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A mix of free and paid DLC for Devil Survivor 2: Record Breaker is out now in Japan.

We previously mentioned that the 3DS game would feature characters from the Durarara!! anime series. Izaya Orihara, who has Blade Attack’s Blind Spot as a skill (a physical attack to inflict Shock status on an enemy), can be downloaded for free. Shizuo Heiwajima is due out on February 5.

Also free to download is a survival mission in which players defend a demon to befriend, plus a Beginner’s Map that makes it easier to earn macca and complete the demon compendium.

In terms of paid DLC, players can purchase four maps. One makes it easier to get add-ons, another gives players a great deal macca if they defeat demons running away, the third makes it easier to gain experience, and the fourth is a map with memory cards to learn skills. Maps are priced at 150 yen each.

Source

LEGO Ninjago: Shadow of Ronin, announced for 3DS last year, now has a concrete release date. Warner Bros. Interactive confirmed today that the game will launch on March 24.

Source: Warner Bros. Interactive

LEGO Marvel Avengers LogoLEGOJurassicWorldLogo

Warner Bros. Interactive has announced not one, but two brand new LEGO games. LEGO Jurassic World and LEGO Marvel’s Avengers are coming to both Wii U and 3DS.

LEGO Jurassic World is due out in June. LEGO Marvel’s Avengers will follow this fall.

Check out details about each below:

LEGO Jurassic World
Following the epic storylines of Jurassic Park, The Lost World: Jurassic Park and Jurassic Park III, as well as the highly anticipated Jurassic World, LEGO Jurassic World is the first videogame where players will be able to relive and experience all four Jurassic films. The game will be available in June for the Xbox One, all-in-one games and entertainment system, the Xbox 360 games and entertainment system from Microsoft, PlayStation 4 and PlayStation 3 computer entertainment systems, PlayStation Vita handheld entertainment system, the Wii U system from Nintendo, Nintendo 3DS hand-held system, and Windows PC.

LEGO Marvel’s Avengers
Avengers Assemble! Experience the first console videogame featuring characters and storylines from the blockbuster film Marvel’s The Avengers and the much anticipated sequel Marvel’s Avengers: Age of Ultron, and more. Play as the most powerful Super Heroes in their quest to save humanity. The game will be available in fall 2015 for the Xbox One, all-in-one games and entertainment system, the Xbox 360 games and entertainment system from Microsoft, PlayStation 4 and PlayStation 3 computer entertainment systems, PlayStation Vita handheld entertainment system, the Wii U system from Nintendo, Nintendo 3DS hand-held system, and Windows PC.

Source: Warner Bros. Interactive PR

Masahiro Sakurai, the creator of Super Smash Bros. series has been very open through his columns in Weekly Famitsu about the development process and the toll that it has taken on his life, and this time is no exception.

In his latest column he answers fans letters and one fan asked him:

“Hello, Mr. Sakurai. It sounds like development of Smash Bros. was really, really hard. Reading your column sent shivers up my spine. I’ve never seen you so worn out. It made me appreciate the new Smash Bros. more than ever.”

Sakurai responded by saying:

“It was very tough this time around… I doubt I’ll be able to go on making games if it continues like this. But, I consider myself lucky that so many people seem to enjoy [Smash Bros.]”

Although this might seem like a slightly more positive outlook than previous statements there is no doubt that game development can be a lot of hard work and this game seemed to be no exception. Sakurai has clearly given quite a bit of love and passion to the Super Smash Bros. Series.

Source

Majora’s Mask might be one of the most interesting games in the Zelda series. Not only is the title darker and different from other entries, but development itself was also atypical.

Eiji Aonuma reflected on the original release of Majora’s Mask in a recent issue of GamesMaster. In his chat with the magazine, he discussed the game’s short development cycle, and how “innovation truly comes when you have to work under some kind of big pressure.”

Below are his words in full:


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