
03./01. [3DS] The Legend of Zelda: A Link Between Worlds # (Nintendo) {2013.12.26} (¥4.800) – 73.072 / 297.216 (-67%)
04./07. [3DS] Monster Hunter 4 # (Capcom) {2013.09.14} (¥5.990) – 49.814 / 3.160.054 (+16%)
05./06. [WIU] Super Mario 3D World (Nintendo) {2013.11.21} (¥5.985) – 47.354 / 439.442 (-27%)
06./03. [PS3] Final Fantasy X/X-2 HD Remaster (Square Enix) {2013.12.26} (¥7.140) – 39.529 / 225.448 (-79%)
07./05. [PSV] Final Fantasy X/X-2 HD Remaster: Twin Pack # (Square Enix) {2013.12.26} (¥7.140) – 33.038 / 182.170 (-78%)
08./09. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 32.393 / 3.630.392 (-4%)
09./15. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle! (Bandai Namco Games) {2013.10.17} (¥4.980) – 31.041 / 211.204 (+42%)
10./08. [PS3] New Dynasty Warriors: Gundam (Bandai Namco Games) {2013.12.19} (¥7.980) – 28.619 / 192.263 (-24%)
11./11. [3DS] Friend Collection: New Life # (Nintendo) {2013.04.18} (¥4.800) – 26.336 / 1.638.374 (-6%)
12./17. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.800) – 24.138 / 2.251.043 (+14%)
13./10. [3DS] Inazuma Eleven Go Galaxy: Big Bang / Supernova (Level 5) {2013.12.05} (¥5.500) – 23.724 / 209.594 (-22%)
14./19. [3DS] New Super Mario Bros. 2 # (Nintendo) {2012.07.28} (¥4.800) – 22.039 / 2.225.386 (+5%)
15./13. [3DS] One Piece: Unlimited World Red # (Bandai Namco Games) {2013.11.21} (¥5.980) – 20.092 / 213.273 (-16%)
16./21. [3DS] Disney Magic Castle: My Happy Life # (Bandai Namco Games) {2013.08.01} (¥5.480) – 19.562 / 418.735 (-5%)
17./18. [3DS] Aikatsu! 2-nin no My Princess (Bandai Namco Games) {2013.11.21} (¥5.480) – 19.417 / 187.326 (-8%)
18./22. [WIU] Taiko no Tatsujin: Wii U Version! # (Bandai Namco Games) {2013.11.21} (¥5.480) – 19.387 / 112.880
19./26. [3DS] Youkai Watch (Level 5) {2013.07.11} (¥4.800) – 18.449 / 294.751
20./24. [3DS] Super Mario 3D Land # (Nintendo) {2011.11.03} (¥4.800) – 18.177 / 1.973.715

Note: Media Create is late once again with its data following the new year. We’ll use Famitsu sales for the time being, but will update this post if/when Media Create’s numbers come in.

Source

Update: Added in Media Create data.

Original: This week’s Japanese hardware sales are as follows:

3DS LL – 114,156
Vita – 70,087
3DS – 62,399
Wii U – 51,271
PS3 – 40,085
PSP – 13,283
Vita TV – 5,313
Xbox 360 – 447

Note: Media Create is late once again with its data following the new year. We’ll use Famitsu sales for the time being, but will update this post if/when Media Create’s numbers come in.

SEGA revealed Alien: Isolation today, but Wii U wasn’t mentioned in the game’s announcement. It’s coming to practically every major system – PS4, PS3, Xbox One, Xbox 360, not to mention PC. Unfortunately, Nintendo’s console is being kept out of the mix.

On Twitter, Wii U was officially ruled out as a target platform for Alien: Isolation. A note posted on the game’s Twitter account reads:


Source

Well before Super Mario 3D World launched, Nintendo made it clear that online play wouldn’t be included. It does feature Internet-enabled elements like ghost Miis and Miiverse support, but direct multiplayer is only available locally.

Shigeru Miyamoto previously said that online play “simply wasn’t the focus for us this time around.” He also mentioned how Nintendo wanted to make “something that people could experience fully while playing comfortably with others who were nearby them”.

Super Mario 3D World producer Yoshiaki Koizumi echoed similar thoughts while speaking with Game Informer this month. He also revealed an interesting tidbit: the staff over at EAD Tokyo have been experimenting with online play “since the days of Super Mario Galaxy”. But for Super Mario 3D World, the team decided to place the focus on gaming with others nearby.

Koizumi’s comments in full:

Nintendo stock has risen by 30 percent since October, according to a report from Japanese publication Nikkei. The outlet also confirms that Nintendo increased nearly 1,000 yen (7 percent) compared to yesterday.

Why the rise in stock? That can be attributed to yen depreciation in foreign markets.

If Nintendo’s stock is to increase further, analysts say Nintendo will need to improve Wii U’s sales.

Source, Via

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