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Nintendo hasn’t only dropped the Wii U’s price in North America. The company has confirmed a cut for the UK, taking around £30 off the RRP.

The price drop will begin on October 4. A couple of new Wii U bundles will launch on the same day – one for Zelda: Wind Waker HD and another for LEGO City: Undercover.

A Nintendo spokesperson said:

“We’ve reduced the European trade price of the Wii U Premium Pack to retailers from October 4th. At the same time we’ll be launching the Zelda bundle (32 GB) and the Lego Premium Pack (32 GB) which will also be available to the retailers at the same lower trade price as the traditional Wii U Premium packs which are currently available in the market place.”

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How does Nintendo of America president Reggie Fils-Aime feel about the PlayStation 4 and Xbox One? He already gave a “Meh” in response to their launch lineups.

Even with two new consoles on the way that the Wii U will be forced to compete with,

“I don’t think consumers buy hardware just because it’s sexy and new. I think consumers buy hardware because of the experiences they can have on them. That’s why, for us, having a strong holiday line-up is so critically important.”

“You know, to a certain extent, how they perform is going to come down to the clarity of their proposition, their execution. There are a lot of variables out there, and that’s for my friends over at Microsoft and Sony to go figure out. My job is to drive Nintendo products and make sure we have a great holiday.”

There’s no denying that the PS4 and Xbox One have a leg up on Wii U when it comes to specs and visuals. However, Reggie pointed out that graphics alone “aren’t selling propositions”.

“Systems that generate pretty pictures by themselves aren’t selling propositions, and all you need to do is look at the last generation to see the evidence. And that’s true whether you look at the home console space or the handheld space. It’s not about the graphics by itself. It’s about the entire experience.”

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We should mention that a Kickstarter for Mysterious Cities of Gold has opened here. If the $30,000 goal is met, the game will be fully localized in English and will be brought to PC.

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An official document from the CESA, the company running the Tokyo Game Show, has revealed Square Enix’s TGS 2013 lineup.

The following games will be appearing in some form:

Lightning Returns: Final Fantasy XIII (PS3/360)
Final Fantasy X/X-2 HD Remaster (PS3/PSV)
Kingdom Hearts chi (PC)
Final Fantasy XV (PS4/Xbox One)
Kingdom Hearts III (PS4/Xbox One)
Final Fantasy XIV: A Realm Reborn (PS4/PS3/PC)
Dragon Quest X (Wii U/Wii)
Dragon Quest Monsters Paradise (PC)
Drakengard 3 (PS3)
Call of Duty: Ghosts (Multi)
Thief (Multi)
Wolfenstein: The New Order (Multi)

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Nintendo announced a special version of The Legend of Zelda: Wind Waker HD earlier this week. All copies in the US will come with a special Ganondorf figurine as part of a limited edition.

But what about Canada? Well, based on a tweet from EB Games, there’s a good chance that the retailer will be carrying the limited edition as well.

It reads:


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Hideki Kamiya is the creator of Okami. It’d be difficult for him to return to the series given how he’s now with Platinum rather than Capcom, but he’d still be open to making a true sequel.

When asked by Dutch site 4Gamers if he would consider a sequel to Okami – possibly on Wii U – Kamiya responded:

“That question gets asked a lot and its something gamers clearly want, so if I am able to, I will definitely make it. But gamers want so many sequels, I don’t even know where to begin.”

Continuing on the topic of sequels, Kamiya spoke about the challenge of creating a new game in a franchise. Unused ideas from the first title can often be implemented for a follow-up. When it comes to a third entry though, you can’t take the same approach, and Kamiya believes such projects then only come about “because the fans want it.” Because of this, Kamiya doesn’t “really see a Bayonetta 3 happening in the future.”

“I don’t really have a problem with making sequels. Above all, I want to make games that are fun. This is the most important thing for me. So next to new IP’s, I also like to make sequels. The point you’re making however, is very good. With the first title of a new franchise, there are so many good ideas, so many things you want to do. Unfortunately, you can’t use all of them in the game. In the sequel, you can use cancelled ideas from the first game. I do have the feeling most of those ideas are used when you reach the third game though and that developers only make a third game because the fans want it. That’s why I don’t really see a Bayonetta 3 happening in the future. I am fortunate that I am able to create many games from scratch.”

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