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3DS eShop

Resident Evil: The Mercenaries 3D and Resident Evil: Revelations have both been discounted on the eShop as part of a Halloween Sale.

Pricing for the two titles are as follows:

Resident Evil: The Mercenaries 3D (3DS) – $7.99 (was $19.99)
Resident Evil Revelations (3DS) – $8.99 (was $19.99)
Resident Evil Revelations (Wii U) – $15.99 (was $49.99)

These prices are valid until November 4.

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Woah Dave! should be among the smallest games available on the 3DS eShop. The game only requires 62 blocks of space, which is an extremely small download.

Woah Dave! launches this Thursday in North America.

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Image & Form shared the first gameplay screenshot from SteamWorld Heist over on its blog today. You’ll find it attached above.

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To thank European and Australian players for being so patient with the lack of Shovel Knight in the respective regions, Yacht Club Games have announced a Shovel Knight 3DS theme which will initially be coming to Europe before making its way to other territories. Details are fairly limited at the moment but they have shared a teaser image!

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This week’s 3DS eShop charts are as follows:

Software

1. Super Smash Bros. for 3DS
2. Fantasy Life
3. Mario Kart 7
4. Shantae and the Pirate’s Curse
5. Pokemon Art Academy
6. Super Mario Bros. 3
7. 3D Classics: Kid Icarus
8. Shovel Knight
9. Donkey Kong
10. Azure Striker Gunvolt
11. Kirby Fighters Deluxe
12. Yu-Gi-Oh! Zexal World Duel Carnival
13. Kersploosh!
14. Pokemon Dream Radar
15. Super Mario Bros.
16. The Legend of Zelda
17. SteamWorld Dig
18. The Legend of Dark Witch
19. Animal Crossing: New Leaf
20. Zelda: Link’s Awakening DX

Videos

1. Pokemon Omega Ruby/Alpha Sapphire E3 2014 Trailer
2. Fantasy Life – I Heart Pets Trailer
3. Super Smash Bros. for Wii U: 50-Fact Extravaganza
4. Super Smash Bros. for Wii U/3DS – The Future King
5. Pac-Man and the Ghostly Adventures 2 Launch Trailer
6. National StreetPass Weekend – Halloween Edition
7. Pokemon Art Academy E3 2014 Trailer
8. Super Smash Bros. for 3DS National Open Tournament
9. Sonic Boom Combo Trailer
10. Super Smash Bros. for 3DS Trailer
11. Kirby Fighters Deluxe Trailer
12. Mario Kart 7 Video
13. Shantae and the Pirate’s Curse Trailer 2
14. Fantasy Life – Get a Life Trailer
15. Super Smash Bros. – Looks like we don’t have a choice
16. Shantae Ammo Baron Character Video
17. Hyrule Warriors Video with Dark Sorceress Cia and a Scepter
18. The Legend of Dark Witch Trailer
19. Pac-Man and the Ghostly Adventures 2 Trailer 2
20. Azure Striker Gunvolt Reveal Trailer

Source: 3DS eShop

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Gunman Clive 2 has been in the works for about a year, according to Bertil Hörberg.

Hörberg told Nintendo Enthusiast:

I started development in November last year, which may not seem very long ago, but I’ve already spent more time on it than I did on the first game. I don’t have the patience or the stamina to work on massive projects that takes several years, so the fatigue is really starting to set in and I’m hoping to be able to finish the game somewhat soon.

As for what we can expect from Gunman Clive 2: a slightly longer experience, a change in visuals, and improved controls. That’s on top of new enemies and obstacles, varied environments, and more special levels.

Overall, it’s a fairly straight forward sequel. The first game was rather short and people were asking for more levels, so that’s basically what I’m giving them, but at the same time, I’m trying to bring it up a notch and deliver a more exiting product with its own identity. The most obvious change is probably the color palette and there’s a bit more graphical detail as well. The controls is a bit faster and the jump a bit less floaty.

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GameSource recently had the opportunity to interview David D’Angelo from Yacht Club Games. The discussion isn’t in English, but we were presented with a couple of noteworthy translations.

Here’s what D’Angelo shared regarding Nintendo’s support for Shovel Knight:

Nintendo was very helpful. They provided a great deal of marketing from featuring the game on the eShop and their website, to bringing the game with them to conventions around the country. They were also helpful behind the scenes, dealing with technical questions and listening to our wildest dreams. Creating Shovel Knight for the Wii U and 3DS was a smooth process, but of course, still a ton of work. Building a game for any platform comes with its own challenges and making a game feel unique and at home on the console is an important but hard problem to tackle!

On the topic of Shovel Knight’s sales, D’Angelo stated:

The game is selling really well on Nintendo platforms, and hopefully we’ll continue to keep making games for their systems. We love Nintendo, and they have been really great to work with for Shovel Knight.

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